Pikey Posted December 17, 2016 Posted December 17, 2016 Regarding the closed post https://forums.eagle.ru/showthread.php?t=178996 reference reusing ED IP. I have some concerns on some of the greyer areas here. Whilst I have in development a completely new 3D model, with it's own textures and I can see the post aimed at a lot of conversion type mods that do litter the forums, there comes a point where reusing ED's IP becomes almost impossible if we refrence existing code. Specifically here, if have a concern that using an existing weapon or sensor code or any other ED code that is in the base game, whilst not in the spirit of the post, does contravene it's literal wording. Case in point, i make a Ship, but I place a missile system on it that is already in game. The same applies to aircraft weaponry of course. I would appreciate clarification here else a lot of people will miss out on what will essentially become a lovely, but private mod that may never be distributed. Best Regards, Mike ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
gospadin Posted December 17, 2016 Posted December 17, 2016 I think Skate's point is you cannot redistribute ED's files. Mounting an ED created weapon on your pylon through your own .lua code is totally fine. Linking to existing sensor devices in the SFM is fine too. Just don't redistribute ED's cockpit .dll files or whatever. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Buzzles Posted December 17, 2016 Posted December 17, 2016 You're misunderstanding it. If you write code which accesses ED's code from the base game, supplied by the various lua functions and the API, that'll be fine. What's not fine is actually copying out ED's code and distributing it, like wholesale copying of their luas, or their .dlls. Edit: Sniped by Gospadin :) Fancy trying Star Citizen? Click here!
SkateZilla Posted December 17, 2016 Posted December 17, 2016 (edited) Basically, You cannot re-distribute EDs Files, DLL, EDM etc If your mod uses part of the Base DCSW System (mounting specific weapons already part of the core, sensors, ws_types etc etc), you're fine. Outside of EDMs and Binaries, LUA Wise, You cannot use or re-distribute any Cockpit systems in part or in full, This includes for example, Taking a system LUA from the /Mods/aircrafts/<airframe>/cockpit/scripts/ and either using the entire lua w/ Binary hooks, or parts of the LUA with a different mod. Edited December 17, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Pikey Posted December 17, 2016 Author Posted December 17, 2016 Thanks for the explanation chaps. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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