Seasick Posted March 16 Posted March 16 Hello, I'm having a problem with Iran - Irak War IRIAF campaign. I haven't had any issues so far, but recently I've been getting this error. Other campaigns are working perfectly. I've tried deleting and reinstalling everything, including DCE Manager, but it didn't fix it.
Miguel21 Posted March 16 Posted March 16 5 minutes ago, Seasick said: Hello, I'm having a problem with Iran - Irak War IRIAF campaign. I haven't had any issues so far, but recently I've been getting this error. Other campaigns are working perfectly. I've tried deleting and reinstalling everything, including DCE Manager, but it didn't fix it. the bug is reproduced, thanks for the info. It's true that I rarely test interceptors FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted March 16 Posted March 16 if you use 525 script version, try thisATO_FlightPlan.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Seasick Posted March 17 Posted March 17 Hi Miguel, thanks for the quick response. Since I was using script version 524, I searched for version 525, but only found version 527. I downloaded and overwrote the files in "...Mods>tech>DCE>ScriptsModNG" and copied the file you provided to its location... but unfortunately, the error persists. Merci beaucoup.
Miguel21 Posted March 17 Posted March 17 1 hour ago, Seasick said: Hi Miguel, thanks for the quick response. Since I was using script version 524, I searched for version 525, but only found version 527. I downloaded and overwrote the files in "...Mods>tech>DCE>ScriptsModNG" and copied the file you provided to its location... but unfortunately, the error persists. Merci beaucoup. you're a hard man to deal with save everything and try this if you get lags during the game, disable this variable in ‘Mission Scripts/AddCommandRadioF10.lua’. useBubble_DisableEnable_Group Let's test an activation bubble 534.zip FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Seasick Posted March 20 Posted March 20 Hello Miguel, I have been doing several tests, restarting the campaigns, etc. to be sure because, erm, I don't know how to say this... now I have a different problem . The intercept missions are generated without any problems, but I can't get past the first mission of the campaign. When I try to create the second mission, I get this. null On the other hand, I haven't had any lag beyond the usual (I´m a eye candy victim, I think). What's that "usebubble" thing? It reminds me of the famous bubble in the Falcon 4.0 campaign.
Miguel21 Posted March 21 Posted March 21 16 hours ago, Seasick said: Hello Miguel, I have been doing several tests, restarting the campaigns, etc. to be sure because, erm, I don't know how to say this... now I have a different problem . The intercept missions are generated without any problems, but I can't get past the first mission of the campaign. When I try to create the second mission, I get this. null On the other hand, I haven't had any lag beyond the usual (I´m a eye candy victim, I think). What's that "usebubble" thing? It reminds me of the famous bubble in the Falcon 4.0 campaign. yes it's another bug, don't worry the fix is coming (sorry, all this is under construction ) the DCE bubble? it's something we're testing to reduce the PC load on large DCE jobs: if the units are far away: they are deleted if planes are approaching: deleted units are recreated, which can create lag all this is being tested and I don't yet know whether it will be released this UTIL_Functions.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Aspiteri9 Posted March 22 Posted March 22 hello again. i am unable to taxi on some tf-71 blue missions in tomcat in position 3 on carrier. Just says "Awaiting Personnel." Is it possible to change parking slot? Thanks
Scotch75 Posted March 22 Posted March 22 hello again. i am unable to taxi on some tf-71 blue missions in tomcat in position 3 on carrier. Just says "Awaiting Personnel." Is it possible to change parking slot? ThanksDid you salute to start the process? The "brown shirt" should walk out and wait for you to start engines and be ready to taxi. When ready, you salute again, and he will hand you over to a "yellow shirt" to give you taxi guidance. Cheers!Sent from my SM-G998B using Tapatalk 1 W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
Aspiteri9 Posted March 23 Posted March 23 Scotch75, yes i have saluted, flashed lights. I have no problem day/night in other slots. Not sure how to change slots if it is even possible.
Miguel21 Posted March 25 Posted March 25 On 3/22/2025 at 10:29 AM, Aspiteri9 said: hello again. i am unable to taxi on some tf-71 blue missions in tomcat in position 3 on carrier. Just says "Awaiting Personnel." Is it possible to change parking slot? Thanks I need to take a closer look at the changes in aircraft carrier operations. I have to admit that I haven't looked at that for a long time. Are you on the sixpack or somewhere else? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Aspiteri9 Posted March 26 Posted March 26 Thanks. 6 pack yes. Specifically in position 3. Spudknocker/Spud mentions the problem in one of his videos. 4min 50seconds Thanks
PB0_CEF Posted April 28 Author Posted April 28 (edited) My next campaign NAM is nearly ready for our group's MP campaign. A solo campaign (and more user friendly MP version) will come after that. It will be on Kola map (well only in July and August months of course ) and use excellent VAP and Tete mods and few other planes mods ... It will be focused on F-4E but A-4E could be used too... Stay tuned for further news Edited April 28 by PB0_CEF 1 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Seasick Posted April 29 Posted April 29 Fantastic news. Thank you very much for the work, I will look forward to the campaign. A NAM style campaign with winter textures would have looked... peculiar
PB0_CEF Posted April 30 Author Posted April 30 17 hours ago, Seasick said: Fantastic news. Thank you very much for the work, I will look forward to the campaign. A NAM style campaign with winter textures would have looked... peculiar Yes and Guam is really too small to be used for a large-scale air campaign. [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
tn_prvteye Posted May 5 Posted May 5 Is there a way to get the EWR text calls to be in Metric? I'm talking about Radio F10 option to turn on EWR, not the verbal AWACS calls. I've tried searching, but couldn't find anything.
Miguel21 Posted May 5 Posted May 5 14 minutes ago, tn_prvteye said: Is there a way to get the EWR text calls to be in Metric? I'm talking about Radio F10 option to turn on EWR, not the verbal AWACS calls. I've tried searching, but couldn't find anything. ha I forgot this option ^^ if you know anything about Lua, you'll need to change these lines in AddCommandRadioF10.lua local distanceNm = roundTo2NmUp(target.distance / 1852) -- En miles nautiques, arrondi à 2 Nm près local altitudeFt = math.floor((target.point.y * 3.281) / 1000) * 1000 -- Altitude en pieds Honestly, I didn't think players would use this EWR_Magic Otherwise, what kind of option would you like? - that it be automatic? that the unit be adapted to the type of aircraft? (for example, metric for Russians and Imperial for Anglo-Sawons) - or to provide an option in the conf_mod? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
tn_prvteye Posted May 5 Posted May 5 I can change it. I'm always messing with LUA files. Thanks for the info!
tn_prvteye Posted May 5 Posted May 5 Although...it WOULD be nice to have the option instead of having to adjust it after every script update. And I'm all for conf_mod options. I tend to modify all my campaigns to fit what I want...and the more options the better. 2
Ressay Posted May 17 Posted May 17 Hello all, I'm using DCE Campaigns for the first time, and no campaign seems to work. I've downloaded the "Hot War in The Cold - Fishbed" campaign and installed the DCE_Manager and OVGME as per the manual, and when trying to start the campaign from the Manager, the initiation cmd screen finds lots of missing images. when I press any key, it goes for the second missing image and so on. any ideas ?? null
PB0_CEF Posted May 17 Author Posted May 17 It’s an old campaign but can you please show me how it is installed ? it should be in : saved games\DCS\Mods\tech\DCE\Missions\Campaigns [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Ressay Posted May 18 Posted May 18 (edited) On 5/17/2025 at 9:26 PM, PB0_CEF said: It’s an old campaign but can you please show me how it is installed ? it should be in : saved games\DCS\Mods\tech\DCE\Missions\Campaigns Hi, Thanks PBO_CEF for the help, yes the campaign is saved under this URL "C:\Users\engre\Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns", and below are screenshots of the process for installing the campaign (notice the first popup message shown in the first screenshot)... The last screenshot shows that the .NG folder doesn't require any updates (only once there were like 76 files to update, but it doesn't show anymore) One more question, as you saying this is an old campaign, is there any newer campaign that I can fly with the Fishbed? Edited May 18 by Ressay
PB0_CEF Posted May 18 Author Posted May 18 Well your installation seems perfect ! it seems that this old campaigns is with an outdated system : now we are making only one campaign per side with the possibility to choose which aircraft to fly but this one is not yet converted I will look at it as soon as possible ! You can try Iran Iraq war campaign on the red (Iraq) side to fly Mig-21 but it’s a hard one against F-4 and F-14 ! [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Miguel21 Posted May 19 Posted May 19 On 5/17/2025 at 5:34 PM, Ressay said: Hello all, I'm using DCE Campaigns for the first time, and no campaign seems to work. I've downloaded the "Hot War in The Cold - Fishbed" campaign and installed the DCE_Manager and OVGME as per the manual, and when trying to start the campaign from the Manager, the initiation cmd screen finds lots of missing images. when I press any key, it goes for the second missing image and so on. any ideas ?? null these are actually old campaigns, but the messages that appear are more for the campaignMaker, here, if you accept 2 or 3 errors, the mission will be generated, right? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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