Majinbot Posted July 30, 2017 Posted July 30, 2017 I need a solution for the TGP flat building bug. As you can see in the photos the house start growing when is near 2-3 nm. PC: i7-13700K - Gigabyte RTX 5080 GAMING OC - 64GB DDR5 6400 - VPC MongoosT-50CM3 - VKB GF pro - MFG Crosswind - Msi MPG321UR-QD + LG OLED 32GS95UE - TrackIR5 - Quest 3
Gierasimov Posted July 30, 2017 Posted July 30, 2017 DMS aft when your TGP is SOI? Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Majinbot Posted July 30, 2017 Author Posted July 30, 2017 DMS aft when your TGP is SOI? I'm talking about the buildings disappearing in A-10 TGP, they pop out when you are 2-3 miles close. I wanna know if I can edit some .lua files to mitigate the bug... PC: i7-13700K - Gigabyte RTX 5080 GAMING OC - 64GB DDR5 6400 - VPC MongoosT-50CM3 - VKB GF pro - MFG Crosswind - Msi MPG321UR-QD + LG OLED 32GS95UE - TrackIR5 - Quest 3
Esac_mirmidon Posted July 30, 2017 Posted July 30, 2017 This is how buildings are rendererd now in Nevada, too close. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Zarma Posted August 1, 2017 Posted August 1, 2017 It's the same with the trees in Normandy. That's how they render the items. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
=Mac= Posted August 1, 2017 Posted August 1, 2017 It's still a mistake. It shouldn't be dependent upon your computer's draw distance setting at all. A real TGP would not do this. It should be a simple math fix for the TGP. The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...
Zarma Posted August 2, 2017 Posted August 2, 2017 Agreed. Maybe it will change later, who knows. Still an alpha version. A lot easier to spot targets this way :D i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
StandingCow Posted August 2, 2017 Posted August 2, 2017 It's really bad with the castle on Normandy... if trucks are parked in there and you think you have a shot with the Maverick, you really don't, it's just the walls haven't spawned. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Gierasimov Posted September 7, 2017 Posted September 7, 2017 (edited) So.. This is how buildings are rendered now in Nevada, too close. I understand this is your opinion though, right? What I mean is this should still be considered a "need to fix" - irrelevant if intended rendering technique or (un)intended bug. This is just wrong. Could somebody from ED shed some light, please? This above shows me closing in on a target right next to the active runway at Groom Lake AFB - I can see my targets but where did the air base go? I know it is the top secret base but it being invisible is just too much :) Edited September 7, 2017 by Gierasimov Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Esac_mirmidon Posted September 7, 2017 Posted September 7, 2017 No, is not my opinion. Is a fact. Now in DCS 2.1 buildings, trees, etc are rendering much more closer than in 1.5. This is a fact. If this is intended because perfomance, a bug or anything else i dont know. You may ask ED. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Recommended Posts