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Posted

Hi y'all. In 1.5 and 1.2, DCS uses diffuse/spec/normal maps. In 3DSMAX we can easily link it with the diffuse, specular and normal channel.

However, in 2.5 DCS is using PBR shaders, how do we link maps to metal/roughness channel? 3DSMAX does not have that shader by default.

(Excuse me that might be not a very valuable question..)

Posted

From my understanding. the _RoughtMet is not run through Max settings but by the game engine.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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