Temp89 Posted October 22, 2017 Posted October 22, 2017 If ED ever wanted to do a proof-of-concept for ground based modules, the Humvee would probably be the most inexpensive option. You could make a clickable cockpit out of its various levers, buttons, adjustable mirrors and radio. Not to mention clicking on the cover release switch and the bolt for the M2, or clicking the TOW control buttons like in Steel Beasts. I'm assuming the ground class can't have a clickable cockpit, but I have "driven" the Ka-50 down roads and the Harrier is adding a new 4-point bogey contact system, so if you made a wingless plane it could function that way. There is the issue of whether the engine is adept enough to provide a functional environment for it. Trees are still an issue, as the crude collision boxes in 2.0 are only sufficient for air combat. I haven't checked if buildings block the AI's line of sight. I do think you could make some good convoy, transport, and patrol missions, but you'd have to be very controlling of the scenario to make it work. 1 Would like to see: Panavia Tornado Panther AS565 English Electric Lightning.
Northstar98 Posted October 23, 2017 Posted October 23, 2017 +1 It would be a very good start, not sure what others will think of it. In fairness though probably low priority - how ground vehicles are simulated as a whole (regarding the HP based damage system, the totally backwards suspension system and the lack of proper simulating of certain transmission set-ups (I'm talking about tank neutral steering for instance)) will need very major changes. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Voodooflies Posted October 23, 2017 Posted October 23, 2017 That would be cool for any immersive JTAC operations. [sIGPIC][/sIGPIC]
Silver_Dragon Posted October 23, 2017 Posted October 23, 2017 Build a "ground module" can be make big changes on the core simulator and code the appropriate dlls, assets, etc. The main problem actually is has unknown. No "internal" cockpits on vehicles in the horizon :( For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Destroyer37 Posted October 26, 2017 Posted October 26, 2017 Man talk about bringing back memories...Lots of time in that type. Specs:Fractal Design Define R5 Black, ASUS ROG Strix Z370-E, Intel Core i5-8600K Coffee Lake @ 5.1 GHz, MSI GeForce GTX 1080ti 11GB 352-Bit GDDR5X, Corsair H110i, G.Skill TridentZ 32GB (2x16GB), Samsung 960 Evo M.2 500GB SSD
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