Flighter Posted May 23, 2018 Share Posted May 23, 2018 This is probably a bug. Increasing SSAA to 1.5 or 2, creates a permanent zoom in VR view and head movement is not natural anymore. It is the same effect as when holding down the "VR zoom" key. Is seems that the SSAA's oversampling is not scaled down before viewed. Screen captures from same point of view, zoom and head position with and without SSAA attached. They should be identical. JUSTDOGFIGHT server - For Nickname reservation, stats, server map, instructions and other content visit our site justdogfight.com Smile Link to comment Share on other sites More sharing options...
aceofspades9963 Posted May 23, 2018 Share Posted May 23, 2018 I don't think its being rendered in 3d , I tried closing one eye and both side look the same .I really hope this gets fixed because it looked a hell of a lot more clear. Link to comment Share on other sites More sharing options...
SkateZilla Posted May 23, 2018 Share Posted May 23, 2018 (edited) do not Use SSAA In VR, use MSAA and/or Pixel Density. SSAA is not meant to be used in VR and will eat more resources than MSAA does. SSAA is Equiv to Pixel Density (Super Sampling) 1.5x is 1.5 Pixel Density, 2.0 is 2.0 PD. if you use SSAA and PD, your essentially doing 1.5 PD, then Another 1.5 with SSAA. Edited May 23, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 23, 2018 ED Team Share Posted May 23, 2018 Its a known issue and will be disabled for VR in the future, I was hoping it would make it in this patch, but must not have. Simply disable SSAA and there shouldnt be an issue. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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