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The new mapping relations?


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Hi y'all. In 1.5 and 1.2, DCS uses diffuse/spec/normal maps. In 3DSMAX we can easily link it with the diffuse, specular and normal channel.

However, in 2.5 DCS is using PBR shaders, how do we link maps to metal/roughness channel? 3DSMAX does not have that shader by default.

(Excuse me that might be not a very valuable question..)

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