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Posted

Hi community,

 

Does setting cloud base altitude, thickness and density make any difference? Seems that no matter what I set for default date (June 1st) it's always the same.

 

Setting for winter - 3rd February, -5 degrees temperature and max density for clouds at 500m (base) makes overcast as low as 86m. (Kobuleti)

 

Can somebody explain if I am doing it wrong perhaps or is this some kind of work in progress?

Thanks

Posted

I've seen this issue every since the beginnings of 1.5, and never heard of it being acknowledged by ED. Even few/scattered/broken clouds are generated at completely wrong base altitudes. Setting 656' base altitude results in clouds being generated at 6000' or higher.

Posted

Okay is it a height above sea level thing, I had similar issues setting wind initially in NTTR only to find I needed to enter the value for wind referenced to sea level. I had like 100Kph wind but as it said enter wind speed at height above ground. Incidentally the 100Kph wind was correct allowing for the height above sea level.

 

But it was fun and interesting to fly helicopters initially for a bit. :D

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted

Ok I get it then. MSL fine makes sense but density is either scattered clouds as Nealius said or total overcast.

Didn't ED said here are new clouds in 2.5 ?

I don't get thing you are saying about wind though.

Posted

Only that most of Nevada is about 600+ MSL.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted (edited)

Scattered clouds are broken at the moment in my experience. No matter the base altitude given, the lowest I ever get them is about 6000ft (Normandy 6C) maybe 8000ft on new Caucasus ( winter -2C) and above 18,000ft NTTR at 20C.

 

Also they seem to climb with you, despite setting depth and once you have climbed above the tops, they stop generating, leaving clear skies. Impossible to fly high over scattered clouds.

 

Full Overcast does not seem to suffer the same problems, but who wants to fly and not look at the ground?

 

I think most of the problem is that the size of the clouds are too small, little balls of cotton wool, so you cannot have a 500ft diameter cloud 5000ft thick as it would look stupid, so they rise with you, likewise such little clouds would look stupid low down.

 

ED are working on new clouds.

Edited by Tinkickef

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

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