WhiskeyTango Posted March 28, 2018 Posted March 28, 2018 (edited) Hi Guys, I have more data to report... I tried the 'workaround' as below: GUI= { x = 0; y = 0; width = 7680; height = 1440; } UIMainView = GUI The above fixed the 'Label position problem', however it created horrible problems when shadows were turned on, where the shadows were in the wrong spot relative to the associated-shadowed-object -- kinda like what was wrong with the labels. With the above lua setting, you could turn off all shadows and then the shadow detaching problem does not happen, and labels look proper, but then your menus are still all out of proportion and text is in your blind spots to the left or right screens. I have switched back to : UIMainView = Viewports.Center And will have to live with wonky smeared detached labels, because wonky smeared detached shadows was much worse. Please fix labels DCS dev dudes. ;-) Edited March 28, 2018 by WhiskeyTango System specs: i7 4790@4.0Ghz, Asus Z97markII, EVGA GTX1080Ti, 16GB Gskil DDR3 @ 1666mhz, 512GB 960Pro, 500GB WD Blue SSD, Corsair 750W, 3xMG28UQ 4K/UHD 28 Monitors, T.16000M FCS HOTAS, Logitech Pro Rudder Pedals.
ericjiang Posted April 7, 2018 Posted April 7, 2018 This problem exists too at the 2.5 release version. What’s disappointing me deeply.
majapahit Posted April 7, 2018 Posted April 7, 2018 2.5 is also bloody slow on multiple screens, 1.5.8 is 2x faster Annoying. | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
Loophole Posted April 7, 2018 Posted April 7, 2018 I can confirm that the UIMainView hack does indeed fix the positioning of labels, but sadly screws up not just shadow rendering (as mentioned), but also the rendering of smoke markers :-( All of which is insane - the UIMainView setting should have nothing at all to do with the rendering any of these things! Something is seriously screwed up in the depths of the code here!
deamonesque Posted April 8, 2018 Posted April 8, 2018 Looks like the release version of 2.5 also has this problem still. Can anyone else confirm? :music_whistling: [sIGPIC][/sIGPIC]
sslechta Posted April 8, 2018 Posted April 8, 2018 Release version is identical code to open beta so that is why the problem is the same. Once open beta does another update then the two versions will be different. Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor
deamonesque Posted April 11, 2018 Posted April 11, 2018 OK. Thanks for that info. Sooooo, which version should we be using? The open beta still, or the release? A) do they both still work on the multiplayer servers? B) will the updates be tested first on the open beta then ported incrementally to the release? It seems to me that there is already improvements in the release because the load times on the multiplayer is faster and it seems to consume less RAM..... Which is all good as far as I am concerned. [sIGPIC][/sIGPIC]
sslechta Posted April 12, 2018 Posted April 12, 2018 A) Yes. It doesn't matter which one you join as it will hit the same instance until open beta updates again. B) Yes. Open Beta could go through more than one update before it's updated on the release side. Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor
Thermal Posted April 26, 2018 Posted April 26, 2018 The labels mis-aligned on multi-monitor looks like its fixed for me in 2.5.1 OB.
Bender_39 Posted April 26, 2018 Posted April 26, 2018 Yeah, just did a test flight after the update to 2.5.1 an everything was aligned properly Thanks for taking care of the issue ED:thumbup: kind regards Bender_39
jonsky7 Posted April 28, 2018 Posted April 28, 2018 Just wanted to add my appreciation, thanks!! :thumbup:
deamonesque Posted May 3, 2018 Posted May 3, 2018 Outstanding ED. This game rocks again! Thanks heaps. 2.5 is fantastic. (Every landing you walk away from is a good one):joystick: [sIGPIC][/sIGPIC]
ebabil Posted May 10, 2018 Posted May 10, 2018 i am having this problem in 2.5 release version. i hope it will be fixed. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
deamonesque Posted May 12, 2018 Posted May 12, 2018 Hi ebabil As above, this problem is now fixed in the open beta version 2.5.1 I guess it will be updated in the release version in due course. [sIGPIC][/sIGPIC]
kingpinda Posted September 27, 2018 Posted September 27, 2018 (edited) i have this problem in 2.53 edit: uhm disregard. i was updating but i lost power and i think im not updated as of now. Edited September 29, 2018 by kingpinda
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