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Posted

In the last update pitch responsiveness was said to have been increased, however I don't really feel any difference, the quickest possible G onset is still very slow compared to RL footage in my opinion.

Posted

Im also having issues with this, particularly noticeable in AA refueling. Feels like an unnaturally long delay before it "takes"

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Posted

I've been using these y-axis curves (make sure you check the slider box too) which are intended to mimic the shorter pitch down throw on a stick with symmetrical throw and although I am not sure if the actual pitch rate is the same as it is in real life, it definitely seems more responsive than when I had it set to 15 curvature.

Posted

Thing is, its plenty responsive once you have a certain amount of stick applied. But it has a huge deadzone, where not much happens. Can really apply a lot of stick - and see it visually too, before the plane has a visible response.

 

And same for me. Didnt feel a difference after the patch.

- Jack of many DCS modules, master of none.

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Posted (edited)

Pitch responsiveness - g' buildup is different.

A side effect of this, since the latest FM update, is more speed bleeding during a turn (~20 kts in a 180 deg. turn. =

With Full internal fuel - in a clean configuration - starting at 5000ft with 400kts, a turn with full g' s (without exceeding elastic stop) with ~85 deg bank (the + is on or slightly above the horizont line) ends up at 220 kts / previous at 240 kts, same paremeters at 10000 ft 200 kts / (previous 220 kts), at 15.000 feet 180 kts / (previous 200kts) and so on

Edited by jaguara5
Posted (edited)

In all the HUD recordings I've seen the G onset is incredibly fast, not as slow and gradual as we have it ingame.

 

Will we see a fix to this CptSmiley, or is it a tough cookie to nail?

Edited by Hummingbird
Posted

Slow G buildup was confirmed weeks ago. Will be addressed in future updates.

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Posted (edited)

Very strange, it has this huge deadzone, and then suddenly it reacts too much, so your nose suddenly goed too much up or down. Very hard to control. It is the same with the pitch trim: you start trimming, nothing happens and the suddenly it is way too much.

Edited by tflash

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Posted
Slow G buildup was confirmed weeks ago. Will be addressed in future updates.

 

Yes but the detailed note for the last update mentioned it having been addressed, which doesn't seem to be the case ingame.

 

So question is wether RAZBAM are still working on this issue or wether they mistakenly consider it closed?

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