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im loving it!


thrustvector

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:thumbup:

big thanks to all that helped and recommended this beut.

I love delta wings, so nimble and responsive, its a bit like a baby Viggen.

I do get the occasional flame-outs, but that's I'm sure the way I drop the rpm to quick after a climb, re-starts have all been fine.

no to read a lot to find best air to air missiles, and work out what on earth I need mapped to the hog stick n throttle, got the basics done but more I suppose when I get into it, shame theres no hog profiles on the user downloads, at least then its a bit easier to delete change,etc.

anyways just a quick shout to say I love it....:pilotfly:

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To prevent flame outs, don't subject the Fishbed to 0 Gs and be sure to watch airspeed. At sea level and low alts, ~1300km/h is where the engine starts risking a flame out from overspeed and it's around 1600km/h at high altitude.

 

It's a super fun ride, it just needs a bit of spit and polish.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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I say avoid the range -0.5 to +0.5g especially at high fuel rates and especially at high speeds. You should have no problem with the engine regarding unless you exceed 1300km/h IAS or M2.0. At lower altitudes the IAS is the restricting factor and higher altitudes the Mach limit will be reached sooner.

 

I can share my TMWH profile. It is not plug and play but makes a good basis for binding into game.

 

[color=#1e90ff][b]include[/b][/color] [color=#d2691e]"target.tmh"[/color]

[color=#1e90ff][b]int[/b][/color] main()
{

   Configure(&Joystick, MODE_EXCLUDED);
   [color=#32cd32]//Configure(&HCougar, MODE_EXCLUDED); //Exclude all but joystick, throttle[/color]
   [color=#32cd32]//Configure(&T16000, MODE_EXCLUDED);[/color]
   [color=#32cd32]//Configure(&LMFD, MODE_EXCLUDED);[/color]
   [color=#32cd32]//Configure(&RMFD, MODE_EXCLUDED);[/color]
   
   [color=#1e90ff][b]if[/b][/color]( Init( &EventHandle ) ) [color=#1e90ff][b]return[/b][/color] [color=#ffffff]1[/color];
   SetKBRate[color=#808080]([/color][color=#ffffff]250[/color], [color=#ffffff]50[/color]); [color=#32cd32]//Pulse, Delay[/color]
   SetKBLayout[color=#808080]([/color]KB_ENG);

   [color=#32cd32]//*****************[/color]
   [color=#32cd32]//*THROTTLE HANDLE*[/color]
   [color=#32cd32]//*****************[/color]
     MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS);                                [color=#32cd32]//Throttle[/color]
   SetCustomCurve(&Throttle, THR_RIGHT, LIST[color=#808080]([/color][color=#ffffff]0[/color][color=#808080],[/color][color=#ffffff]0[/color], [color=#ffffff]65[/color][color=#808080],[/color][color=#ffffff]91[/color], [color=#ffffff]75[/color][color=#808080],[/color][color=#ffffff]92[/color], [color=#ffffff]100[/color][color=#808080],[/color][color=#ffffff]100[/color]));

   MapAxis(&Throttle, THR_FC, DX_ZROT_AXIS);                                [color=#32cd32]//Brake Lever[/color]
     MapAxis(&Throttle, SCY, DX_Y_AXIS, AXIS_NORMAL, MAP_RELATIVE);            [color=#32cd32]//Throttle Twist[/color]
     SetSCurve(&Throttle, SCY, [color=#ffffff]0[/color], [color=#ffffff]0[/color], [color=#ffffff]0[/color], [color=#ffffff]13[/color], -[color=#ffffff]5[/color]);
   
   MapKey(&Throttle, PSF, PULSE[color=#808080]+[/color]LED(&Throttle, LED_INTENSITY, [color=#ffffff]43[/color]));         [color=#32cd32]//Backlight Dim[/color]
   MapKey(&Throttle, PSM, PULSE[color=#808080]+[/color]LED(&Throttle, LED_INTENSITY, [color=#ffffff]0[/color]));            [color=#32cd32]//Backlight Off[/color]
   MapKey(&Throttle, PSB, PULSE[color=#808080]+[/color]LED(&Throttle, LED_INTENSITY, [color=#ffffff]86[/color]));        [color=#32cd32]//Backlight Max[/color]

   MapKey (&Throttle, IDLERON,    PULSE[color=#808080]+[/color]DX1);        [color=#32cd32]//Throttle Stop[/color]
   MapKeyR (&Throttle, IDLERON, DX1);            [color=#32cd32]//Throttle Start[/color]
   MapKey(&Throttle, LTB, DX3);                 [color=#32cd32]//Braking Parachute[/color]
   MapKey(&Throttle, MSP, DX4);                [color=#32cd32]//Comm PTT[/color]
   MapKey(&Throttle, SPDF, DX5);                [color=#32cd32]//Speedbrake[/color]
   MapKey(&Throttle, SPDM, PULSE[color=#808080]+[/color]DX5);
   MapKey(&Throttle, SPDB, DX5);
   MapKey(&Throttle, MSR, DX2);                [color=#32cd32]//Field of View-[/color]
   MapKey(&Throttle, MSL, DX21);                [color=#32cd32]//Field of View+[/color]
   MapKey(&Throttle, MSU, DX6);                [color=#32cd32]//Comm Up[/color]
   MapKey(&Throttle, MSD, DX32);                [color=#32cd32]//Comm Down[/color]
   MapKey(&Throttle, CSD, L_ALT);                [color=#32cd32]//Comm TS3 PTT[/color]
   MapKey(&Throttle, CSR, [color=#ffffff]0[/color]);
   MapKey(&Throttle, CSU, [color=#ffffff]0[/color]);
   MapKey(&Throttle, CSL, [color=#ffffff]0[/color]);
   MapKey(&Throttle, BSF, [color=#ffffff]0[/color] );
   MapKey(&Throttle, BSM, [color=#ffffff]0[/color] );
   MapKey(&Throttle, BSB, [color=#ffffff]0[/color] );
   MapKey(&Throttle, CHF, DX31);                [color=#32cd32]//Comm Activate[/color]
   MapKey(&Throttle, CHB, L_WIN);                [color=#32cd32]//Brake lever modifier[/color]
   MapKeyR(&Throttle, CHB, PULSE[color=#808080]+[/color]DX12);        [color=#32cd32]//Brake lever release pulse[/color]
   
   [color=#32cd32]//****************[/color]
   [color=#32cd32]//*THROTTLE PANEL*[/color]
   [color=#32cd32]//****************[/color]
   MapKey(&Throttle, EFLNORM, PULSE[color=#808080]+[/color]DX7);         [color=#32cd32]//Air Relight On[/color]
   MapKey(&Throttle, EFLOVER, PULSE[color=#808080]+[/color]DX11);         [color=#32cd32]//Air Relight Off[/color]
   MapKey(&Throttle, EFRNORM, [color=#ffffff]0[/color]);

   MapKey(&Throttle, EOLIGN, TEMPO[color=#808080]([/color]DX16[color=#808080],[/color]DX13[color=#808080],[/color][color=#ffffff]300[/color]));    [color=#32cd32]//Landing Light Land[/color]
   MapKey(&Throttle, EOLMOTOR, DX15);                    [color=#32cd32]//Landing Light Off[/color]
   MapKeyR(&Throttle, EOLMOTOR, DX16);                    [color=#32cd32]//Landing Light Taxi[/color]

   MapKey(&Throttle, EORIGN, CHAIN[color=#808080]([/color]PULSE+[color=#a52a2a]'h'[/color],D(),DX8));                [color=#32cd32]//Gear Handle Up[/color]
   MapKeyR(&Throttle, EORIGN, CHAIN[color=#808080]([/color]PULSE[color=#808080]+[/color]DX9[color=#808080],[/color]D[color=#808080]([/color][color=#ffffff]500[/color]),PULSE+[color=#a52a2a]'b'[/color]));
   MapKey(&Throttle, EORMOTOR, DX10);            [color=#32cd32]//Gear Handle Down[/color]
   MapKeyR(&Throttle, EORMOTOR, DX9);            [color=#32cd32]//Gear Handle Neutral[/color]

   MapKey(&Throttle, FLAPU, DX17);                [color=#32cd32]//Flaps Up[/color]
   MapKey(&Throttle, FLAPM, DX18);                [color=#32cd32]//Flaps Mid[/color]
   MapKey(&Throttle, FLAPD, DX19);                [color=#32cd32]//Flaps Down[/color]
   
   MapKey(&Throttle, APUON, PULSE[color=#808080]+[/color]DX20);        [color=#32cd32]//Launch Allow[/color]
   MapKeyR(&Throttle, APUON, DX20);             [color=#32cd32]//Launch Allow[/color]
   MapKey(&Throttle, LDGH, DX22);                 [color=#32cd32]//ASO Dispense-SPRD Jettison[/color]
   MapKey(&Throttle, EACON, DX23);                [color=#32cd32]//Radar On[/color]
   MapKey(&Throttle, EACOFF, PULSE[color=#808080]+[/color]DX24);        [color=#32cd32]//Radar Stby[/color]
   MapKey(&Throttle, RDRNRM, DX25);            [color=#32cd32]//Radar Fixed[/color]
   MapKey(&Throttle, RDRDIS, DX26);            [color=#32cd32]//Radar Fixed Off[/color]
   MapKey(&Throttle, APENG, DX27);                [color=#32cd32]//SAU Stabilize[/color]
   MapKey(&Throttle, APPAT, DX28);        [color=#32cd32]//Radar Low Tilt[/color]
   MapKey(&Throttle, APAH, TEMPO[color=#808080]([/color][color=#ffffff]0[/color][color=#808080],[/color]PULSE[color=#808080]+[/color]DX29) );[color=#32cd32]//Radar Low[/color]
   MapKey(&Throttle, APALT, DX30);        [color=#32cd32]//Radar High[/color]
}

[color=#1e90ff][b]int[/b][/color] EventHandle[color=#808080]([/color][color=#1e90ff][b]int[/b][/color] type, [color=#1e90ff][b]alias[/b][/color] o, [color=#1e90ff][b]int[/b][/color] x)
{ DefaultMapping(&o, x); }

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Don't forget the pinky switch on the stick for the center fuel tank. I remember looking everywhere for that when I first got the 21.

 

Haha finding that bastard drove me nuts. I was clicking everything in the damn cockpit trying to get rid of that damn tank. Yes yes I know just bind it...

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