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[KNOWN]SSAA distorts view in VR [DISABLE SSAA in VR to FIX]


Flighter

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This is probably a bug.

Increasing SSAA to 1.5 or 2, creates a permanent zoom in VR view and head movement is not natural anymore.

It is the same effect as when holding down the "VR zoom" key.

 

Is seems that the SSAA's oversampling is not scaled down before viewed.

 

Screen captures from same point of view, zoom and head position with and without SSAA attached. They should be identical.

 

 

 

attachment.php?attachmentid=185105attachment.php?attachmentid=185104

SSAA-none.thumb.png.c84fbd2f4b0cd6f41c441bc3ab61b2e4.png

152896521_SSAA-x2.thumb.png.e37576d2968be7e5079b7a75ec3c7fc7.png

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do not Use SSAA In VR, use MSAA and/or Pixel Density.

 

SSAA is not meant to be used in VR and will eat more resources than MSAA does.

 

SSAA is Equiv to Pixel Density (Super Sampling)

1.5x is 1.5 Pixel Density, 2.0 is 2.0 PD.

 

if you use SSAA and PD, your essentially doing 1.5 PD, then Another 1.5 with SSAA.


Edited by SkateZilla

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