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Posted

The general Rearming Issue has been fixed. As of now I only tested it with the RB75 but I'm pretty sure it'll work on all Weapons. Maybe a track could be helpful...

 

-K

Modules: Well... all of 'em

 

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Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red

Posted
The general Rearming Issue has been fixed. As of now I only tested it with the RB75 but I'm pretty sure it'll work on all Weapons. Maybe a track could be helpful...

 

-K

 

I tried the rb 75 they work fine, its only the rbs15

Posted

As already said... a track would be helpful otherwise it's rather hard to help you.

 

-K

Modules: Well... all of 'em

 

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Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red

Posted (edited)
As already said... a track would be helpful otherwise it's rather hard to help you.

 

-K

 

ok, thanks but im not really looking for help as im pretty Confident i know how to use them. Im just reporting that i Think they still dont work after rearming.

Try it for yourself so we get more than 1 sample size.

Edited by addde
Posted

Okay, just tried it myself and didn't work. Not the RB15 nor the RB04 are able to be fired after rearm in MP.

 

-K

Modules: Well... all of 'em

 

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Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red

Posted
Okay, just tried it myself and didn't work. Not the RB15 nor the RB04 are able to be fired after rearm in MP.

 

-K

 

Thank you

Posted

That's incorrect. I am able to fire the RB04's multiple times. The RB15's are the only ones being a lil wonky.

 

Tho they still fire first time. Just can't rearm them.

[sIGPIC][/sIGPIC]

 

"Dying Embers can still start a fire"

-Western Han Dynasty

Posted

Tried 04's on 104th server and they did not work after rearm

 

That's incorrect. I am able to fire the RB04's multiple times. The RB15's are the only ones being a lil wonky.

 

Tho they still fire first time. Just can't rearm them.

[sIGPIC][/sIGPIC] :pilotfly:

Pierre Thuresson

Posted (edited)

They are working after rearming for a squad member and I in MP.

We just rearmed with the RB15F several times yesterday at 104th server. After rearming they launched and worked just fine.

What we did, after every rearming, was to reload the code 800001 to the missiles. Did you try that? It may do the difference.

We tried launching them with last attack Bx6, Bx7 and Bx8, with newly created Bx6, 7 and 8 after reloading and in quick mode without Bx mark points (NAV + Standard). They worked every time.

did you cicle the trigger safe? Its not just a safe...

Edited by JorgeIII

AKA TANGO-117. DCS Modules: most of them, proficiency: only a few at a time. The most crucial aspect of a simulator is its realistic physics and precise aerodynamics, accurately reflecting all flight conditions. 

Posted
They are working after rearming for a squad member and I in MP.

We just rearmed with the RB15F several times yesterday at 104th server. After rearming they launched and worked just fine.

What we did, after every rearming, was to reload the code 800001 to the missiles. Did you try that? It may do the difference.

We tried launching them with last attack Bx6, Bx7 and Bx8, with newly created Bx6, 7 and 8 after reloading and in quick mode without Bx mark points (NAV + Standard). They worked every time.

did you cicle the trigger safe? Its not just a safe...

 

Interesting...What would the code be for the RB-04? Any ideas?

Speed is life !!!

Posted

While in the Sierra hotel server, I was able to rearm several times. I made sure all the switches where in the original position before rearming. I tried both a cold start and tried "Hotpit" (engine running, no reloading the CK-37, just rearming/refueling and re entering missiles codes address 81, 84 and 86 for RB15.)

For the RB04 the same. Only problem I saw was reprogramming BX points for the RB15F, quick lunch worked fine.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted
Just tried reloading the codes. Still doesn't work for me.

 

Yup same here and I redid all the BX waypoints... still cannot fire after reloading RB-15's

 

We need an official LN statement or a video on how to rearm the RB-15's

Speed is life !!!

Posted

This bug has been fixed but hasn't been released yet. The rearming-issue was a bit more involved than I thought. Sorry about that.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted
This bug has been fixed but hasn't been released yet. The rearming-issue was a bit more involved than I thought. Sorry about that.

 

No problemo bro! Some bugs here and there kinda makes the friday patches way more interesting :P

Posted
This bug has been fixed but hasn't been released yet. The rearming-issue was a bit more involved than I thought. Sorry about that.

 

Thanks for the reply. Much appreciated.

Speed is life !!!

Posted

well actually also rb04 don`t work after reload tried many times. Sometimes if i land shut down engine remove cartridge rearm restart plane it works. But not always.

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