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Posted (edited)

Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes)

  • Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed.
     
  • Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these)
     
  • Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots.
     
  • Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix!
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


--- HOTFIX Manual Fix
(For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b)

All that is needed to fix  is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract)

Edited by deadlyfishes
  • Like 1

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
  • 4 weeks later...
Posted

Update Ocober 11, 2024 - 1: TTI SP v2.6.1f

  • Fixed an issue where A2A Player Kill notifications were not working.
  • Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly
  • Fixed an issue where ATIS was not auto-starting.
  • Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn.
  • Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled.
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  • Like 1

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted

Hi deadlyfishes,

Im absolutely loving your missions, and really enjoy playing them Co-Op with a buddy.

 

But I have noticed that in the Cold War era, the SA-3 sites don’t have a search radar. Is that intentional?

 

Also is there a way to edit the enemy a2a aircraft armament?

Regards, DumpyFerret43.

Posted
3 hours ago, DumpyFerret43 said:

Hi deadlyfishes,

Im absolutely loving your missions, and really enjoy playing them Co-Op with a buddy.

 

But I have noticed that in the Cold War era, the SA-3 sites don’t have a search radar. Is that intentional?

 

Also is there a way to edit the enemy a2a aircraft armament?

Regards, DumpyFerret43.

Ah interesting, that might be an oversight regarding the SA-3

As of now, the loadouts are hard-coded in the Air/Ground Database - What kind of loadouts were you interested in changing, maybe it could be a good change to have overall going forward in future updates.

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted

I gotcha,

I think it'd be cool, (correct me if I'm wrong,) if the A2A constant spawns had period correct weapons loadouts. E.G. The F-16 carries the 9Xs and 120s. and I think the Hornet currently has a mix of AMRAAMs and Sparrows. One of the Mirage F1s has no pylons with it's 530s (Lol) 

I think it could be a nice feature to have the option to adjust enemy air loadouts, it would really tailor the experience to what time period you're going for.

 

Also just a suggestion, SAM sites at Blue bases (I place my own,) for those pesky bandits that I forget about sometimes. especially if the site changes with timeframe, (Hawk for CW and Patriot for Modern.)

Posted
On 11/11/2024 at 3:27 PM, DumpyFerret43 said:

I gotcha,

I think it'd be cool, (correct me if I'm wrong,) if the A2A constant spawns had period correct weapons loadouts. E.G. The F-16 carries the 9Xs and 120s. and I think the Hornet currently has a mix of AMRAAMs and Sparrows. One of the Mirage F1s has no pylons with it's 530s (Lol) 

I think it could be a nice feature to have the option to adjust enemy air loadouts, it would really tailor the experience to what time period you're going for.

 

Also just a suggestion, SAM sites at Blue bases (I place my own,) for those pesky bandits that I forget about sometimes. especially if the site changes with timeframe, (Hawk for CW and Patriot for Modern.)

All good ideas and feedback that seem like it can be addressed... There's not an easy way to change loadouts and have options for it at the moment especially with the vast mount of aircraft.

I'll think about something for that blue sam at the main airbases as well - adding more sams to the map when the mission is already pretty demanding by default might be rough.

 

  • Like 1

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted
On 11/11/2024 at 10:34 AM, DumpyFerret43 said:

Hi deadlyfishes,

Im absolutely loving your missions, and really enjoy playing them Co-Op with a buddy.

 

But I have noticed that in the Cold War era, the SA-3 sites don’t have a search radar. Is that intentional?

 

Also is there a way to edit the enemy a2a aircraft armament?

Regards, DumpyFerret43.

nullThe SA-3 and SA-2 sites in cold war setting seem to be ok, and have the radars

image.png

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted
On 11/20/2024 at 6:09 PM, DumpyFerret43 said:

Yes, that tracks with what’s in the mission. 
 

I guess my question is, does the SA-3 need a P-19 SR to function? Most missions I’ve seen have one with a SA-3 site.

Not sure, I'll add it to be safe - I think it can use it anyways

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted

  

Update November 25, 2024 - 1: TTI SP v2.6.1h

  • Fixed buggy Mirage F1 loadouts (floating missiles without racks)
     
  • Fixed an issue where tankers were not properly auto-spawning
     
  • Added new options for friendly airbase AAA/SAM sites spawning on mission start. The default setting is to include these AA SAM site spawns. Additionally, these spawns change based on era and is configurable for each era.
     
  • Added and updated text files and briefing to include the full list of ground and air database units, used for spawning pools, zeus spawns and more.
     
  • Added reference airfield names in the RAT.lua file for those who may want to customize RAT airfield settings that are not normally accessible in the mission editor settings.
     
  • Added P-19 EWR to SA-3 site spawns (both for enemy and friendly factions)
     
  • Changed default mission settings to help the default mission setting config to be slightly more performant; Disabled A2G Helo Mission Autospawn, Disabled Anti-Ship Autospawn, Disabled enemy A2G Reinforcement convoys (sent to reinforce ground missions, regular convoy mission is retained), A2G Friendly Convoy Backups
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


MANUAL UPDATE INSTRUCTIONS:

- Take all .lua files from v2.6.1f and put them into your v2.6.1h miz, where the lua files are (recommend to use 7zip to open/extract and to insert files into .miz files)

- Add TWO very small (radius ~40) zones zones named:

airbase_anti_air_spawn_1 

and

airbase_anti_air_spawn_2 

and put them at your main airbase(s) where the friendly AA ground units will spawning

- Add these new settings text blocks to your mission settings and change your desired setting for friendly AA at your home airbase(s):

-- set friendly airbase anti-air units to protect airbase
--use units from spawning list document or briefing
enable_friendly_airbase_aa_1 = true
mainAirbaseAntiAirType_Modern_1 = "blue_aa_sam_hawk"
mainAirbaseAntiAirType_ColdWar_1 = "blue_aa_sam_tac_avenger"
mainAirbaseAntiAirType_KoreanWar_1 = "blue_aa_aaa_bofors40"
mainAirbaseAntiAirType_WW2_1 = "blue_aa_aaa_bofors40"

enable_friendly_airbase_aa_2 = true
mainAirbaseAntiAirType_Modern_2 = "blue_aa_aaa_vulcanm163"
mainAirbaseAntiAirType_ColdWar_2 = "blue_aa_aaa_vulcanm163"
mainAirbaseAntiAirType_KoreanWar_2 = "blue_aa_aaa_bofors40"
mainAirbaseAntiAirType_WW2_2 = "blue_aa_aaa_bofors40"

 

  • Thanks 1

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
Posted

Update December 20, 2024 - 1: TTI SP v2.6.1i


MANUAL UPDATE INSTRUCTIONS:

Take all .lua files from v2.6.1i and extract them, then drag them into your previous version v2.6.1h TTI mission using 7zip.

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
  • 1 month later...
Posted

Update January 22, 2025 - 1: TTI SP v2.6.1n

  • Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name
     
  • Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled
     
  • Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units.
     
  • Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]"
     
  • Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim.
     
  • Fixed an issue where Ship Convoy Map markers were not spawning in the correct location
     
  • Fixed an issue where disabling EWR reports in the settings did not have any effect.
     
  • Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.
     
  • - DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


MANUAL UPDATE INSTRUCTIONS:

- Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip.

- NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED:

TemplateTable_INF_GROUND_MODERN

TemplateTable_INF_GROUND_COLD_WAR

TemplateTable_INF_GROUND_KOREAN_WAR
TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK

TemplateTable_INF_GROUND_WW2
TemplateTable_INF_GROUND_WW2_ASSETPACK

You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed.

- Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings.

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  • 2 weeks later...
Posted

Update February 2, 2025 - 1: TTI SP v2.6.1o

  • Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission
     
  • Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below).
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


MANUAL UPDATE INSTRUCTIONS:

Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n:
Trigger List SP.lua
Ground Missions.lua

Ground Missions.lua Trigger List SP.lua

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
  • 1 month later...
Posted

Update March 4, 2025 - 1: TTI SP v2.6.1p

  • Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul
  • Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers)
  • Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups
  • Add option to show/hide HDG/BRG information for ground mission intel in settings.
  • New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point.
  • Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft.
  • Add option to force carrier ops airboss CASE to CASE 1, 2 or 3
  • Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...)
  • Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off
  • Fix TTI Syria (Cold War Era) error at start up due to outdated lua file
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


MANUAL UPDATE INSTRUCTIONS:

- Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o:

- New settings added to the following:

Mission Settings
Carrier Airboss Settings
Spawning Pool Lists Air (All Eras)

There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists.

It may be best to start building from this miz fresh.

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World

 
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