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What A-10c knowledge is applicable to be operating the F-18c?


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Posted

So i was just wondering: how much of the specific A-10c knowledge (not general airmaenship) will be applicable for operating the F-18c. Startup procedure, radio, HOTAS, CDU?, Weapons systems, MFDs, and all the rest.... you understand what i am getting at.

 

Are all of these systems fairly similar or do i need to carve out a completely new ''grey cell library section'' to store all that new info in?

Posted

Not much commonality. Prepare to learn a new aircraft. But they do share the following:

 

Push stick forwards and trees get bigger. Pull stick backwards and trees get smaller. :D

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I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

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Posted
just read jane's f-18 and vrs superbug manuals and you are like 80% covered :D

 

 

Better you read the original manual of the hornet:

 

https://info.publicintelligence.net/F18-ABCD-000.pdf

 

As many others already said, there are some systems and the avionic similar but these are two totally different airplanes, so you really have to learn a new jet.

 

What would be almost similar: The way how to navigate (TACAN and HSI) and maybe also air refueling. The hornet doesn't require a boom system, it's the probue-and-drogue system but how to communicate with the tanker and also some procedures will be almost similar.

Posted

Expect the plane to be tailored not towards loitering in a target area, but rather get in, drop your load and get out fast, the quintessential strike fighter operating procedure. In that sense it should be very similar to the F-16. I found understanding this key difference to be very helpful in understanding why certain systems are designed the way they are.

Posted

I wouldnt call the systems "similar" outside of the fact that they are buttons arranged on the outside edge of the screens.

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Posted (edited)

The F/A-18C doesn't have a CDU

 

but F/A-18 has UFC :P

And HSI.

 

Aircrafts are a bit similar working with avionics.

Startup is easy.

 

But later, you will meet a lot of info, so you could be confused a bit.

 

In general - this aircraft, IMHO, will be harder than A-10, we have in DCS.

But if you know A-10 - you will easily learn F/A-18

Edited by ICS_Vortex
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VirpilControls software engineer

 

Posted

It also has 3 undercarriage legs arranged in the tricycle configuration, 2 wings, 2 tail fins and 2 engines.

 

One of the biggest differences is that while you're airborne, some inconsiderate fellow keeps shifting your airfield around the oceans.

 

They also appear to have a very different method for stopping!

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Posted
In terms of startup the F/A-18 they're modelling will easily be the most difficult aircraft so far if you want to do it right. The original, unmolested Hornet? Maybe.

 

Could you please elaborate? Please, tell me all the details. If you think it it is so boring it will put me to sleep, I want to hear about it.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted (edited)
In terms of startup the F/A-18 they're modelling will easily be the most difficult aircraft so far if you want to do it right. The original, unmolested Hornet? Maybe.

 

man, ofcorse, if you do startup like book says - then no problem - you will start plane for 2 hours :D

 

but, if you think - and know A-10 - you will be much faster without reading "cool" books and so on.

There is no sense to do checklists in DCS - because aircraft is always a new one (as from factory) :)

 

Only 1 thing could take a time while startup longer than A-10.

It's INS alignment. Time can differ from 5 to 15 minutes.

 

А-10 for example, can be started for 5 minutes in correct way. Of course, without checklists.

 

What's so difficult for starting Hornet for example?

Fl plan is preloaded, for example. You should just start engines, align INS, taxi to catapult, unfold wings, extend your wings, extend flap and ask shooter to shot you from carrier :D

 

Landing - the same.

Want it in manual mode? Ok. Tune ILS and follow glide slope.

Want it in automatic mode? Ok. Turn on AP, Couple it with ILS, enable ATC, Lean back and smoke cigarette :D

Edited by ICS_Vortex

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VirpilControls software engineer

 

Posted
Unfortunately this is gonna have to be a concise reply:

 

For a start, if you're planning to use ATC/AP in anything other than smooth conditions then prepare to ride the mechanical bull (at high AoA and sink rates, close to the ground/water, in IMC!) :thumbup: It's a very complicated aircraft you're talking about. It can use all the weapons and sensors the A-10 can pretty much, except it also has a radar (its most important sensor). And you haven't even started to talk about the other half of the jet: air to air. That stuff doesn't just set itself up! ;)

 

As for its complexities and nuances, it's an aircraft that has had upgrades bolted onto it for three decades that its original designers could scarcely imagine. Unlike the new F-16s, it hasn't had the luxury of being essentially gutted of its avionics and rebuilt. It's a harmony of 1980's and modern technology - can be haphazard :)

 

Is it so hard to enable radar in operative mode? Enable FLIR to start initialisation? Choose radar mode you need? No)

 

Too many words...but in practice - it's much more easier than you think.

Check VRS videos about E version.

 

On the other side, maybe - for somebody - it will be a really hard.

Some of us even didn't learned A-10...

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VirpilControls software engineer

 

Posted (edited)
You can switch the radar into OPR, and you can select the FLIR on, and then wave your sensors around - sure. If the level of fidelity that you enjoy is just switching everything on then that's completely ok. If you want to use the systems properly then it's not that simple and VRS F-18 is not a good example.

 

So, you suppose preflight, bit checks, check lists and so on. Right?

Man, its not an orbiter, Where you always need to turn on some sequences, operations, keep your eye on everything that happens.

Its 1 seat combat plane :D

 

You won't have too much time in combat to configure your aircraft.

 

 

In real life - yes, I agree, there are a lot of things. Tasking systems and so on.

But we are in DCS :)

Also, i think, a lot of systems won't be implemented and some of others will be inoperative and the rest will be simplified.

As it is with A-10.

 

So, you exaggerate :P

Edited by ICS_Vortex

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VirpilControls software engineer

 

Posted (edited)

...but we're off topic.

 

Well, i'm not, because, if you flew A-10 - you won't have any problems with F-18.

 

On the other side - after your checks as it is in real life - your appartment won't take off :megalol:

 

I understand, you love hardcore.

 

I love black metal too, but its a simulation, man :)

Edited by ICS_Vortex

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VirpilControls software engineer

 

Posted

A simulator has to be as close as possible to the real airplane. I appreciate Myst for his knowledge on the F-18 and I'd like to hear everything from him if possible. Thanks

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Posted
A simulator has to be as close as possible to the real airplane.

 

Nobody didnt said that it shouldnt be close to real.

I also waiting it fully implemented.

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VirpilControls software engineer

 

Posted

Thinking about this... we are probably going to have to know our target's location (MGRS/LatLong before we take off, unlike the A-10 the F/A-18 doesn't have the fuel to loiter around looking for targets in your TGP.

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Posted
Thinking about this... we are probably going to have to know our target's location (MGRS/LatLong before we take off, unlike the A-10 the F/A-18 doesn't have the fuel to loiter around looking for targets in your TGP.

Mission planner for multiplayer would solve this, I can't imagine it would be too difficult to implement either.

 

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Posted
Mission planner for multiplayer would solve this, I can't imagine it would be too difficult to implement either.

 

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There will probably be a lot more importance toward taking out enemy tankers, gonna be a lot of 18s wanting to fuel up.

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Posted
There will probably be a lot more importance toward taking out enemy tankers, gonna be a lot of 18s wanting to fuel up.

Yeah but at the same time, a Hornet doesn't really go out without knowing what and where it's going to hit unless it's on call CAS. Being able to set targets waypoints before taking off would be amazing, I don't see how dropping 4 JDAMs in quick succession on 4 nearby target points would work without some sort of prior planning tool.

 

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Posted

Knots will still be knots.

 

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Posted
Better you read the original manual of the hornet:

 

https://info.publicintelligence.net/F18-ABCD-000.pdf

 

 

You had me at 2.1.1.4 ignition systems

 

wow

 

Thank you!

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