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Cockpit textures change depending on View position


razo+r
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I know, with default black textures, you won't recognise this, but since i made my own, i can see this bug

 

When i'm either in a high FOV or far away from the screws, they are black, if i go closer or get a lower FOV, they turn blue, as i painted them in my textures

 

The hydraulic or electric connectors on the stick are the same as the screws on the cockpit glass frame

 

Are there more screws that i have to paint or will something change here?

 

Also, my video is uploading, so you can see in motion, how it is, i'll post it later

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Seems to be an ordinary texture LOD changing with the distance/FoV, isn't it? So not a bug/problem per se, but rather a question of figuring out where the lower rez windscreen textures are stored (OK, that might be a problem in itself :D).

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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Yeap, not rly a bug. Just a way how mipmaps are working: https://en.wikipedia.org/wiki/Mipmap - multiple textures usually representing the same but in different resolution applied depending on the distance/FOV.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

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