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F4U-1D Corsair by Magnitude 3 LLC


phant

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Bellissimo il Corsair, e miolto bella anche la carrier Essex class.

CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT

 

"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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Bellissimo il Corsair, e miolto bella anche la carrier Essex class.

 

Confermo gran bell'aeroplano per altro utilizzabile in diversi ruoli oltre a quello classico come caccia tanto che i francesi lo usarono in Indocina proprio come velivolo cas...

 

:thumbup:

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  • 3 weeks later...

 

Christmas Update

 

There’s been a lot of activity on our side these past few weeks. But since the festive season has arrived, we thought it would be a great idea, before we all take a break, to give you a small sneak peak into Santa’s workshop where all new modules are being created. Thus, this update is dedicated to our upcoming projects. Existing ones will be discussed at a different time.

 

But before we get to that, we would like to wish you all Merry Christmas and a Happy New Year. We think that this festive season is much more than Christmas parties and the gifts that keep on giving: let us take the time to slow down and enjoy the simple things. May this wonderful time of the year touch your heart in a special way.

 

Wishing you much happiness not just today, but throughout the New Year!

 

2019_Christmas_Greeting.png

 

Chance-Vought F4U-1D Corsair

 

We’re pleased that everyone enjoyed the Flight Model and Weapons demonstration during VFAT this year. In case you missed it, here’s the video:

 

3PJRc87BySE

 

Many of you have wondered why we didn’t show the cockpit, and it’s because it is getting extensive updates. With the available manufactures documentation and drawings, our artist have been able to replicate assemblies with ease and accuracy.

 

Below you’ll see many of the major assemblies in a mostly completed state; barring some bolts and wire cables. The instruments had their Federal Standard and Army/Navy part numbers cross checked with Volume 6 of the Army/Navy Index of Aeronautical Equipment dated 1 March 1944. An assortment of Kollsman, Pioneer, and Sperry instruments have been modeled in detail as one would expect to see in 1944.

 

In September of 44, a modification order was issued to the manufactures to have the stall warning and water/methanol injection lights removed. Corsairs already in the line of duty had field orders to remove them. We realize users may feel the need to use them since there is no sense of momentum sitting at a desk, so in our version we will add a special menu item so that users have a choice to enable them.

 

Next, our artists modeled the missing manual release bomb and drop tank assembly. This device was added in an event that the electrical connection to the pylons had failed. But if the cable is hit by a bullet, expect it not to work and/or the items to fall off the pylons!

 

F4U-1D_Cockpit-Fixes_004.jpg F4U-1D_Cockpit-Fixes_006.jpg F4U-1D_Cockpit-Fixes_005.jpg F4U-1D_Cockpit-Fixes_003.jpg

 

The canopy was a high priority item to get corrected. Many flight simulators have had very inaccurate assemblies over the years and we want to do our best to portray the real deal. Sitting in the cockpit, users will find that it’s pretty cramped with such a thick canopy frame. Especially since it’s crowded with levers, pulleys and mirrors! The 1D variant also had it’s slide stoppers shortened to two notches allowing a few inches of ventilation while flying. Of course, one can still fly fully open as well! The emergency release procedure is manual labor in itself:

 

Step 1: Pull safety cord

Step 2: Pull handles inward to release from rail bracket

Step 3: Jam handles forward

Step 4: Push up on canopy

Throughout World War II, radio systems were constantly being modified. None more than the famous AN/ARC-5 system. We exchanged many e-mails with subject matter experts, and have decided on the following ancillary equipment that one might find on any given late war 1D Corsair (Left to Right):

 

C-38 Remote Receiver Selector

C-30A Remote Transmitter Selector

C-26 Remote Tuner

Manufacture Fabricated AN/APX-1 IFF remote switches.

These babies come with hand cranks so get those scrolling fingers on a workout!

 

F4U-1D_Cockpit-Fixes_002.jpg F4U-1D_Cockpit-Fixes_001.jpg

 

Essex Class Aircraft Carrier

 

Viewers of our VFAT demonstration finally had a good look at our Essex Class carrier. That was just a basic model allowing us to begin coding. Within the next few months, there will be considerable updates to the island and weapon systems. We want users to have an immersive experience while sitting on the deck up close and personal. In the renders below, details have been added to the 127mm, 40mm, and 20mm guns. As well as the island detailing for those wing checks. The hanger bay will be modeled with working lifts too!

 

Essex_001.jpg Essex_003.jpg Essex_002.jpg Essex_004.jpg

 

 

Bye

Phant

AMVI

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  • 4 months later...

 

Magnitude 3 LLC - Crouching Eagle, Hidden Fishbed

 

Dear All,

 

it’s been a while since we have posted something. The last few months were a real adventure for everyone, but as things appear to calm down we finally think now is a good time to say what was has been happening behind the door and what are we up to for the remainder of this year.

 

First to explain our silence, it’s fair to say that although that the beginning of this year has been very productive, the unfolding of the Corona virus has affected us just as everybody else. Although our development did not slow down, some of our plans were disrupted. As much as we are used to working remotely, this quarantine time has been a bit hectic. But that also created for us opportunities to think of some new features and give additional time to existing modules. With that in mnd, we hope you all are healthy and safe and without further ado, let’s have a look at what is going on!

 

Chance-Vought F4U-1D Corsair

 

Our development of the F4U-1D Corsair continues. After VFAT, there was an extensive improvements to the airframe’s 3d model, while at the same time adding the final elements of the onboard equipment within the cockpit. Recently our coder has implemented the radio equipment, which we have described in one of the previous updates. Within the limits of the DCS World environment, we took an effort to implement a Ye/Zb radio navigation system used by U.S. aircraft during WW2 as means to navigate to the desired aircraft carrier, and later to airfields.

 

F4U-1D_001.jpg F4U-1D_002.jpg

 

 

Essex Class Aircraft Carrier and other assets

 

Essex_001.jpg Essex_002.jpg Essex_003.jpg Essex_004.jpg

 

As we’ve mentioned a few months ago, our intention is to deliver the F4U-1D not only as a module but as an entire package containing a few more features, including an aircraft carrier and Ai units. Exact contents are not decided yet and they depend on many things, but apart from the Essex Class Aircraft Carrier we’ve been working on some ground units to build a very basic environment for the F4U-1D. A variety of such assets include the Japanese Type 89, Type 95 and Type 97 tanks, Type 94 truck (in a few versions) and the 25 mm Type 96 gun, 75 mm Type 88 cannons. A complete package of contents will be disclosed closer to the release date!

 

F4U-1D_Assests_001.jpg F4U-1D_Assests_002.jpg

 

 

Bye

Phant

AMVI

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2020 Christmas Update

 

Starting with F4U-1D Corsair, we are happy to report that the module is in its final stages of development.  Most of the artwork and system programming is nearing completion, while flight model and engine operation are in process of tuning and testing.  A set of missions and campaign are also planned and will be done in cooperation with the renowned and talented campaign creator Reflected Simulations!

 

Screen_201220_014641.pngScreen_201220_131549.jpgScreen_201221_190126.jpgScreen_201221_184849.jpg 

We’d like to apologize in advance, if we have gotten our fans hopes up on a 2020 release.  Quite honestly we were not happy with how the ole Whistling Death was looking.  So after VFAT 2020, it was decided to completely remodel the external model and give it fresh textures; along with updating the cockpit as seen in previous news posts.  Our research department made great strides in acquiring manufacture schematics that allowed our artist to model a more accurate airframe.  We’re sure it’ll bring joy to those that love to get up and close while viewing in F2 mode.

 

F4U-1D_Tail_Fin_Fix_001.png unknown-1.png unknown-2.png

 

Lighting has definitely been a mixed bag of bulbs as Eagle Dynamics improves their environment graphics code.  But so far, our artist has found a nice balance that shouldn’t blind the pilot during the day.

 

The cockpit lighting is very unique compared to most modern aircraft.  The precision instruments were doused with a radioluminescent paint, that when a fluorescent light or ultraviolet light shined on it, would cause the painted areas to glow.

 

The Corsair is equipped with four AN-3038-1 Ultraviolet lamps.  The nomenclature is sort of misleading as the lamps actually have standard halogen bulbs.  The lense of the lamps are able to rotate that switch between a indigo blue and clear filter.  The “Ultraviolet” filter will cause the gauges to glow brighter, but when the light is switched off or changed to a clear filter, the instruments glow effect will gradually fade away!

 

Another unique system, is that formation lights during WW2 were usually blue.  The Corsair has two of them with one on each of the top side of the wing.  Recognition lights are also in working order allowing any type of communication protocols.  Other than the approach light, all light have a steady and flashing mode.

 

unknown.png  image_2020-11-09_13-41-19.png image_2020-11-13_00-18-17.png image_2020-11-12_23-12-54-e1608630651925 

 

he Tiny Tim rocket is what happens when resources are low and a weapon is needed to combat enemy ships’ heavy anti-aircraft batteries that stood in the way of bombers and attackers.  The diameter of 11.75 inches came from using unused oil refinery field piping that engineers saw was perfect for fitting the 500 pounds semi-armour piercing bomb.

 

To fit the rocket onto the Corsair and not damage it, engineers attached the fin assembly on backwards to clear the flaps.  A  lanyard was also attached from the rocket’s motor to the wing.  The rocket was released like a bomb, and as the lanyard broke from the tension, the motor would fire off.

 

Two liveries were created.  Unfortunately at this time, we can only include one version.  Help us make a decision by giving your vote on our strawpoll!

 

https://strawpoll.com/rj71x49b1

 

F4U-1D_Tiny_Tim_001.jpg Screen_201220_132617.jpg F4U-1D_Tiny_Tim_002.jpg

 

Hailing from around the world, a community member who specializes in propeller engineering graciously sent us an accurate representation of the Hamilton Standard 6501A-0 mounted on the 23E-50 hub.  Our artist spent some time texturing the model bringing it to life, showcasing leading edge wear, leaking lubricants, and markings.

 

As computer hardware becomes better, it allows our artist to create better details for damage.  Case in point, the artist is currently creating a simplified frame structure that can be seen through holes, or when parts fall off.

 

F4U-1D_New-Propeller_003.png F4U-1D_New-Propeller_001.png F4U-1D_New-Propeller_002.png F4U-1D_Damage_002.jpg F4U-1D_Damage_001.png  Screen_201220_015836.png Screen_201220_141152.jpg Screen_201222_195450.jpg Screen_201222_194606.jpg Screen_201222_195900.jpg Screen_201222_202104.jpg 

 

 

Bye

Phant

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AMVI

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  • phant changed the title to F4U-1D Corsair by Magnitude 3 LLC
  • 2 weeks later...
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Questo è un altro aereo che non può assolutamente mancare nel mio hangar.

 

Troppi ricordi di quando ero piccolo e vedevo la serie TV “Le pecore nere” tanto da farmi leggere anche il libero autobiografico di Gregory “Pappy” Boyington (con relativa delusione dato che  “non c’entrava na mazza” con la serie TV) per finire con la costruzione dei modelli dell’Airfix di questo splendido aereo.

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Sono 4 anni che lavorano per creare il modulo del Corsair, ma mi chiedo, se avessero dovuto sviluppare un velivolo moderno, quanto tempo avrebbero impiegato, un decennio ? Quattro anni per un velivolo WW2 mi sembrano tanti, poi ovviamente quando uscirà non me lo farò scappare.

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9 ore fa, Snap ha scritto:

Sono 4 anni che lavorano per creare il modulo del Corsair, ma mi chiedo, se avessero dovuto sviluppare un velivolo moderno, quanto tempo avrebbero impiegato, un decennio ? Quattro anni per un velivolo WW2 mi sembrano tanti, poi ovviamente quando uscirà non me lo farò scappare.

Condivido le tue considerazioni sui cui mi pare ci sia poco da obiettare, è un tempo di sviluppo enorme per un velivolo WWII , sembra che ci lavorino in pausa pranzo piuttosto che non in modo diciamo serio, al netto che ancora non si sa bene quando uscirà, fatto peraltro non rilevato solo da noi:

 

Cita

This thread is only 5,5 years old so in another 5,5 you will see some flying. Be ready boys for 2026 and then 2030 for bug fixing  and that's being optimistic.

 

Davvero fuori luogo poi la risposta "spiritosa" di uno dei sviluppatori, -Rudel- :

Cita

2050 or bust

Per quanto mi riguarda se questi sono i presupposti lo lascio scappare molto volentieri, che si tengano la loro meraviglia....


Edited by Tigre.
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Immagine

DCS: F4U-D Corsair - Development Report

The F4U-1 is one of the few aircraft without sidewalls and a floor. Because of this, many of the Corsair’s vital components are exposed. Using manufacture drawings and original aircraft as references, the vast majority of panels, cables, pipes, and switches have been recreated to a high degree of detail.

Each area has been checked in VR to ensure that nothing a pilot would see is missing. Updates and texture adjustments to the cockpit model are in final development.

Systems development is also largely completed. Hydraulics, electrics, and basic weapon systems are operational, and Leatherneck Simulations will continue to tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment tests were completed earlier this spring.

The decision to add the AN/ARC-1 radio set is still pending. Smaller items such as the oxygen equipment and the emergency landing gear extension system are also work in progress.

The full inventory of British and U.S. weaponry will be presented closer to release. A number of stunning new features will make the DCS: F4U-1D Corsair truly unique.


Immagine Immagine Immagine

 

 

Bye

Phant

AMVI

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Whistle While We Work

Chance-Vought F4U-1D Corsair

Immagine

Starting with F4U-1D Corsair, we are happy to report that the module is in its final stages of development. Most of the artwork and system programming is nearing completion, while the flight model and engine operation are in process of fine tuning and testing. A set of missions and a campaign are also planned and will be done in cooperation with the renowned and talented campaign creator Reflected Simulations!

Immagine Immagine Immagine

For the past few months following our Christmas update, our artists have shifted their efforts towards improving the cockpit. The F4U-1 is one of the few aircraft lacking sidewalls and a floor. Because of this many of the Corsair’s vital components are exposed. Though time consuming, we have given this special attention utilizing original manufacture drawings and unrestored aircraft as references to recreate most of the panels, cables, pipes and switches. Each area was then checked within VR to ensure that nothing what a strapped in pilot would see, will be missing.

Our team has settled on a modification designated MCR-600. This modification was a complete overhaul and simplification of the cockpit’s hydraulic system. Other changes not related to this MCR, include the following:

  • Separate rocket firing button
  • 4 switch armament box on the right side dash that is tailored for Tiny Tim use.
  • Removal of the M-8 flair gun to help reduce toxic fumes getting into the cockpit through the firing tube.
  • Removal of the vapor dilution system, since there are no wing fuel tanks.
  • Removal of the carburetor choke lever.

Thus the update of the cockpit model and adjustment of the textures to fit new cockpit constitute the final chapter of aircraft art development.

Items that will be modeled during Early Access include the armored glass and an adjustable Mk.8 gun sight.


Immagine Immagine Immagine

System development is also largely complete as hydraulics, electrics and basic weapon systems are operational and we’ll continue to fine tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment were also completed and tested earlier this spring. Decision to add the AN/ARC-1 radio set is still pending. Smaller things such as the oxygen equipment, anti-blackout suit, and particularly interesting (based on carbon-dioxide), the emergency landing gear extension system remain, due to the cockpit enhancements.

Immagine Immagine Immagine Immagine

Regarding the available ordnance and additional equipment, the full list of British and US bombs and rockets will be presented closer to the release. We hope to toss in a few features that would make our F4U-1D very unique in the DCS WW2 environment.

Immagine

Essex Class Aircraft Carrier

Moving on, the carrier’s hangar bay is undergoing extensive development. It is our intention to make it possible for you to spawn inside the “belly” of the aircraft carrier, start-up the Corsair and bring it to the main deck with your very own efforts. We think that this feature would give you better understanding of aircraft carrier operations.

Don’t mind the sun roof, our ship-yard workers need fresh air.


Immagine Immagine Immagine 

Immagine Immagine

 

 

Bye

Phant

 

AMVI

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  • 4 weeks later...
Introducing the S.W.O.D. 9 Mark 0 Bat Bomb!
 
The great great grandfather of the JSOW. Developed in 1944, it first saw service in April of 1945, launched from PB4Y-2B bomber aircraft. Later other aircraft, such as the Corsair, were modified to carry it.
 
The onboard radar system had been designed to act like an echo location that bats and dolphins use to find their prey. A pulse signal would be transmitted toward the intended target. When the return signal is received, it would adjust its flight path accordingly until impact.
 
Inside it's belly harbored the AN-M65 general purpose bomb. 1000lbs of nightmares, that are intended for anti-ship strikes!
 
216969089_2882744615281531_8160115405720
218628179_2882744601948199_3769230219140
217224252_2882744645281528_4545736461842
 
 
Bye
Phant

AMVI

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Però, davvero notevoli questi screenshots, solo due mesi dopo il precedente, stai a vedere che hanno preso nel team il noto grafico legato all' elicottero a quattro mani, probabile quindi che nel pacchetto per così dire ci sia anche l'altrettanto noto modus operandi con annessi e connessi, cioè ci vediamo tra qualche mese con la successiva serie di screenshots, usciti questi altri mesi per vedere i prossimi e avanti così come se non ci fosse un domani...

Coloro interessati a questo modulo saranno contentissimi, più o meno come quelli che aspettano il Kiowa....

 

 

 

 

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35 minuti fa, Tigre. ha scritto:

stai a vedere che hanno preso nel team il noto grafico legato all' elicottero a quattro mani, probabile quindi che nel pacchetto per così dire ci sia anche l'altrettanto noto modus operandi con annessi e connessi

The Fragger, ovvero il 3D artist che citi, non ha mai nascosto i progetti su cui lavora ed al momento (pagina FB di Miltech-5) risultano essere il Bo-105, dove la palla è nel campo di RAZBAM, e l'Eurofighter con Heatblur/TrueGrit. Sul primo penso sia chiaro, a chi ha seguito un minimo la vicend,a che ci vorranno ancora anni, perchè RAZBAM non ha mai dichiarato di aver dedicato un team già ora al Bo-105 ed è ragionevole pensare che ci lavoreranno dopo i progetti già in pista.

Sul postare solo screens, più che un modus operandi di una singola persona ci vedo due cose:
- se il lavoro da fare è solo di codice, ed è soprattutto su cose che non si possono "vedere" (es. avionica che potresti filmare), c'è poco da postare updates. Ma dato che si danno per morti progetti già quando non postano update per 2 mesi, figurati se qualcuno non posta per 2 anni;
- I progetti che sono o sono stati in questa situazione sono molti, e sono quasi tutti team e persone diverse: C'è Polychop con il Kiowa, RAZBAM con il Bo-105 e l'F-15E per non citare l'EA dell'Harrier, LN con il Corsair, Heatblur con l'EA del Viggen e l'F-14A e relativa Forrestal (per diversi mesi) ... e speriamo che l'MB-339 passi subito il QC della ED e trovi una data di rilascio entro qualche mese, o ci finirà anche quello.
 

Da ignorante del marketing, probabilmente ha decisamente più senso annunciare qualcosa quando è a poca distanza dall'essere "pronto", tipo un annetto. Ma ci sarà pure un motivo se molti fanno diversamente.

 

 

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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