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Posted

Hey everybody.

I'm having an interesting issue with the Rift.

I get really good performance out of my rig (details later) in the Rift, but the On-Screen Mirror is awful. It gets like 10 fps and the headtracking seems super jittery. I'd like to record/stream DCS, but not like that.

 

If anyone wants to see I can upload a video a little later.

 

Does anyone else have something like this happen/is there a solution of which I'm unaware?

 

My Rig is pretty decent, I have a

intel i7 7600k @ 4.2

MSI GTX1080Ti 11GB

16 GB ram @ 3000

DCS installed on Samsung SATA SSD

 

I have tried the settings using the 'VR' base settings and turned the textures to HIGH so I can actually read the text.

 

I also have the pixel density at 1.5 (as recommended in every video I've seen) but it doesn't seem to make much difference if I turn it down to 1.0.

Posted

When comparing the mirror, is the headset off? Have you tried putting your finger over the sensor that turns the headset on (between the eyes at the top) and seeing if the mirror is better. I know sometimes the mirror doesnt work well for me when the headset is off.

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Posted
Hey everybody.

I'm having an interesting issue with the Rift.

I get really good performance out of my rig (details later) in the Rift, but the On-Screen Mirror is awful. It gets like 10 fps and the headtracking seems super jittery. I'd like to record/stream DCS, but not like that.

 

If anyone wants to see I can upload a video a little later.

 

Does anyone else have something like this happen/is there a solution of which I'm unaware?

 

My Rig is pretty decent, I have a

intel i7 7600k @ 4.2

MSI GTX1080Ti 11GB

16 GB ram @ 3000

DCS installed on Samsung SATA SSD

 

I have tried the settings using the 'VR' base settings and turned the textures to HIGH so I can actually read the text.

 

I also have the pixel density at 1.5 (as recommended in every video I've seen) but it doesn't seem to make much difference if I turn it down to 1.0.

 

What do you mean.... on screen mirror ?

 

If you mean the mirrors in cookpit, its true they can be hard on fps...Depending on numbers of players, I flip my mirrors in, until airborn....

 

${1}
With mirrors on

Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick:

 

I´m in for a ride, a VR ride:pilotfly:

https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public

Posted
What do you mean.... on screen mirror ?

 

He means the picture of the game that appears on the monitor screen when playing. This picture "mirrors" what can be seen in the HMD.

I7 6700K, Asus Z170 Pro Gaming, EVGA GTX1080Ti SC, 32GB DDR4 @ 3000, Win10 64, BenQ EW3270ZL 2560x1440, VPC WarBRD Base + TM Warthog Grip, TM Warthog Throttle, MFG Crosswind Rudder Pedals, Oculus Rift S

 

Posted
Can you just disable the mirror completely? Would it give us better frames per second?

 

I doubt it. It really doesn't take any GPU horsepower since it's merely displaying what's in your left (WHYTHELEFTDARNIT) eye, so it isn't rendering anything extra. All its doing is sending the same image to two places.

 

I use Oculus Mirror to capture and OBS to stream/record

 

That's what I wanted to do, but the repeater/mirror looks awful.

I'll post a video ASAP.

Posted
Finally got around to a video.

It's a pretty horrible video, in every possible way, but it illustrates the point.

 

I didnt watch the whole thing, but it looked like VR video to me, nothing wrong with it. The shakeyness is from your head movement, your eyes compensate for this ingame. If you can record at 60fps it looks better. Are there specific time indexes you want us to see? I wastch like 1 minute.. looked normal.

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Posted

Wrench the on-screen rift's displaying has a bit of impact for gpu.

An exemple with IL2 battle of Stalingrad : the developpers say that you get a bit up in performance if you set on-screen display in : 1) full screen 2) lowest possible resolution (I set 800*600)

An other : I tried to use a secong gpu (970) to plug screen on it to unload a bit first gpu with Rift on it : second gpu gets used by 3-4 % load and first gpu with rift gets a 3-4% unload - that was with other games than DCS because with DCS it just doesn't work (doing that makes no display at all in Rift - don't know why but has to use Rift + screen on same gpu)

BTW it's little gain.

Posted

Thanks for the replies, guys.

I wouldn't point to a particular time code, it's just generally unacceptable performance. If someone posted a YouTube video that looked like that I wouldn't watch it.

 

What seems odd to me is I've recorded robo recall and hot dogs, horseshoes, and hand grenades, and those look fine. Seems a DCS issue.

I've seen videos of DCS on a rift on YouTube that look far better than what I'm getting.

Posted
Thanks for the replies, guys.

I wouldn't point to a particular time code, it's just generally unacceptable performance. If someone posted a YouTube video that looked like that I wouldn't watch it.

 

What seems odd to me is I've recorded robo recall and hot dogs, horseshoes, and hand grenades, and those look fine. Seems a DCS issue.

I've seen videos of DCS on a rift on YouTube that look far better than what I'm getting.

 

Right but you are generally getting less frames then those games. What is your framerate ingame? Also turn off ASW (Left Ctrl + Num1) see if that then matches your framerate inside the HMD to what you see on the desktop. Also, any game in VR recorded at 30 FPS will experience this kind of jittery playback. If you cannot push close to 60 FPS in game, your recordings will suffer. I know, this because of all the VR streaming/recording I've done over the past 1.5 years. Once i switched to 60 FPS everything was SOOO much more tolerable.

Twitch2DCS - Bring twitch chat into DCS.

SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord

 

twitch / youtube / facebook / twitter / discord

Posted

If you didn't touch ASW setting, 45 fps means 90 fps in Rift so you can record at 60fps.

I don't know what you use for recording but you can use the xbox win10 app (Nothing to launch, just hit "left win + left alt + r" to start / stop recording, but first you have to configure the app : enable the recording, but not all the time in background only when you hit the key combo, and set the recording to normal resolution and 60 fps and that's it).

That way your video file from recording will be 59 or 60 frames per second (even with fps counter in dcs showing 45 fps) and the video will be better.

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