Hummingbird Posted February 16, 2018 Posted February 16, 2018 In the last update pitch responsiveness was said to have been increased, however I don't really feel any difference, the quickest possible G onset is still very slow compared to RL footage in my opinion.
Ovenmit Posted February 20, 2018 Posted February 20, 2018 Im also having issues with this, particularly noticeable in AA refueling. Feels like an unnaturally long delay before it "takes" Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC]
Martini Posted February 21, 2018 Posted February 21, 2018 I've been using these y-axis curves (make sure you check the slider box too) which are intended to mimic the shorter pitch down throw on a stick with symmetrical throw and although I am not sure if the actual pitch rate is the same as it is in real life, it definitely seems more responsive than when I had it set to 15 curvature.
tflash Posted February 21, 2018 Posted February 21, 2018 I have the impression that it is worse since last patch. Very unresponsive. [sIGPIC][/sIGPIC]
Knock-Knock Posted February 22, 2018 Posted February 22, 2018 Thing is, its plenty responsive once you have a certain amount of stick applied. But it has a huge deadzone, where not much happens. Can really apply a lot of stick - and see it visually too, before the plane has a visible response. And same for me. Didnt feel a difference after the patch. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
jaguara5 Posted February 22, 2018 Posted February 22, 2018 (edited) Pitch responsiveness - g' buildup is different. A side effect of this, since the latest FM update, is more speed bleeding during a turn (~20 kts in a 180 deg. turn. = With Full internal fuel - in a clean configuration - starting at 5000ft with 400kts, a turn with full g' s (without exceeding elastic stop) with ~85 deg bank (the + is on or slightly above the horizont line) ends up at 220 kts / previous at 240 kts, same paremeters at 10000 ft 200 kts / (previous 220 kts), at 15.000 feet 180 kts / (previous 200kts) and so on Edited February 22, 2018 by jaguara5
Hummingbird Posted March 1, 2018 Author Posted March 1, 2018 (edited) In all the HUD recordings I've seen the G onset is incredibly fast, not as slow and gradual as we have it ingame. Will we see a fix to this CptSmiley, or is it a tough cookie to nail? Edited March 1, 2018 by Hummingbird
FSKRipper Posted March 1, 2018 Posted March 1, 2018 Slow G buildup was confirmed weeks ago. Will be addressed in future updates. i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC]
tflash Posted March 2, 2018 Posted March 2, 2018 (edited) Very strange, it has this huge deadzone, and then suddenly it reacts too much, so your nose suddenly goed too much up or down. Very hard to control. It is the same with the pitch trim: you start trimming, nothing happens and the suddenly it is way too much. Edited March 2, 2018 by tflash [sIGPIC][/sIGPIC]
Hummingbird Posted March 5, 2018 Author Posted March 5, 2018 Slow G buildup was confirmed weeks ago. Will be addressed in future updates. Yes but the detailed note for the last update mentioned it having been addressed, which doesn't seem to be the case ingame. So question is wether RAZBAM are still working on this issue or wether they mistakenly consider it closed?
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