Sydy Posted July 29, 2017 Posted July 29, 2017 I aldready flew the first mission! VEry nice! Be careful with fuel management and the nasty flaky at the briefed points!
REDEYE_CVW-66 Posted July 29, 2017 Posted July 29, 2017 Turning cockpit shadows to flat also gave a performance boost of about 10 frames, making the campaign playable with around 25 fps for takeoff and between 25-55 arborne depending on the usual factors (objects density, altitude etc) The absolutely biggest factors for FPS for me are: Shadows: Both flat (Used to have LOW for objects and FLAT for terrain) Visibility: Medium (Insted of my usualt HIGH) Most other settings are at HIGH - but these other setting only provide marginal differences in FPS. Now the campaign (at least mission one) was pretty playable, while not optimal. @Sithspawn: Gtx 970 with 4 GB Vram. (Although there are reports that the 970 only actually uses 3,5 of these) effectively. But it is interesting to see guys with 1080's reporting similar performance as mine.
ED Team Wags Posted July 29, 2017 ED Team Posted July 29, 2017 I aldready flew the first mission! VEry nice! Be careful with fuel management and the nasty flaky at the briefed points! Indeed, fuel is often your biggest enemy. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
ED Team Wags Posted July 29, 2017 ED Team Posted July 29, 2017 Turning cockpit shadows to flat also gave a performance boost of about 10 frames, making the campaign playable with around 25 fps for takeoff and between 25-55 arborne depending on the usual factors (objects density, altitude etc) The absolutely biggest factors for FPS for me are: Shadows: Both flat (Used to have LOW for objects and FLAT for terrain) Visibility: Medium (Insted of my usualt HIGH) Most other settings are at HIGH - but these other setting only provide marginal differences in FPS. Now the campaign (at least mission one) was pretty playable, while not optimal. @Sithspawn: Gtx 970 with 4 GB Vram. (Although there are reports that the 970 only actually uses 3,5 of these) effectively. But it is interesting to see guys with 1080's reporting similar performance as mine. Given the large number of active units in each mission, there will certainly be a performance impact compared to a blank map. However, this is more a function of the base game rather than the campaign and will continue to be optimized and improved. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
JallieFR Posted July 29, 2017 Posted July 29, 2017 very cool to have a lot of aircraft in the air; even more in VR ;) Do you know how to downsize the label font ... cause they are to big in VR but just to downsize them ... not to use the label mode ... Clevo Sager - i7 6700-K 4.0Ghz OC@4.4Ghz - RAM 32GB DDR4 - VIDEO Nvidia 980 GTX 8Go - XFi SoundBlaster VR with Oculus Rift - KGB Gunfighter-Pro + Cougar Gaz + Simped + volant T300 + pédalier LeoBodnar
ED Team NineLine Posted July 29, 2017 Author ED Team Posted July 29, 2017 Turning cockpit shadows to flat also gave a performance boost of about 10 frames, making the campaign playable with around 25 fps for takeoff and between 25-55 arborne depending on the usual factors (objects density, altitude etc) The absolutely biggest factors for FPS for me are: Shadows: Both flat (Used to have LOW for objects and FLAT for terrain) Visibility: Medium (Insted of my usualt HIGH) Most other settings are at HIGH - but these other setting only provide marginal differences in FPS. Now the campaign (at least mission one) was pretty playable, while not optimal. @Sithspawn: Gtx 970 with 4 GB Vram. (Although there are reports that the 970 only actually uses 3,5 of these) effectively. But it is interesting to see guys with 1080's reporting similar performance as mine. I can get close to 60 with my 1070, I have to tweak my settings some, turn down most of the visibility options to about 50% on their sliders... Even without units, there is a lot going on in Normandy, all the units only adds to it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Redglyph Posted July 30, 2017 Posted July 30, 2017 (edited) I'm very impressed by the level of detail and accuracy of the missions, or the part I could see anyway, awesome! A quick report, not sure whether I should put that in the bug reports just yet as it's mostly DCS 2.1 & Spitfire module problems. It's DCS v 2.1.1.8244.248 1) Performance-wise, quite hard to fly, even harder to enjoy. When I start the mission, it's frozen from 5-10 seconds, then remains very stuttery for a long time on the ground, and when flying around the airfield. I don't have that with small missions or flying in Normandy in general, I assume it's the amount of aircraft in the formation. My specs are below, I'm using an SSD for DCS, and the settings are in attachment. I know I let anti-aliasing, but I can't remove it without getting a lot of distorsion, and it's just a constant drop in FPS which doesn't bother me too much. The current problem with this mission is the sim regularly freezing for tens of seconds. Perhaps being able to switch the mirror off again, or solving the Spit propeller performance problem, or optimizing the anti-aliasing could help a bit with FPS. But there's something else in the smoothness of it all. 2) The first time I ran the mission, 2 started rolling and taxiing before I did, went past me while I was still parked, and remained on the RWY threshold, blocking the way. - I used ATC to ask permission to start - started the engine - I may have rolled a little bit, but really not more than a few feet, when starting the engine The 2nd time, it didn't happen. But there's probably room to secure the trigger a little bit, or add another one for the leader to make sure this doesn't happen. 3) The engine sound regularly disappears, completely. So it's not drown, it's just stopped. Apparently because of the (number of) sounds of the other aircraft, I had the same when designing a small mission with a few B-17s starting their engine close by. This can be easily reproduced by switching from internal to external view, for example while flying in formation, or on the ground just before take-off. This seems like the same sound issue that has been reported since the Spitfire was out (with the gun sounds disappearing). If I fly farther from them, and start fiddling with the throttle and propeller settings, the sound comes back for a while, but it disappears again in the same circumstances as described above. Very disturbing to have to fly without hearing one's engine. 4) Same with the gun fire. I tried to attack a ground target but couldn't hear my guns. With the performance dropping, it was even hard to know whether I was firing or not, I could only be sure when reading the debriefing log. => So for me, it's a potentially great, great campaign but DCS simply isn't ready for it yet, I'll let it sleep for now because I simply can't run it properly, let alone enjoy it at all. I'm also really concerned things will get like this when Caucasus is updated too. Edited July 30, 2017 by Redglyph System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
imacken Posted July 30, 2017 Posted July 30, 2017 I only had time to try out for about 10 minutes, but it was stuttering and freezing even to get into the cockpit after clicking on ‘fly’. Really struggled to do start up sequence with all the stuttering etc. It seemed to improve when in the air, but still poor compared to normal Normandy. I’ll try again tomorrow morning. Hmmm... looks like I was a bit premature. Playing around today, everything seemd to be OK. I think I must have had 2 or 3 simultaneous NAS backups going on when I tried the campaign at first. All good now. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
REDEYE_CVW-66 Posted July 30, 2017 Posted July 30, 2017 Just finished mission 4. Enjoying it immensely!
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