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Posted (edited)

DCS 1.5.8 release and OB, and 2.2 OA:

 

1. When target ship is moving, AI will not initiate attack with RB04 or RB15 (see mission file AJS37 Ship-strike Moving Tgt.miz). If the target ship is stationary, AI will initiate the attack with all other parameters the same.

 

2. If AI Viggen is air-started and is closer to IP than about 9.8 km, AI will not initiate attack with RB04 or RB15 (see mission file AJS37 Ship-strike Close to IP.miz). If the air-started AI Viggen is further away from IP (e.g. 10 km), the AI will initiate the attack with all other parameters the same.

 

Neither of the above is a problem when using other Viggen weapons, or if the AI is any other aircraft than a Viggen.

 

The attached files are created in the latest 1.5.8 OB version (1.5.8.13716.422).

 

Edit:

Regarding 2 above: After further testing it seems related to time rather than distance. If the AI Viggen is closer to IP than 45 sec it will not initiate the attack. Distance doesn't seem to have anything to do with it.

AJS37 Ship-strike Moving Tgt.miz

AJS37 Ship-strike Close to IP.miz

Edited by reilar
Correction of problem description
Posted

Did you use the Rb04 and Rb15 for AI? There are two selectable ones and one is for players other for AI.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted

It should be clear by examining the two attached mission files. They were made in 1.5.8 OB and if they are not compatible with the new 2.5 OB I will try to reproduce them there instead.

  • 4 months later...
Posted

I have run into the same prolblem. Tested with different approach variants and configurations. RB-04 and RB-15, AI and non AI variant, using anti-ship task or/and engage group. Fully AI flights, flying with AI as a lead and as a wingmen.

 

The generall conclusion was that the Viggen AI doesn't want to attack the ships with missiles.

 

1. Attack group. Does not work at all. Every time flight reaches the waypoint with attack group task assigned, it just turns and continues to the next waypoint. Doesn't mattter if its equipped with RB-04 or RB-15, AI or player version. Weapons set to auto.

Just to test it, I coppied-paste exactly the same flight but changed the plane to A-10 with Mavs - worked perfectly as intendend.

 

2. Anti ship-role. Flight will sometimes attack but almost never from a far away distance. Rather that that, if it actually engages the fligh will first fly to the waypoint very close to the ships, turn arround and then fire the missiles from relativelly a close range. On top of that only flights equipped with RB-15 fired their missiles - actually both AI and player versions. Just that it seemed the AI version, AI fired from the further distance than the player ones.

 

Overall:

- RB-04 doesn't seem to work at all with AI (no mather the version AI or not)

- RB-15 seems to work with AI (also no mather the version AI or not) but I had not luck to setup the flight to engage in a coordinaged way, as a group, from a far distance.

- attack group where the group is ships doesn't seem to work at all with Viggen.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted

Hmm, maybe this is the reason I can never get my wingmans to attack in the Normandie ship-strike quick mission? I had put it down to me using the radio incorrectly, but I _think_ they respond verbally to my command.

  • 3 weeks later...
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