Jump to content

Recommended Posts

Posted

Rounds always fall short of the pipper and it appears different if TAS OR RS IS SELECTED.

 

In TAS rounds seem approx 10 metres short whilst in RS it's a bit better at around 5 metres short

Posted

Hi,

Despite following tutorials, video, and manual, both rocket and A/G gun pipper remain stationary on the head and don't seem to be fed by the TAS nor the radalt.

my procedure:

hud: on

radar :emiting

radar altitude : M

Master arm: on

either gun on k2 or rk3 selected

either TAS or RS or both selected

 

i see a large circle with a center dot. when closing on the ground, the circle will "decrease" like it does in A10-C. But it doesn't track the ground.

Posted

Same problem here

Inno3d RTX 2070 Twin X2, ASUS STRIX Z270E Gaming, Intel i7 7700K, 32GB Corsair vengeance, Kingston Hyper X FPS Alloy Cherry MX Red, Logitech G102 Prodigy, Track Ir 5, Thrustmaster Warthog HOTAS, Saitek Combat Rudder pedals, Beyer Dynamic DT770, Acer CB280HK 4K monitor, Win 10 Pro 64bit

  • 1 month later...
Posted

Good to know... just spent some time again in the 2000, and I noticed that still both rockets and gun aim are quite off with the pipper in either ranging mode, but since this is a known issue and WIP, I'll just wait and enjoy the Viggen, which primarily is a gound pounder, in meantime dealwithit.png

 

The M-2000C has made a great development so far since it has been released so I'm confident it will be one of the best modules once work on it is done. And I hope the same will be true for the AV-8B pinkie-approved.png

dcsdashie-hb-ed.jpg

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...