Zoltar Posted November 6, 2006 Posted November 6, 2006 Hi All, I was trying to shoot down a C130 last night with my SU-27. I pumped a small burst of bullets into his tailplane and blew off the entire verticle stabilizer. I was expecting him to stop flying normally or atleast fly with a very limited manouverability. But to my surprise, :shocking: he was flying as good as he was with the stabilizer. Is this a real life behaviour? Or is this a bug in the flight model. Zolar :pilotfly:
SuperKungFu Posted November 6, 2006 Posted November 6, 2006 lol yea i have seen this too where the AI kicks ass in flying when they have like no tail or 1 engine. I think Black shark is going to fix this (i hope) [sIGPIC][/sIGPIC]
Starlight Posted November 6, 2006 Posted November 6, 2006 Hi All, I was trying to shoot down a C130 last night with my SU-27. I pumped a small burst of bullets into his tailplane and blew off the entire verticle stabilizer. I was expecting him to stop flying normally or atleast fly with a very limited manouverability. But to my surprise, :shocking: he was flying as good as he was with the stabilizer. Is this a real life behaviour? Or is this a bug in the flight model. Zolar :pilotfly: also to my surprise, a crippled Mirage 2000 was still able to maneuver in gunzo combat... the graphics were showing damage to rudder, engine (the only one it has) and extended damage on one wing.... either the damage model exaggerates real damage, or AI flies against physics. I think it's the second one. If you have a badly damaged aircraft and you switch control to AI, AI is able to fly even a brick.
Disso Posted November 6, 2006 Posted November 6, 2006 Yes, the AI flies using a very simplified flight model, with variations in performance and numbers here and there from plane to plane. When the model shows damage, with pieces missing from the wing, tail, and other important components, the AI still can handle the aircraft rock steady as if they were not affected. As Starlight mentioned above, one of the most blatant ways to see this for yourself is to hit Alt-J to switch out of your aircraft and let the AI take over when your plane is badly crippled and you yourself's having trouble keepin it steady. Once the AI takes over, they will fly it just like it was unscathetd. SU-30MKI F/A-18F ...Beauty, grace, lethality.
Black_Hawk Posted November 6, 2006 Posted November 6, 2006 Dude, I call this cheating! :D 159th GAR LockOnFiles CAW Team
britgliderpilot Posted November 6, 2006 Posted November 6, 2006 In Black Shark the AI will indeed get the Standard Flight Model like you and I have - so things will improve. This doesn't guarantee that they won't still bend the laws of physics to account for the fact that they're not human from time to time . . . . . but things will be better :) There is of course another possibility - that a complex 3D damage model has been used, but a simplified aerodynamic damage model has been used that doesn't necessarily correspond to the damage you see. But that's speculation. SFM is most definitely coming. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Disso Posted November 6, 2006 Posted November 6, 2006 So the AI will subsequently acquire the damage model we're all using right now with the original 8 flyables? Even that seems too good to be true. It makes me wonder how you could slap on the SFM we use now, onto the Extremely-Simplified Flight Dynamics they use now, without having to rewrite their entire AI coding? How will they be able to respond and react to the actual damage modeling that affects the way the plane handles now? This seems like a major task which would take much time, time the Dev crew doesn't seem to have. SU-30MKI F/A-18F ...Beauty, grace, lethality.
britgliderpilot Posted November 6, 2006 Posted November 6, 2006 So the AI will subsequently acquire the damage model we're all using right now with the original 8 flyables? Even that seems too good to be true. It makes me wonder how you could slap on the SFM we use now, onto the Extremely-Simplified Flight Dynamics they use now, without having to rewrite their entire AI coding? How will they be able to respond and react to the actual damage modeling that affects the way the plane handles now? This seems like a major task which would take much time, time the Dev crew doesn't seem to have. I'm afraid I don't know the answer to that - I know it affects the way the aircraft flies, but I don't know how they've done it. It could, of course, have been underway for some time - don't automatically assume that it's something that's been coded only between Flaming Cliffs and Black Shark. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Force_Feedback Posted November 6, 2006 Posted November 6, 2006 B-52s with flaps on one side fully down... Tornadoes too Creedence Clearwater Revival:worthy:
504MrWolf Posted November 6, 2006 Posted November 6, 2006 Whilst i was BETA Tester in the early BlackShark B1-8 they had already added the SFM to all AI aircraft. I tested this by making AI planes flyable. BlackShark is going to be a remarkable addition to the Lockon series and will show us snippits of where ED plan to take their next SIM's (which are already on the horizon). www.VVS504.co.uk www.lockonskins.co.uk
Disso Posted November 6, 2006 Posted November 6, 2006 Whilst i was BETA Tester in the early BlackShark B1-8 they had already added the SFM to all AI aircraft. I tested this by making AI planes flyable. BlackShark is going to be a remarkable addition to the Lockon series and will show us snippits of where ED plan to take their next SIM's (which are already on the horizon). You mean by viewing an AI aircraft and just hitting Alt-J, or editing the files to make a non-flyable such as the Hornet flyable. SU-30MKI F/A-18F ...Beauty, grace, lethality.
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