schroedi Posted May 5, 2017 Posted May 5, 2017 The copilot or gunner isn't engaging targets at night. If I switch to the gunner's position and use NVGs, it is no problem to use the gunsight for the M134 miniguns, but the copilot seems not to use NVGs at all. The doorgunners do shoot at night. Is this a bug or is it intended to be like that?
razo+r Posted May 5, 2017 Posted May 5, 2017 The copilot or gunner isn't engaging targets at night. If I switch to the gunner's position and use NVGs, it is no problem to use the gunsight for the M134 miniguns, but the copilot seems not to use NVGs at all. The doorgunners do shoot at night. Is this a bug or is it intended to be like that? 1. AI doesn't need NVG 2. Are the targets within the movement radius of the guns? 3. Make sure you don't use the sight, this will prevent the copilot from shooting
Flagrum Posted May 5, 2017 Posted May 5, 2017 1. AI doesn't need NVG 2. Are the targets within the movement radius of the guns? 3. Make sure you don't use the sight, this will prevent the copilot from shooting Regarding 1.: AI does need NVGs, but probably doesn't use them. Ok, possible that the AI in a player aircraft is implemented differently, but at least default AI aircraft (and ground units, I assume) that rely on their eyesight "sensors" have different spotting distances under different circumstances - one of those being the fact wether it is day or night.
ebabil Posted May 6, 2017 Posted May 6, 2017 When he shoots in daytime , he can't hit anything FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Wolf8312 Posted May 7, 2017 Posted May 7, 2017 1. AI doesn't need NVG 2. Are the targets within the movement radius of the guns? 3. Make sure you don't use the sight, this will prevent the copilot from shooting I want the guy in the back with the minigun to engage. If I use my own gunsight will this prevent the mini gun AI from firing? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
Kang Posted May 7, 2017 Posted May 7, 2017 I want the guy in the back with the minigun to engage. If I use my own gunsight will this prevent the mini gun AI from firing? No, but the copilot won't swivel the forward miniguns while the pilot uses his sights. The door gunners do as they please.
Wolf8312 Posted May 8, 2017 Posted May 8, 2017 Cant seem to get my door gunner to engage am I maybe doing something wrong? Is it not automatic? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
komemiute Posted May 8, 2017 Posted May 8, 2017 Is the skill slider in the Mission editor set to a high value?
Wolf8312 Posted May 8, 2017 Posted May 8, 2017 Havent thought of that but I thought I could only select AI skill level for external AI foes, and not myself and the helicopter crew I am controling. Will look into it thanks ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
Kang Posted May 9, 2017 Posted May 9, 2017 Cant seem to get my door gunner to engage am I maybe doing something wrong? Is it not automatic? Have you set their RoE to 'Free Fire'?
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