MasterZelgadis Posted February 27, 2017 Posted February 27, 2017 ATM the only useful option to send voiceovers is "Sound to [All/Coalition]", so a Combined Arms player (which has no access to any radio) is able to hear the voiceovers. If you are using many voicelines based on things happening in a mission, the chance is high, that 2 or more sounds will be sent simultaneously. Which basically makes the second sound sent cancel the first one. That is very bad, especially when you want to give misison critical information via voiceovers. It would be nice, when the second sound would, instead of canceling or overwriting the first, be queued and sent after the first one is completely sent. (If there is a script which can realise that, I would be more than thankful for a link ;) ) 1 "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
Winston 60 Posted February 27, 2017 Posted February 27, 2017 I agree, the second sound canceling the first one is not good. It would be much better if the first sound played completely before playing the second one. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Yurgon Posted March 11, 2017 Posted March 11, 2017 +1, that would be great. Even greater if mission designers could choose between both options for every sound played.
MasterZelgadis Posted June 2, 2017 Author Posted June 2, 2017 fyi.. https://forums.eagle.ru/showthread.php?t=183762 "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
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