Silver_Dragon Posted February 15, 2024 Posted February 15, 2024 24 minutes ago, Falco. said: Beh una mappa del VIetnam, se mai la faranno, per avere un senso deve essere ambientata negli anni '60-'70, farla con una ambientazione odierna a mio modo di vedere invece non ha alcun senso, questo ovviamente se si vuole avere un certo tipo di simulazione soprattutto poi se si parla di quella storica, poi ci manca puoi anche volarci sopra con un Dora o con un F-18 ma il concetto di simulazione va a farsi benedire come purtroppo si è visto anche troppe volte in DCS e a cui si sopperisce come dici tu stirando tanto il simulatore per farselo andare bene giocando di fantasia e accettando le conseguenti molteplici storture..... La mappa del Vietnam (e della Corea) non è una fantasia. È semplicemente questione di tempo, che arriverà sì o sì (lo ha confermato Wags). Attualmente disponiamo dei seguenti moduli adatti al Vietnam: -F-5E -F-14A (inizio) -Mig-19 -Mig-21 -UH-1H Moduli in sviluppo e coincidono con l'era degli anni '60 -'70 in Vietnam. -A-1H -A-6E -A-7E -F-4E (F-4B/N successivo). -F-8J -F-100D -F-104G/TF-104G -Mig-17F Non credo che dobbiamo inventare nulla, dato che a poco a poco si stanno colmando le lacune necessarie per portare a termine le missioni di allora. Tutt’altro, utilizzando F/A-18C o F-16C per simulare missioni in Vietnam. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted February 15, 2024 Posted February 15, 2024 La WW2 in DCS è un esercizio di stile. Fermo restando che anche nel più moderno non c'è alla base una filosofia "di teatro" (f-16c, f-15e, a-10c, f/a-18c, f-14a e b, mettiamoci pure l'ah-64 e poi la controparte più moderna è il mig-21, per ora anche piuttosto abbandonato a sè stesso in attesa di un ipotetico chissà quando upgrade. Ah no, c'è il jf-17, un aereo pakistano - con chi potrebbe muovere guerra il pakistan io manco lo so). Il fatto è che in un simulatore militare sandbox che punta per quanto possibile al realismo si sviluppa quello che si ha sotto mano o che si può, e il risultato che ne consegue per l'utente finale è che riesce molto più facile simulare di essere un collaudatore che un pilota operativo. Credo sia insito nella filosofia di DCS. Ci siamo dimenticati che è in arrivo un MiG-29A i MIG-23MLA e che ci sono piani per un Su-17/22? Non sarebbe insolito per ED, nei prossimi anni, realizzare il Su-25A/Su-27P. L'era della Guerra Fredda, nella sua parte medio/tardiva, è ben rappresentata, soprattutto quando sono in arrivo sempre più moduli. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
nessuno0505 Posted February 16, 2024 Posted February 16, 2024 (edited) Sul discorso guerra fredda posso essere d'accordo, mancano ancora gli scenari ma se arriveranno ok. Il fatto però è che DCS da sempre punta principalmente sul moderno, da quando si chiamava "lock on modern air combat", e i modelli di punta sono quelli moderni. Poi nessuno chiede, almeno in DCS, l'unità precisina con la livreetta esatta: la nostra versione di f-5 è una variante aggressor e va bene con la mappa del Nevada, in Vietnam non ha mai operato ma chi se ne importa, ce la si fa andare bene; anche il sabre è una versione late e credo che la guerra di corea fosse già finita quando è uscita, ma ce la si fa andare bene, non sono certo questi i problemi quando si parla di contesto storico in DCS. D'altra parte se si vogliono le unità precisine con le livreette esatte c'è un altro ambiente simulativo che investe tutti i suoi sforzi in quello e, benchè la profondità della simulazione del singolo mezzo sia inferiore a DCS, è comunque ben altro che plastimodellismo in un diorama. Il fatto è che di là il focus è simulare il contesto storico, e poi magari ci si lamenta perchè non è necessario smanettare 15 volte sui magneti per accendere il motore; qui invece il focus è il singolo velivolo in quanto tale, spesso il singolo esemplare di cui gli sviluppatori possiedono i manuali o che possono andare a fotografare nell'hangar accanto allo studio di programmazione; i magneti insomma si smanettano eccome, però poi la gente si lamenta che manca il contesto storico. Edited February 16, 2024 by nessuno0505
phant Posted July 14, 2024 Author Posted July 14, 2024 (edited) 2024 Summer Update: F4U-1D Corsair Work continues on the flight model and R-2800-8W engine performance. FM tables are being generated and modified as needed to match the performance and flight charts that we have on hand. Computational Fluid Dynamic data has also been generated to help with creating the tables. We’ll provide a more in-depth review when we are absolutely ready to show some comparing charts against the actual data. We also decided to develop some extra items into the Corsair. The first, are tires with different treads that’ll be optional for livery artists via lua programming. It includes, Dunlop, Firestone, BF Goodrich and Good Year. Gun bays are currently under construction and almost finished. Essex Class Carrier We added more detail on the catapults, in which we hope we’ll have a working bridle system in the future. Elements of this system include the tensioners, bridle catch claws & cables, and the wood planks that help line up the aircraft (not placed yet). We know there’ll be questions regarding this and other aspects of carrier operations. We just can’t simply answer them at this stage, but will make notice once we can. Bye Phant Edited July 14, 2024 by phant 1
Pelmo Posted August 1, 2024 Posted August 1, 2024 1 Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
phant Posted December 25, 2024 Author Posted December 25, 2024 (edited) Just a quick update this holiday season: During these past few months, our programmers along with the aerospace engineers have been working relentlessly on the flight model performance. We're excited to say we sent our updated FM for evaluation. We're confident it'll be the best simulation of an F4U-1D for everyone to experience. So with that, "it's that time of year again..." The missing 3D cockpit items mentioned to be implemented during early access, have now been modeled, painted, and implemented. Z-2 Anti-G Suit Piping Defrost / Heater System Pulley Cable Mech Rain Guard AN/M8 Flair Gun & Cartridge Box Elevator Control Shaft Updated Seat Mech Updated Canopy Items Finally, we'd like to wish every one an awesome holiday season and hope for a great year in 2025! Bye Phant Edited December 25, 2024 by phant 2
phant Posted February 16 Author Posted February 16 FONTE https://www.facebook.com/magnitude3llc/photos Bye Phant 3
phant Posted March 28 Author Posted March 28 FONTE https://www.facebook.com/magnitude3llc/ ... embed_post Bye Phant 3
phant Posted May 30 Author Posted May 30 F4U-1D Corsair Development Progress Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations. Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics. We Solved It “While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC It Only Gets Better “Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC Key Features in Early Access: High-quality external 3D model Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects Flight Dynamics based on official reports, CFD research, and pilot feedback Engine and propeller control systems Fuel system and optional external tanks Electrical system Hydraulic and pneumatic systems Radio-navigation systems Structure-based damage model Carrier-capable aircraft Manual in English (PDF format) Early Access Weapons: 6 x 0.50-inch (12.7 mm) M2 Browning machine guns 8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR) External fuel tanks and bombs up to 4,000 lb (1,800 kg) To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get: 4 x 127mm single cannons 4 x 127mm twin cannons 17 x 40mm Bofors guns 20 x 20mm twin Oerlikon guns 50 x 20mm single Oerlikon guns Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map. The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility. “As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC Bye Phant 1
fabio.dangelo Posted May 31 Posted May 31 Finalmente! Sarebbe ora che arrivasse non solo questo iconico aereo ma anche tutto lo scenario Marianne’s WWII.
phant Posted June 9 Author Posted June 9 FONTE https://www.facebook.com/magnitude3llc/posts/996103489272689:996103489272689?ref=embed_post Bye Phant
phant Posted June 13 Author Posted June 13 ASM-N-2 Bat America's First Radar-Guided Bomb In collaboration with Magnitude 3 and to support the release of the F4U-1D Corsair, we are developing the United States Navy’s revolutionary weapon in the Pacific Theatre: the ASM-N-2 Bat, the world’s first fully automated, radar-guided glide bomb. Deployed in April 1945, the Bat’s active radar system made it a pioneer of modern missile technology capable of autonomously homing in on targets with deadly accuracy. The Corsair is undergoing thorough tests, and we plan to deliver this module in the next update. The release of the ASM-N-2 Bat in DCS marks a significant advancement in World War II combat simulation by introducing the first operational radar-guided glide bomb to the battlefield. This weapon enhances the strategic depth and historical authenticity of late-war scenarios, allowing players to engage enemy ships from stand-off distances with unprecedented precision for the era. Its inclusion showcases evolving aerial strike capabilities and provides a unique tactical option for pilots flying U.S. Navy aircraft, emphasizing the technological innovation that began to reshape air warfare in the closing stages of WWII. Development and Design The Bat’s origins trace back to 1941, when RCA proposed a television-guided anti-shipping weapon called Dragon, where an operator would steer the bomb using a live TV feed from its nose. The National Bureau of Standards (NBS), later part of the Army Research Laboratory, was tasked with designing the airframe, building on the same guidable ordnance frame used in the earlier, abandoned Project Pigeon. By 1942, the concept evolved into the Pelican, a semi-active radar-guided bomb for anti-submarine warfare. In mid-1943, the design shifted again to incorporate an active radar homing system from Western Electric, paired with a 1,000-pound (454 kg) AN-M65 general-purpose bomb, the same ordnance used in the USAAF’s Azon guided munition. The final Bat design, officially designated SWOD (Special Weapons Ordnance Device) Mark 9, was a technological marvel for its time: the Bat featured a plywood frame, constructed by the Rudolph Wurlitzer Organ Co., known for its expertise in bending plywood for organs and jukeboxes. Its 12-foot-long, 10-foot-wide structure was gyrostabilized with a Bendix Aviation autopilot, using elevons (combined ailerons and elevators) for steering. Small wind-driven generators powered the controllable tail elevator, linked to an S-band radar homing device in the nose. The Bat carried a 1,000-pound general-purpose bomb, optimized for anti-shipping strikes but adaptable for land targets like bridges. Corsairs over the Marianas in 1944 June 1944. Dawn slides across the Pacific and glints off the blue-black wings of the brand-new F4U-1D Corsair as she taxis onto the deck of USS Essex. Below, a seething amphibious armada is already closing in on Saipan’s coral beaches. Flight-lead Lieutenant “Duke” Klein pulls his canopy shut, opens the cowl flaps, and spools the mighty R-2800 to life. The gull-winged fighter shudders like a thoroughbred straining against the blocks. One last magneto check, a green flag from the deck officer, and the Bent-Wing Bird is hurled into the humid morning sky. That take-off sequence is exactly what you’ll feel in DCS with the DCS: F4U-1D Corsair by Magnitude 3 LLC. The module is confidently approaching finals with our recent tests showing promising results for an early access launch. Bye Phant 1
phant Posted Monday at 12:49 AM Author Posted Monday at 12:49 AM FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5657016 Bye Phant
phant Posted Monday at 10:45 PM Author Posted Monday at 10:45 PM FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5657345 Bye Phant
nessuno0505 Posted Thursday at 03:55 PM Posted Thursday at 03:55 PM Mah. Dopo tutti questi anni esce in early access con un sacco di roba ancora work in progress? Va bene che ci si lamenta sempre dei tempi di sviluppo di dcs, nonostante ormai quali sono lo si dovrebbe aver capito da un pezzo, ma con questo modulo non si sta forse andando un po' troppo oltre? A voi ispira fiducia?
Pelmo Posted 16 hours ago Posted 16 hours ago Ieri sera ho fatto giusto qualche prova. Al primo tentativo di appontaggio sulla portaerei ho dovuto riattaccare: a basse velocità è davvero difficile da controllare — chiaramente mi manca ancora l’esperienza e il giusto feeling. Al secondo giro, però, sono riuscito ad atterrare senza fare danni. Gli assi vanno calibrati con precisione millimetrica, c'è poco da fare. Nonostante abbia assegnato tutti i comandi, compreso il master arm sul joystick, non sono ancora riuscito a capire come attivare le mitragliatrici di bordo. Roba da poco, oggi ci metto mano con più calma. Comunque, a prima impressione mi è piaciuto. Speriamo capiscano quanto sarebbe importante aggiungere un rivale degno — tipo lo Zero. Altrimenti, lasciatemelo dire, sarebbero davvero delle teste di… vabbè, chi vuol capire capisca. La maggior parte della community si accontenterebbe anche di un livello di simulazione tipo quello dei velivoli FC3: non serve per forza un modello super dettagliato come questo. Si potrebbe fare, senza troppe scuse. Staremo a vedere. Un saluto a tutti! Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
phant Posted 22 minutes ago Author Posted 22 minutes ago (edited) F4U-1D Corsair - Fly it in early access In collaboration with Magnitude 3 we are delighted to bring you the long awaited early access launch of the DCS: F4U-1D Corsair. The ‘Bent Wing Bird’, as she was affectionately named, was built for long range air-to-air and air-to-ground attack operations and packed a serious punch with rockets, bombs and machine guns. It mainly flew over the expanse of the Pacific theater from land bases, but also operated from Essex-class aircraft carriers. The early-access Corsair features a highly detailed and realistic cockpit and external model that are rendered entirely with PBR textures. The featured -1D version includes a Mk.8 Mod.1 fixed gunsight and even the ASM-N-2 Bat glide bomb. Flight modelling simulates the aircraft’s unique characteristics that made it a deadly opponent to Japanese forces in 1944 and quite a challenge to operate from an aircraft carrier. The Corsair's powerful engine and massive prop torque provides exceptional speed and climb that leant towards its slashing attack tactics against slower and less capable aircraft. Along with the Corsair release, an Essex-class aircraft carrier, Japanese coastal guns and ground vehicles will be available for free as part of the Core update. Other assets are being created such as the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Official Newsletters - ED Forums. For this scenario, we are creating an extensive and accurate set of units that match the time and location. This will allow you to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. The DCS: F4U-1D Corsair is available now for only $47.99 during the early access phase. Please note that once the module is released, the price will increase to $59.99. Bye Phant Edited 22 minutes ago by phant
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