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Posted

It would be awesome for mission builders to be able to select from several spawn points on the carrier deck, much like we don now for spawn points at an airfield. :thumbup:

 

Aslo, I placed an Mi-8 on the Tarawa and when the mission started, I was falling into the sea.

[sIGPIC][/sIGPIC]

Posted
What are normal procedures for sorties off a ship like the Tawara?

 

Rolling vertical takeoff and vertical landing? Any idea of gross weights for the RVTO? I know I saw a limitation for vertical landings around 20,000lbs

 

Here is a video showing flight ops from the USS Iwo Jima.

 

https://fightersweep.com/9208/picture-day-marine-corps-av-8b-harrier-takes-off-uss-iwo-jima/

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted

To any of the RAZBAM guys, are you planning to add ramp start locations on the actual ramp behind the island eventually? Rather than on the 'runway'.

 

The runway location is fine for hot starts, but it would be cool to have to taxi around a bit using the high gain NWS mode.

Posted
And how about starting internally making use of the elevator to get up on the flight deck

 

Pilots usually meet the aircraft on the ramp. They rarely, if ever, ride the elevator from the hangar deck.

Posted

It may seem small but the closed doors on the deck create this feeling that no one is home.

"It's amazing, even at the Formula 1 level how many drivers still think the brakes are for slowing the car down."

Posted (edited)

I agree the spawns need to be changed for multiplayer, having them start on the flight line creates too many conflicts on a multiplayer server, like in the pic below. There also needs to be a limit of harriers that can spawn at once so that they don't spawn on top of each other.

 

image015.jpg

Edited by [Knight]
Posted
;3310772']I agree the spawns need to be changed for multiplayer, having them start on the flight line creates too many conflicts on a multiplayer server, like in the pic below. There also needs to be a limit of harriers that can spawn at once so that they don't spawn on top of each other.

 

image015.jpg

 

+1

Posted

Not sure why they went with a flightline spawn. A parking spot spawn would be much much better. People know how to taxi and it will give everyone time to figure themselves out instead of getting spawn on top of while starting up. Also the MP servers assign too many slots to the carriers in the first place when there aren't that many slots available.

 

The aft section to include the elevator should be spawn locations. The front should remain open for aircraft that arrive to have a safe place to refuel and rearm. That's my two cents.

"It's amazing, even at the Formula 1 level how many drivers still think the brakes are for slowing the car down."

Posted
Not sure why they went with a flightline spawn. A parking spot spawn would be much much better. People know how to taxi and it will give everyone time to figure themselves out instead of getting spawn on top of while starting up. Also the MP servers assign too many slots to the carriers in the first place when there aren't that many slots available.

 

The aft section to include the elevator should be spawn locations. The front should remain open for aircraft that arrive to have a safe place to refuel and rearm. That's my two cents.

 

Hopefully this will get changed eventually. As of right now the Tarawa is very WIP so I think we need to just wait out and see what happens with it. I expect we'll see many improvements in the months to come.

Posted

Anyone else having problems staying on Tarawa? I seem to slide backwards almost every time I'm on, and that's with brakes on full plus parking brake.

To INVENT an Airplane is Nothing.

To BUILD One is Something.

But to FLYis EVERYTHING.

- Otto Lilienthal

 

[sIGPIC][/sIGPIC]

Posted
Anyone else having problems staying on Tarawa? I seem to slide backwards almost every time I'm on, and that's with brakes on full plus parking brake.

 

I slided multiple times after landing on the ship. Quite embarrassing. :noexpression:

Posted
It may seem small but the closed doors on the deck create this feeling that no one is home.

 

Hatches are closed except for entry and exit during flight operations.

[sIGPIC][/sIGPIC]

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Posted
Hatches are closed except for entry and exit during flight operations.

 

Copy that.

"It's amazing, even at the Formula 1 level how many drivers still think the brakes are for slowing the car down."

Posted

I slide back also if it is moving. Put it at a stop.

Ask Jesus for Forgiveness before you takeoff :pilotfly:!

PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals

Posted

Ha, the FW are now experiencing what the RW did al those years. In DCS, a ship is currently not a moving platform but a moving part of the ground, you'll simply slide off as the ground is moving underneath you.

 

It was fixed in a openbeta 1.5.7, I did several landings with a Mi-8 on moving ships, even up to 25 knots without problems. No idea if this bug has resurfaced.

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

Posted

2 things that would be veeeeeeeeeery helpful on this great ship:

 

- A TACAN station (if the real ship has it or any radionav device, of course :thumbup:)

 

- A lighted flight deck (just landed after a night mission, if not able to display FLIR on HUD, I wouldn't be able to see anything out there :lol:)

 

Oh, an other thing, thank you razbam, thanks to you my airplane doesn't slide out of the deck anymore when doing my coldstart :megalol:

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