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Posted

ATM the only useful option to send voiceovers is "Sound to [All/Coalition]", so a Combined Arms player (which has no access to any radio) is able to hear the voiceovers.

If you are using many voicelines based on things happening in a mission, the chance is high, that 2 or more sounds will be sent simultaneously. Which basically makes the second sound sent cancel the first one.

 

That is very bad, especially when you want to give misison critical information via voiceovers.

 

It would be nice, when the second sound would, instead of canceling or overwriting the first, be queued and sent after the first one is completely sent.

 

(If there is a script which can realise that, I would be more than thankful for a link ;) )

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Posted

I agree, the second sound canceling the first one is not good. It would be much better if the first sound played completely before playing the second one.

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