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Posted

I need a solution for the TGP flat building bug. As you can see in the photos the house start growing when is near 2-3 nm.

TGP.thumb.jpg.95ffbcdaf6c55c2f325358175135db67.jpg

1773376595_TGP2.thumb.jpg.72290102e4ce8b92eb8d0d684a6d2298.jpg

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Posted

DMS aft when your TGP is SOI?

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Posted
DMS aft when your TGP is SOI?

 

I'm talking about the buildings disappearing in A-10 TGP, they pop out when you are 2-3 miles close. I wanna know if I can edit some .lua files to mitigate the bug...

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Posted

This is how buildings are rendererd now in Nevada, too close.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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Posted

It's still a mistake. It shouldn't be dependent upon your computer's draw distance setting at all. A real TGP would not do this. It should be a simple math fix for the TGP.

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

  • 1 month later...
Posted (edited)

So..

 

This is how buildings are rendered now in Nevada, too close.

 

I understand this is your opinion though, right? What I mean is this should still be considered a "need to fix" - irrelevant if intended rendering technique or (un)intended bug. This is just wrong. Could somebody from ED shed some light, please?

 

picture.php?albumid=1089&pictureid=9294

 

This above shows me closing in on a target right next to the active runway at Groom Lake AFB - I can see my targets but where did the air base go? I know it is the top secret base but it being invisible is just too much :)

Edited by Gierasimov

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Posted

No, is not my opinion. Is a fact.

 

Now in DCS 2.1 buildings, trees, etc are rendering much more closer than in 1.5. This is a fact.

 

If this is intended because perfomance, a bug or anything else i dont know.

 

You may ask ED.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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