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Posted

Whenever I took f-18 of carrier then landing on the deck,when I replay the track that I saved at final approach f-18 went wrong track and crash in the sea.In the other hand, if I took of from airfield then landing on the carrier it's ok.

Posted

Took off and landed on carrier, same thing, landed on sea when watched the track. Interesting was that the wingmen AI hornets crashed themselves on deck after I landed.

Posted

Yeah same behavior for me too. I was practice bolters and the .trk dropped me in the drink every time. It’s been a DCS issue for years.

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted

Tracks are a replay of pilot inputs and so on, so any error in reproducing those - no matter how small - will gradually lead to them becoming more and more noticeable the longer the track. These might be compounded by accelerating time, especially if the CPU/GFX-card struggle.

NATO - BF callsign: BLACKRAIN

2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64

Posted

For me it depends on module. Viggen and Spitfire are always broken, every time. Huey, Hip, Mirage, Harrier, and Hornet all work fine for me, at least on short missions without any real action.

Posted

I just did a 10 min test flight (with 5 mins just sitting on deck testing avioonics) and it misses the carrier. I’m assuming that it’s because the carrier is moving and not stationary which is compounding the problem.

 

I’ve got no gripes there are far more things that need attention that this issue.

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

  • 2 weeks later...
Posted

I did some "testing" and it seems that if you taxi on the carrier at all it will screw things up. I tried flying from Batumi 40nm to the carrier, doing 3 touch-and-go's then a trap. Taxi to Cat #2, launch, circle around for a final trap.

 

On the replay everything was flawless until the last trap, where my jet was misaligned with the carrier a couple hundred feet to the left, smashing into parked jets.

 

I've also noticed that purely land-based tracks function flawlessly. It seems to get an accurate replay you mustn't let your jet come to a stop on the carrier.

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