fjacobsen Posted April 2, 2017 Posted April 2, 2017 (edited) Though the "DCS 1.5.6.3690 Update 1" changelog says: "Corrected RB 15 missing its' target" *****Edit***** Seems only Fast mode has been fixed according to this link: https://forums.eagle.ru/showpost.php?p=3097519&postcount=1 *****Edit***** The RB-15F when set to VALB, using 800002, setting Bx8, Bx7 still doesn´t work. The missiles flies to Bx7, turns towards Bx8 (the target(s)) and then appr. 8nm from them turns 90° and offcourse misses- just like pre-patch 1.5.6. Edited April 3, 2017 by fjacobsen | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
1Batz Posted April 4, 2017 Posted April 4, 2017 Though the "DCS 1.5.6.3690 Update 1" changelog says: "Corrected RB 15 missing its' target" *****Edit***** Seems only Fast mode has been fixed according to this link: https://forums.eagle.ru/showpost.php?p=3097519&postcount=1 *****Edit***** The RB-15F when set to VALB, using 800002, setting Bx8, Bx7 still doesn´t work. The missiles flies to Bx7, turns towards Bx8 (the target(s)) and then appr. 8nm from them turns 90° and offcourse misses- just like pre-patch 1.5.6. I can confirm, does this in all modes EXCEPT 800001.
fjacobsen Posted April 7, 2017 Author Posted April 7, 2017 I can confirm, does this in all modes EXCEPT 800001. With todays DCSW 1.5.6 stabel, 1.5.6 Beta and 2.0.5 Alpha the RB-15F still seems not to have been fixed. Any comments from the devs ? | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Xxx Posted April 8, 2017 Posted April 8, 2017 With todays DCSW 1.5.6 stabel, 1.5.6 Beta and 2.0.5 Alpha the RB-15F still seems not to have been fixed. Any comments from the devs ? Not fixed from my trial today. :cry: Attacked a destroyer and 2 tankers with the RB4e and got good results, so that weapon works well.:) RB15 no joy! Also the AI wingmen do not comply with any attack orders, with either missile? Regards to all. [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
RagnarDa Posted April 11, 2017 Posted April 11, 2017 I'll see what else I messed up! Thanks for the info guys! DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
fjacobsen Posted April 11, 2017 Author Posted April 11, 2017 I'll see what else I messed up! Thanks for the info guys! Thanks for looking into it ! | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
RagnarDa Posted May 1, 2017 Posted May 1, 2017 The group-mode for the Rb15 has been fixed in internal version. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
fjacobsen Posted May 2, 2017 Author Posted May 2, 2017 The group-mode for the Rb15 has been fixed in internal version. Nice to hear Does that also mean that all 80000x modes are fixed ? Currently only 800001 works. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Zarma Posted May 6, 2017 Posted May 6, 2017 Just made 5 runs on boats using RB15 (3 times) and RB04 (2 times), not a single missile hited his targets.... i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
RagnarDa Posted May 7, 2017 Posted May 7, 2017 Nice to hear Does that also mean that all 80000x modes are fixed ? Currently only 800001 works. Yes it should DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
fjacobsen Posted May 8, 2017 Author Posted May 8, 2017 Yes it should Great Looking forward to get the update. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Quip Posted May 24, 2017 Posted May 24, 2017 Tjena RagnarDa Don't know if this helps at all, but Iäm posting this as much to understand myself and to aid you in ironing out the bugs. Setup is as follows: Multiplayer mission, 2 AJS37 Default arming Rb04 Remarmed to Rb15 BX8 given in mission, but the automatically generated BX6 and BX7 were really off Edited BX6 and BX7 manually (by LOLA taken from F10 view) as to have all points within 60 km from BX8. Setup Rb15 with 811110 and 841011 Fired Rb15 in ANF, VALB, SERIE well inside RMax The missiles flew to BX7, turned and then towards BX8. But at the instant when I think they were supposed to enable the radar and search, they turned north and missed. So, RTB, and loaded up with Rb04 No changes to CK37 (!!) Fired missiles at 130m weill inside RMax The missiles flew true to the target area and never went into terminal mode, so they overflew the ships and missed. Link to TACVIEW file for reference. https://www.dropbox.com/s/1yj815dvqryl04e/Tacview-20170523-215716-DCS-PlantingTheSEAD.zip.acmi?dl=0
Rudel_chw Posted May 24, 2017 Posted May 24, 2017 ... So, RTB, and loaded up with Rb04 No changes to CK37 (!!) Fired missiles at 130m weill inside RMax The missiles flew true to the target area and never went into terminal mode, so they overflew the ships and missed. Hello, Regarding the Rb04, keep in mind that if your target has less than three ships, you cant set the missiles for "Group Target" ... they will miss as shown on the track ... you have to set them for Single Target, not Group. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Quip Posted May 25, 2017 Posted May 25, 2017 OH?? Is that a bug or a real life limitation? Seems rather suspicious that it'd be like that IRL, as how can you know if there are 2 or 3 ships for certain? Other possible "error" is that we re-armed. If I understand the current state of affairs correctly, most missiles miss(*pun*)behave if you rearm.
Rudel_chw Posted May 25, 2017 Posted May 25, 2017 Is that a bug or a real life limitation? Seems rather suspicious that it'd be like that IRL, as how can you know if there are 2 or 3 ships for certain? I dont remember where on the forums I read that for Grupp mode to work there must be at least three ships. What is real-life, is that the ships have to be grouped on the depth axis ... probably a limitation of the field of view of the rb04 radar ... here is the best post that I've seen about this weapon: https://forums.eagle.ru/showthread.php?t=178005 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Recommended Posts