ScopeDope Posted February 14, 2018 Posted February 14, 2018 Hey guys how do you keep from having your default.lua reset every time they push an update? I've added warthog 3 way bindings and after every update they get wiped away. I've tried editing the default.lua in my Saved games/AV8BNA folder which doesn't seem to work.
Devrim Posted February 15, 2018 Posted February 15, 2018 I have headache with controller control method of DCS for years and years. That's why I hate early access or WIP modules. So, I gave up. I just assigning keys in-game. You'll see Input folder under Config folder, in Saved Games. For example, today, Start Flare (or whatever) keycommand was lost in my HOTAS. I re-assigned it. Etc... etc... Life is hard, mate. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
jonsky7 Posted February 15, 2018 Posted February 15, 2018 Hey guys how do you keep from having your default.lua reset every time they push an update? I've added warthog 3 way bindings and after every update they get wiped away. I've tried editing the default.lua in my Saved games/AV8BNA folder which doesn't seem to work. Use JSGME, it's a mod manager that allows you to quickly put your modified .lua back into the game after an update. https://forums.eagle.ru/showthread.php?t=98607
Nero.ger Posted February 15, 2018 Posted February 15, 2018 that poses a problem in modules that are in development. if the Devs change the original input.lua and you copy an old version with your mods back, you might miss out on updates (happend in the harrier and the TDC-axis slew). the "trick" that worked for me is , after an update, imidiatly(!) exit the game and copy my modified lines back into the default.lua. never had to redo any keybinds this post was made without coffee 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Raz_Specter Posted February 15, 2018 Posted February 15, 2018 i also am using a custom default.lua with my warthog to enable the 3 ways etc. I just check each time there is an update if the flaps are workng, if not I use OVGME update the file. I also have my segement at the top of the file so can create another from the update and just past in my custom controls which helps and you dont miss an update Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
ScopeDope Posted February 15, 2018 Author Posted February 15, 2018 Thanks guys, seems copy paste is the way I'll go. Wish 3 ways for at least the basic stuff would get put into their base code. It literally would take 2 minutes for them to take what's been posted in the forum.
firmek Posted February 15, 2018 Posted February 15, 2018 Thanks guys, seems copy paste is the way I'll go. Wish 3 ways for at least the basic stuff would get put into their base code. It literally would take 2 minutes for them to take what's been posted in the forum. Unfortunatelly yes. The only way is manually merge the files. Programs like WinMerge can make it easier but the mentioned JSGME is not a solution at all. Quite opposite as you don't know if something hasn't been changed with the update you may end up overwriting an updated file with an old one. Just create a clearly commented out secion on top of the file and copy it with every update. The solution? Developers should stop screwing around and to their job of creating 2 and 3 way switches abstraction for every single switch in the cockpit. Seriously, I'm more than tired to have to do that on my own for every single module - quite often failing as only toggle action is available while separate on/off are not. It's not asking too much - such list is created and posted on the forums within hours after a module release. The bottom line is - devs are taking a shortcut thinking that community will manage it. It's not funny that the only single module in DCS which is working correctly out of the box with TM-Worthog is A-10C. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
Deano87 Posted February 15, 2018 Posted February 15, 2018 Developers should stop screwing around and to their job of creating 2 and 3 way switches abstraction for every single switch in the cockpit. Yep... This. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
jonsky7 Posted February 15, 2018 Posted February 15, 2018 that poses a problem in modules that are in development. if the Devs change the original input.lua and you copy an old version with your mods back, you might miss out on updates (happend in the harrier and the TDC-axis slew). the "trick" that worked for me is , after an update, imidiatly(!) exit the game and copy my modified lines back into the default.lua. never had to redo any keybinds this post was made without coffee Good point, well made :thumbup:
scrapple Posted February 16, 2018 Posted February 16, 2018 Will modifying the default.lua cause any problems with integrity checking on servers? I'm still confused about what you can and can not get away with for integrity checks.
Nero.ger Posted February 16, 2018 Posted February 16, 2018 no it does not cause problem, because the IC is ment to prevent cheating by changinf missle damage or the like, not preventing you from using your Expensive Hardware 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
The LT Posted February 19, 2018 Posted February 19, 2018 The solution? Developers should stop screwing around and to their job of creating 2 and 3 way switches abstraction for every single switch in the cockpit. Seriously, I'm more than tired to have to do that on my own for every single module - quite often failing as only toggle action is available while separate on/off are not. It's not asking too much - such list is created and posted on the forums within hours after a module release. The bottom line is - devs are taking a shortcut thinking that community will manage it. It's not funny that the only single module in DCS which is working correctly out of the box with TM-Worthog is A-10C. No, this isn't an optimal solution. An optimal solution would be to update the DCS keybinder to be aware of actions other than a keypress. It would be a simple matter of adding "key-up" and "key-down" actions to the keybinder. That way, we would not have to revert to LUA editing. My controls & seat Main controls: , BRD-N v4 Flightstick (Kreml C5 controller), TM Warthog Throttle (Kreml F3 controller), BRD-F2 Restyling Bf-109 Pedals w. damper, TrackIR5, Gametrix KW-908 (integrated into RAV4 seat) Stick grips: Thrustmaster Warthog Thrustmaster Cougar (x2) Thrustmaster F-16 FLCS BRD KG13 Standby controls: BRD-M2 Mi-8 Pedals (Ruddermaster controller) BRD-N v3 Flightstick w. exch. grip upgrade (Kreml C5 controller) Thrustmaster Cougar Throttle Pilot seat
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