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Posted

Can you add this resolution scaling technology to DCS? This would solve the Anti-Aliasing problem in DCS World. This technology is present and almost every game. Is it possible to add to DCS? :thumbup:

 

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Posted

But I mean as an option being part of the game. And without being VR.

 

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Posted

Nvidia DSR is the same supersampling and can be set in Nvidia Control Panel. IMO the in game antialiasing in DCS provides better results and is easier on performance. If your graphics card is strong enough to run 4x DSR, the equivalent of 2160p, invest in a 4K monitor and get the real benefit.

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Posted

I'd like to see this as a native option for all users so +1 from me.

 

I've been experimenting with supersampling and the results are very encouraging.

 

I have a 1080p monitor and I can run 2160p with great fps (which is helped enormously by not having to use AA with the deferred renderer) and the in-game image is very sharp.

 

Couple of questions though....

 

Is supersampling 2160p onto a 1080p monitor taxing the GPU more/less/same than if I just ran 2160p natively on a 2160p monitor?

 

Is there any way to run DCS's ME/menus at native res while supersampling the 3D part? Currently they look rather blurry, even with 'scale GUI' ticked in the options.

Posted

Usually, supersampling is heavier in the GPU than running the game at the equivalent real resolution...what I think would be the best thing is fixing the issue where using DSR makes the mouse not able to click things into the cockpit due to mismatch between the actual game screen size and the full screen adjusted screen size...that would be a great fix.

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Posted

Is supersampling 2160p onto a 1080p monitor taxing the GPU more/less/same than if I just ran 2160p natively on a 2160p monitor?

It taxes the GPU the same but there’s not much benefit to supersampling. If you can run 2160p then you should get an actual 4K monitor. It looks amazing.

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Posted
Usually, supersampling is heavier in the GPU than running the game at the equivalent real resolution...what I think would be the best thing is fixing the issue where using DSR makes the mouse not able to click things into the cockpit due to mismatch between the actual game screen size and the full screen adjusted screen size...that would be a great fix.

 

The resizing of windows does this. Leave it at 100% that will correct this error. Remember that the resolution of the game has to be the same as the desktop.

 

attachment.php?attachmentid=176435&stc=1&d=1516419346

Capturar.thumb.PNG.ff8eb24bbd8c9bea7bcc747a19fa41d8.PNG

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

Posted

nVidia DSR should in theory be a bit slower than simply running at 4K resolution, because first it renders at 4K per running at 4K, then it has to downsample it to your actual resolution. However simple the processing may be, the downsample has to take some time and therefore reduce performance to some extent.

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Posted
The resizing of windows does this. Leave it at 100% that will correct this error. Remember that the resolution of the game has to be the same as the desktop.

 

attachment.php?attachmentid=176435&stc=1&d=1516419346

 

Yeah, I know how to "fix" it...however, doing that everytime I want to play DCS is a pain in the neck thats why I said a proper working DSR would be great as most games don't behave like that when using DSR and so you dont need to do "tricks" everytime.

Take a look at my MODS here

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