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Posted

Hey guys,

 

Vegas looks great if you are close but it looks a bit blurry as soon as you are a littler further away. I have attached a screenshot. Is this the way it is supposed to look? Anything I can do here?

View Distance is set to Max, DCS 2.5 Release Version.

 

 

 

Thank you!!

Screen_180515_105445.thumb.png.47abeb4534b8ec35ce66f9e9276f7550.png

Posted

Hi BIGNEWY,

 

Settings are attached.

Basically everything maxed. Depht of Field Off, HDR Off, Defered Shadowing On, Terrain Shadows Flat, Global Cockpit Illumination Off.

 

System:

i7-4790K

20 GB RAM

MSI GTX 1080

 

DCS is installed on a SSD.

Screen_180515_122858.thumb.png.ab5146068c2c840032057b5d9e5db96c.png

Posted (edited)

Just tried moving the F11 free cam to roughly the same coordinates and altitude as on your screen (BigNewy, I recommed doing the same) and checked how the city looks with maxxed out terrain texture settings on my config.

 

Yup, the same blurry mess here. Never paid attention to it in previous versions, as I usually don't fly that high :D. Could anyone who still has 2.5 release version on their PC check, come and comment?

 

Keep in mind, though, since many, many versions ago, that NTTR has had an extremely aggressive treshold of transition from high to low rez clipmaps (as seen mostly when looking at highways and railways, which wash out completely a couple of kilometers away), so that might be sort of "normal" and "expected" for this map.

Edited by Art-J

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

sul0nnkghfh83tkzg.jpg?size_id=c

 

This is what my Game looks like, everything maxed out, MSAA x2

and with a modified terrainoptions41.lua

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Posted

This is what my Game looks like, everything maxed out, MSAA x2

and with a modified terrainoptions41.lua

 

 

Could you post your terrainoptions41.lua?

Posted (edited)

This is what i changed:

 

clipmaptextures =

{

colortexture =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

source =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

normalmap =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

shadowmap =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

lightsmap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

splatmap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

splatmap2 =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

ramp =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

tilemap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

}

 

 

Everything else should be the same. Changing the normal map size should make the biggest difference though.

Edited by Nick_17

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Posted

these photos don't seem off to me.

 

if anything the heat haze should be worse.

 

its a desert.

 

from the hotels the mountains dance on the horizon because of the shimmer.

and if there is no wind then it combines with the smog to make the city almost invisible from the surrounding ridges :)

 

well that's how it was when i was there. found a good spot above the race track to watch b52 land at nellis, but we should also have had a great view of the city beyond.

 

we didn't. because of shimmer and smog.

and all that water evaporating off the lawns and swimming pools :)

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

  • 2 weeks later...
Posted

Nick,

 

 

I tried changing my terrainoptions41.lua using your settings, but only see a foggy blue ground. Must be different settings for each computer.

"We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm".

---------------------------------------------------------

Intel i-9 9900k @ 5.0 Ghz, EVGA 2080tiFTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte AorusMaster motherboard, EVGA Super Nova 1000 watt G+ powersupply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2 PCIe 3TB,Windows 10Pro x64

  • 3 years later...
Posted

It is just my observation and comparison.  From the older versions of the Caucasus map (only one at the time!).  The overall view of the map was clear and you could see for vast distances.  However; the frame rate sucked!  I remember when they tried to improve the frame rate by adding the haze!  I noticed it right away.  Didn't like it, but the frame rates seemed to have improved a tad!

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