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Posted

Now with 2.1.1 and 2,2, running mirrors on without getting a huge performance hit, is actually possible in VR. But quite often, the mirrors arent very well adjusted, that goes for both direction and FOV.

 

So I would like to see the ability to adjust each mirrors FOV, Yaw and Pitch. Doesnt need to be the physical mirror, the reflection would be enough.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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Posted

Count me in!

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Posted

But is the support there for customizing it, on a user level? As in a few hotkeys, and voila, we can adjust it, to how we sit in cockpit, our cockpit FOV etc? I get that its up to the developers to set the default, but top of my head, I can only think of the Mirage and Spitfire right now actually, that have a good/decent mirror. In most modules I just see a bit of fuselage/wing, with a rather low FOV.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted
But is the support there for customizing it, on a user level? As in a few hotkeys, and voila, we can adjust it, to how we sit in cockpit, our cockpit FOV etc? I get that its up to the developers to set the default, but top of my head, I can only think of the Mirage and Spitfire right now actually, that have a good/decent mirror. In most modules I just see a bit of fuselage/wing, with a rather low FOV.

 

The developers define the full range of capabilities. Users can then select from those capabilities.

 

For example, the M-2000C from RAZBAM has a height-adjustable seat.

 

If a dev wanted to make the mirrors movable, they could I would think.

Posted

If done correctly, the FOV of the mirror is a function of head position/distance from the mirror. Aside from altering that factor, there should not be any other way of changing the FOV. Basic optics here, if modeled correctly ensure that the FOV is realistic.

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