Jowen G. Bruère-Dawson Posted January 23, 2018 Posted January 23, 2018 Hi guys, Force correlate is not always a known feature for some DCS A-10C pilots. I'm flying with some of my friends and they can't lock their AGM-65H in Force Correlate. Here is my procedure : -Search targets with TGP -TMS UP long to make the TGP's target as SPI (RCtrl+ Up for me as I use keyboard) -I select my AGM-65 H, and slave them to the SPI. -I always zoom my mav sensor with China Hat Forward (V key) -I hit Boat Switch Center (RAlt+ down) and then : TMS Up (RCtrl + Up) to try to lock the target. The Mav is not locking every time at the first try. It can need some time to get a lock. But generaly I can lock at around 8 to 10 Nm at 15 000ft and sometime I can even lock at 11Nm. The thing is : none of my teammates (they have the HOTAS Warthog) are able to do this ! Their AGM-65 is not locking until 5nm or less. I would like to know if Warthog users can lock their mavs the same way I do with my keyboard and is my procedure for FC correct ? Thanks, cheers.
Mud Posted January 23, 2018 Posted January 23, 2018 I can't talk for the H model at the moment as I have been always using the D's lately. But I also manage to get a lock around 8-10 Nm with the warthog. Perhaps your SPI is set more accurately than theirs? Spoiler W10-x64 | B650E Gigabyte Aorus Master | AMD Ryzen 7 7800X3D | Noctua NH-D15 G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X Asus Xonar AE | VPforce Rhino + TM Hotas Warthog MFG Crosswind pedals | Valve Index
Weltensegler Posted January 23, 2018 Posted January 23, 2018 (edited) Try to toggle the boatswitch. Out of and back to center. Thats the only way for me and I assume its a toggle switch script phenomenon like center being an off position that needs a leaving on position to register or something. Anyway give it a shot. Cheers Edited January 23, 2018 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
Jowen G. Bruère-Dawson Posted January 23, 2018 Author Posted January 23, 2018 Mud : AS the H is not able to distinguish a target from anything, I don't think the precision of the SPI would have any impact on the capabilities of the Mav to lock. Thanks for your answer still ! If you try the H, let me know if you can get the Force Correlate working with oyur HOTAS. Weltensegler : Yeah, the toogle switch can be a good guess. I'll ask them, thank you ! Cheers everybody.
A10Yoda Posted January 24, 2018 Posted January 24, 2018 (edited) Try to toggle the boatswitch. Out of and back to center. Thats the only way for me and I assume its a toggle switch script phenomenon like center being an off position that needs a leaving on position to register or something. Anyway give it a shot. Cheers This is it.. You must rock the boat to fill it with water first. :joystick: Center, Aft, Fwd, Center, TMS UP, RELEASE! Mud : AS the H is not able to distinguish a target from anything, I don't think the precision of the SPI would have any impact on the capabilities of the Mav to lock. Thanks for your answer still ! If you try the H, let me know if you can get the Force Correlate working with oyur HOTAS. Weltensegler : Yeah, the toogle switch can be a good guess. I'll ask them, thank you ! Cheers everybody. The Hotels' electro-magnetic seeker will image the frame as the designated target. It does not need to identify a picture to track. It locks in the image and center punches the image. So when it is fire, it is rifled, not tracking.. Edited January 24, 2018 by A10Yoda
Deezle Posted January 24, 2018 Posted January 24, 2018 The force correlate we have in the game is much too accurate and not realistic. You're learning a bad habit if ED ever corrects this. 1 Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Jowen G. Bruère-Dawson Posted January 24, 2018 Author Posted January 24, 2018 Ok thanks for all those answers, it seems that the toogle switch is the cause of their locking failure. Thanks everybody ! Deezle : Can you explain a little bit more please ? Having real life pilots opinions about Force Correlate/ AGM-65 would be great. By the way, I have an other little question : it seems that we can lock buildings with AGM-65D/G. I don't think that it's possible since they have0 a heatseeking sensor, and building don't emit IR signature (?) Am I missing something ? Thanks again guys
CAT_101st Posted January 24, 2018 Posted January 24, 2018 The force correlate we have in the game is much too accurate and not realistic. You're learning a bad habit if ED ever corrects this. ED some time back did make it more realistic. And about everyone and their brother complained about it. It has been a while since I flew the A-10 so they must have given us some bit of accuracy back. Makes it more playable for more people.` Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Deezle Posted January 25, 2018 Posted January 25, 2018 Deezle : Can you explain a little bit more please ? Having real life pilots opinions about Force Correlate/ AGM-65 would be great. I'm not a real life pilot but my understanding is force correlate is for shooting at large buildings and such and that the missile will not hit where the crosshair is aimed, but it will hit somewhere in the general area. Ergo, sniping air defenses at a range longer than the seeker will properly lock the target is a cheap tactic. ED some time back did make it more realistic. And about everyone and their brother complained about it. It has been a while since I flew the A-10 so they must have given us some bit of accuracy back. Makes it more playable for more people.` I never heard anything about that. I just tested it out and I had no problem hitting a truck dead on from better than 10 miles away. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Jowen G. Bruère-Dawson Posted January 25, 2018 Author Posted January 25, 2018 Yes, the Force Correlate seems very very accurate even at 10-11nm. This missile locks at about 3-5 Nm in normal lock... So the Force Correlate seems too precise in my opinion. But once again, I think ED can't base their simulation on something else than real life pilots experience or very very accurate and 100% reliable informations. By the way, I have an other little question : it seems that we can lock buildings with AGM-65D/G. I don't think that it's possible since they have0 a heatseeking sensor, and building don't emit IR signature (?) Am I missing something ?
Dr_Arrow Posted January 26, 2018 Posted January 26, 2018 (edited) It seems that it is not much used in RL, because of poor precision and certainly not usable against small targets. This is what a real Warthog pilot had to say about force correlate for Mavs: Q: How often and in what situation would you force correlate a Maverick? A: Large, poorly bounded target. Avoid at all costs. Edited January 26, 2018 by Dr_Arrow added source 1
Jowen G. Bruère-Dawson Posted January 28, 2018 Author Posted January 28, 2018 Dr Arrow : Thank you very much for the link. Read a bunch of answers, very interesting ! Thanks again. Cheers from France
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