BlazingTrigger Posted May 11, 2018 Posted May 11, 2018 In the change log it stated the above change to the mirage. Does this include overwing vapour? Sent from my Pixel using Tapatalk
kobeshow Posted May 11, 2018 Posted May 11, 2018 if anyone can get them to work on the Mirage, I'D appreciate some screenshots (; [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Esac_mirmidon Posted May 11, 2018 Posted May 11, 2018 Try at overcast maybe " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
BlazingTrigger Posted May 11, 2018 Author Posted May 11, 2018 Just had a try and I cannot get any vapour to show. Varying speeds, AoA and G Sent from my Pixel using Tapatalk
BlazingTrigger Posted May 11, 2018 Author Posted May 11, 2018 maybe the update is not released yet. later todayThat was in the update today, with cloudy weather too Sent from my Pixel using Tapatalk
DonJosh Posted May 11, 2018 Posted May 11, 2018 That was in the update today, with cloudy weather too Sent from my Pixel using Tapatalk jep your are right. i got the update too. the vapor didn't work for me either.
Bobik2002 Posted May 16, 2018 Posted May 16, 2018 Thats Look awsome good work RAZBAM :thumbup: Ryzen 9 5900x | 32GB DDR4 | RTX 3090 | 32GB RAM
MoGas Posted May 16, 2018 Posted May 16, 2018 Hi all, sorry I'm late to getting to this, there was a difference in the EFM API between the development version of DCS and the beta version that I failed to catch in time. Because of that the vapor/vortices effects either don't show or don't show correctly in 2.5.1.x. I'm working to see if the API changes will make there way in the next update on ED side, if not I'll have to disable the logic completely until I'm certain that the change has been incorporated. Again, sorry for getting you guys excited for the vapor/vortex effects as they look pretty awesome and are really dynamic on the dev version of DCS. Here it is with a partially form set of vortices/vapor: For the AI (wingman) too?
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