Icebeat Posted August 30, 2017 Posted August 30, 2017 Spot targets in VR are almost impossible using a P.D value greater than to 1.0. "2.0 Pixel Density Turns that 1 pixel Dogfighting Dot into a Dot that only Takes up 25% of a pixel, in which case the screen doesn't draw that pixel to the color of the aircraft, but the background as 75% of the pixel color is of the background. This is why high PD setting causes you to be blind still when WVR." This is per Skatezilla from ED A solution could be to increase the number of pixels used to represent far planes in the same percent as the PD increase. Thanks.
Fri13 Posted August 30, 2017 Posted August 30, 2017 Tell me about it. I have raised this problem (it is a problem, not a personal challenge) in DCS with VR and many gets very angry about it, that how someone can be so negative about VR. The VR requires heavy modifications to DCS in every possible way really. 1) Textures needs to be redone, meaning simplify the cockpit and aircraft liveries so there is more clarity and contrast. 2) Cockpit gauges, labels, lights etc needs to be redone so everything is made larger and more stronger contrast. No matter how unrealistic, it is required so the clarity is there so VR user can fly the aircraft without zooming (unrealistic) or leaning forward to see things. DCS is flight simulator, not a "old man with bad nearsightedness" simulator. 3) Make the small elements in cockpit like small switches, knobs etc much larger so you can actually see in what position they are or if some button is pressed down. 4) Every HUD needs to be clarified, in many cases made larger numbers (like example the Viggen altitude numbers) and far thinner lines so you can actually read the HUD as well use the HUD for aiming so you know where the crosshair is on the target. And then every ground unit needs as well far better modeling like the air units, so we can keep them an eye when we really know where they are and going directly at them. It ain't fun that in A-10C that HUD gun reticle is covering the ground unit at 0.5nm/1km distance so that you can't even see the target easily behind or near the reticle as everything is so fuzzy. The aircraft models as well need serious enhancement, as being incapable to even recognize is the light gray aircraft 300-500m below you against dark ocean a A-10 or a F-15, makes you feel just a blindest pilot in the fleet as you can't make out of it the wings shape even as the model drawing is so low. If anyone thinks that VR is so excellent and so immersion creator (for other than "old man who forgot glasses in office" simulation), should go and give the VR to people who are unfamiliar with the aircrafts they are suppose to fly. And observe their behavior and feedback when you ask them to just sit in the cockpit in parkin slot, asking questions to find a knobs or read labels etc by guiding them. It really is a challenge and for many total impossibility as they don't like how you can't see anything well. And that is problem as DCS is modeled and textured based the 2D Full HD or higher displays, not a low resolution large displays. To fix the problem, modeling and texturing is required to be redone a lower resolution displays in mind. So back to 90's early 2000 kind displays with 1024x768 CRT monitors etc. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Boris Posted August 30, 2017 Posted August 30, 2017 Yeah, this is a problem, but spotting targets isn't that easy with a monitor either. This is an issue with DCS in general. Spotting aircraft is actually easier in VR I have found, at least against the horizon. If they're up in the blue sky or against the terrain they're practically invisible unless really close. I any case, I'm really happy VR already works as good as it does. Once headsets with better resolutions arrive it will be truly awesome. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Fri13 Posted August 30, 2017 Posted August 30, 2017 Yeah, this is a problem, but spotting targets isn't that easy with a monitor either. This is an issue with DCS in general. Spotting ain't easy as human eye foveon is less than 2 degree, so you need to look very exact position to spot something small. What will reveal easily things is motion and shapes, like if you are looking to side and there is a aircraft that's speed is optimal to you so it appears to be stationary to the ground, you can't spot it so easily as aircraft that's motion is different to yours. I any case, I'm really happy VR already works as good as it does. Once headsets with better resolutions arrive it will be truly awesome. If some would loosen the "it ain't realistic!" knot and allow retexturing and 3D models for VR use, the current VR HMD could be used far better. Very likely we are not going to see a next gen HMD from Oculus or Valve until late 2019 or early 2020, so it will be a while, and means we are stuck on "inferior" current likes. We don't even have the graphics performance capability with current computers, so that is hold a lot of us back. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
sea2sky Posted August 30, 2017 Posted August 30, 2017 (edited) All ED would need to do is whenever DCS detects an active VR - just change the way how sprites are drawn, basically just increase their size. For the other post that suggests to redo textures, cockpit elements etc - I think it is excessive. What would make VR users much happier if ED could implement some sort of a contrast adjustment same as they did gamma in 2.1. May be even an inexpensive sharpening algorithm could help as well. Edited August 30, 2017 by sea2sky i5-9600K@4.8GHz ★ 32Gb DDR4 ★ Asus TUF rtx3080 OC ★ Quest Pro ★ Warthog on Virpil base
uri_ba Posted September 2, 2017 Posted September 2, 2017 all they need is to implement a more aggressive "smart scaling" when in VR. there is already an algorithem in place that allows you to play with that. it just need another setting called "VR" above high. Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
Bogey Jammer Posted September 2, 2017 Posted September 2, 2017 You bought a VR headset to get more realism and yet you want to decrease visual realism LOL Don't let frustration to make so bizarre suggestions I'll buy : МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module
WindyTX Posted September 3, 2017 Posted September 3, 2017 Just a note at the moment VR is worse than real life. Not by a lot but you should not lose the guy you are fighting in a 2 circle fight IRL but I certainly do, I am tracking him and then he gets to the limit if visual range for the rift. This was in a Mig 21 with an F5 , normally I always make sure its a single circle fight but that doesnt work in the 21. Sent from my SM-G955U using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
Nooch Posted September 3, 2017 Posted September 3, 2017 Just a note at the moment VR is worse than real life. Yes, currently the resolution is simply too low and there's basically nothing you can do except implement some kind of smart scaling ingame. [sIGPIC][/sIGPIC]
uri_ba Posted September 3, 2017 Posted September 3, 2017 Yes, currently the resolution is simply too low and there's basically nothing you can do except implement some kind of smart scaling ingame. there was one. I can swear I saw it in the settings a few weeks/months ago. but it has vanished at some point. regardless. I havn't had a change to play for the last few weeks, and on my return, it seems that spotting air targets has become a little easier. I can actually spot things 4 miles away. Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
boedha68 Posted September 4, 2017 Posted September 4, 2017 Use VR zoom. toggle key to UIlayer in settings on the bottom. I use VR zoom all the time. Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
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