razo+r Posted December 20, 2016 Posted December 20, 2016 I know, with default black textures, you won't recognise this, but since i made my own, i can see this bug When i'm either in a high FOV or far away from the screws, they are black, if i go closer or get a lower FOV, they turn blue, as i painted them in my textures The hydraulic or electric connectors on the stick are the same as the screws on the cockpit glass frame Are there more screws that i have to paint or will something change here? Also, my video is uploading, so you can see in motion, how it is, i'll post it later
Art-J Posted December 20, 2016 Posted December 20, 2016 Seems to be an ordinary texture LOD changing with the distance/FoV, isn't it? So not a bug/problem per se, but rather a question of figuring out where the lower rez windscreen textures are stored (OK, that might be a problem in itself :D). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
firmek Posted December 21, 2016 Posted December 21, 2016 Yeap, not rly a bug. Just a way how mipmaps are working: https://en.wikipedia.org/wiki/Mipmap - multiple textures usually representing the same but in different resolution applied depending on the distance/FOV. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
razo+r Posted December 21, 2016 Author Posted December 21, 2016 Ok, thanks, i'll look around for those other screws
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