dcshobbis Posted December 9, 2016 Posted December 9, 2016 Hi I could not find any detailed information on these changes yet, and the only thing I could see when flying in VR is that all labels are now completely gone. This change was done for VR pilots I understand from the changelog. Anyone have information on what these changes listed in the changelog actually does? Ingame unit labels. Added possibility to adjust the color blending and opacity depending by distance. See \\Config\View\Labels.lua script. Ingame unit labels. Labels will scale in VR Regards HoBBiS Simpit: i7 8700k, 64GB RAM, Geforce RTX 2080 TI, Oculus Rift-S, Grip: Virpil Constellation Alpha. Throttle: Virpil Mongoos T-50CM2 all mounted on a IKEA office chair with the Monstertech office chair kit.
DerekSpeare Posted December 9, 2016 Posted December 9, 2016 If the labels scale smaller the farther the labeled object is, then that would be a much welcomed new feature for VR flying! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
SageOT Posted December 9, 2016 Posted December 9, 2016 I missed this. Has anybody played around with it yet? VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
Haukka81 Posted December 9, 2016 Posted December 9, 2016 Are these set by host? Clients use host settings for labels , custom label settings shared ? Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
dcshobbis Posted December 9, 2016 Author Posted December 9, 2016 I did some changes in my labels.lua previously, and after the update, I can't get any labels in singleplayer at all, so probably I messed it up so my installation is likely not a good testing platform right now. If anyone get some insights on this, perhaps with pictures, pls share :D Regards HoBBiS Simpit: i7 8700k, 64GB RAM, Geforce RTX 2080 TI, Oculus Rift-S, Grip: Virpil Constellation Alpha. Throttle: Virpil Mongoos T-50CM2 all mounted on a IKEA office chair with the Monstertech office chair kit.
Flit Posted December 10, 2016 Posted December 10, 2016 Ohhhh, it was the update that changed those labels. I thought I had unwittingly pushed a button at some point recently. For me, the font is about three times larger. I see this as a good thing, because labels had been unreadable in VR until this change. This was especially so if there was more than one unit grouped together. Not that I really use labels - I just tinker about in single player. But nice to know I can turn them on and be able to read them if I need to.
dcshobbis Posted December 10, 2016 Author Posted December 10, 2016 Aaah. Ok. Thanks Flit! I think I need to reinstall my DCS cause it seem to be messed up after the update. I like labels when training and I still try to learn so labels help :-) Regards HoBBiS Simpit: i7 8700k, 64GB RAM, Geforce RTX 2080 TI, Oculus Rift-S, Grip: Virpil Constellation Alpha. Throttle: Virpil Mongoos T-50CM2 all mounted on a IKEA office chair with the Monstertech office chair kit.
boopidoo Posted December 11, 2016 Posted December 11, 2016 Ohhhh, it was the update that changed those labels. I thought I had unwittingly pushed a button at some point recently. For me, the font is about three times larger. I see this as a good thing, because labels had been unreadable in VR until this change. This was especially so if there was more than one unit grouped together. Not that I really use labels - I just tinker about in single player. But nice to know I can turn them on and be able to read them if I need to. I wish it was some settings for the size of the labels, for me the labels are way too big, slmost un-usable. I also fly VR. The best would be to be able to remove text and just keep a dot instead of having complete labels IMO. That way it would help make out enemy locations (which is more difficult in VR then desktop flying) but wouldn't give away too much information.
lefuneste01 Posted December 12, 2016 Posted December 12, 2016 You can do what you want with the label contain. See the explanation in "label.lua" in config/view. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
3ra_Luke Posted December 12, 2016 Posted December 12, 2016 You can do what you want with the label contain. See the explanation in "label.lua" in config/view. But there´s not a size option (or I cant find it :(). I find the labels too big too. In the ground they cover the targets completely and is annoying. Anybody had luck changing the labels size? Tnx MSI Trident X Plus 9SF-488EU Intel Core i9-9900K/64GB/2x2TB M.2 NVMe PCIe SSD+1x2TB SSD/RTX 2080Ti/Samsung C49RG90 120hz/HP Reverb/
Verde Posted December 12, 2016 Posted December 12, 2016 Use mod where labels are shown as dot. Instead of all info it is simple dot, thats a handy way to make things more realistic, as soon as object is bigger than "." It will blend with object and you are fine;) I am going to dig in deep for the new settings to bring things even more better suited for vr, have no pc at the moment waiting for parts.
boopidoo Posted December 12, 2016 Posted December 12, 2016 Use mod where labels are shown as dot. Instead of all info it is simple dot, thats a handy way to make things more realistic, as soon as object is bigger than "." It will blend with object and you are fine;) I am going to dig in deep for the new settings to bring things even more better suited for vr, have no pc at the moment waiting for parts. That is EXACTLY what I need. Got a link? :)
lefuneste01 Posted December 12, 2016 Posted December 12, 2016 Just modify the Labels.lua and, by example, replace the "}%N%n%D%n%P" field by "%." and you will have a dot instead of the full text. You can set different symbols for Air/ground/sea/weapon units. You can set different symbol for each family regarding the distance of the object. Just have a look in this file... You can also change the color (I made the same for allies and ennemy) Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Shrike_AU Posted December 13, 2016 Posted December 13, 2016 I had a quick fiddle around with ground targets in the new labels.lua file and as lefuneste01 suggested above, changed them all to dots, or variations of dots. One nice new feature is the ability to change the opacity based on distance to the target, I have far away stuff very low opacity (0.1) making them visible when you're scanning for them, but harder to see and more realistic, I up the opacity in middle distance to aid with spotting and then drop it way back down when close so the label is still there but doesn't totally obliterate the target.
Haukka81 Posted December 13, 2016 Posted December 13, 2016 I had a quick fiddle around with ground targets in the new labels.lua file and as lefuneste01 suggested above, changed them all to dots, or variations of dots. One nice new feature is the ability to change the opacity based on distance to the target, I have far away stuff very low opacity (0.1) making them visible when you're scanning for them, but harder to see and more realistic, I up the opacity in middle distance to aid with spotting and then drop it way back down when close so the label is still there but doesn't totally obliterate the target. Pleas share your settings, are these shared from host to client in Mp game ? Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Heli Shed Posted December 16, 2016 Posted December 16, 2016 (edited) as below Edited December 16, 2016 by Tyger Come pay us a visit on YouTube - search for HELI SHED
Heli Shed Posted December 16, 2016 Posted December 16, 2016 (edited) * = Air . = Ground % = Naval ^ = Weapon https://www.digitalcombatsimulator.com/en/files/2257661/ 'T' Moderators - would you kindly move this post to Mods section to avoid a double post - maybe steer the thread to it? - thank you. Edited December 16, 2016 by Tyger Come pay us a visit on YouTube - search for HELI SHED
bmezz Posted December 20, 2016 Posted December 20, 2016 I am also playing in VR and the text is huge. It works fine in 2.0 for me---And that originally happened for me when I changed the pixel density to 1.5. In DCS 1.5 no matter what I do with the pixels the text/font is ginormous. Very hard to play 1
Heli Shed Posted December 23, 2016 Posted December 23, 2016 I am also playing in VR and the text is huge. It works fine in 2.0 for me---And that originally happened for me when I changed the pixel density to 1.5. In DCS 1.5 no matter what I do with the pixels the text/font is ginormous. Very hard to play Download and use the mod. solved. Come pay us a visit on YouTube - search for HELI SHED
Swoop Posted December 24, 2016 Posted December 24, 2016 Thanks Tyger. Unsure of the format for changing the opacity, where would I add this parameter - [5000] = {"}%*","LeftBottom",1 , 1}, I want to make it a lot lighter nearer in. Win10 Pro, CPU I5 - 6400, Ram - 16Gig, GPU Zotac 1080, SSD, CV1
Swoop Posted December 25, 2016 Posted December 25, 2016 One nice new feature is the ability to change the opacity based on distance to the target, I have far away stuff very low opacity (0.1) making them visible when you're scanning for them, but harder to see and more realistic, I up the opacity in middle distance to aid with spotting and then drop it way back down when close so the label is still there but doesn't totally obliterate the target. I can't see how you do this? Win10 Pro, CPU I5 - 6400, Ram - 16Gig, GPU Zotac 1080, SSD, CV1
Heli Shed Posted December 26, 2016 Posted December 26, 2016 Explanation is in the lua file. Come pay us a visit on YouTube - search for HELI SHED
Swoop Posted December 27, 2016 Posted December 27, 2016 The labels.lua file? If so it doesn't tell me the format or where to use it. I'm not clear on the correct format - --[distance] = {format , alignment,color_blending_k,opacity,shift_pixels_x,shift_in_pixels_y} [10] = {"" ,"LeftBottom",1 , 1}, [5000] = {"}%.","LeftBottom",1 , 1}, Do I add in the opacity 0.1 after the %. Thanks Win10 Pro, CPU I5 - 6400, Ram - 16Gig, GPU Zotac 1080, SSD, CV1
Verde Posted December 28, 2016 Posted December 28, 2016 Mee too please help someone! Maybe someone knows how to make those labels smaller!!!
Shrike_AU Posted December 28, 2016 Posted December 28, 2016 The labels.lua file? If so it doesn't tell me the format or where to use it. I'm not clear on the correct format - --[distance] = {format , alignment,color_blending_k,opacity,shift_pixels_x,shift_in_pixels_y} [10] = {"" ,"LeftBottom",1 , 1}, [5000] = {"}%.","LeftBottom",1 , 1}, Do I add in the opacity 0.1 after the %. Thanks [5000] = {"}%.","LeftBottom",1, 1}, becomes [5000] = {"}%.","LeftBottom",1, 0.1}, where 0.1 is the opacity you want at that distance
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