russhin Posted June 29, 2018 Posted June 29, 2018 Hey guys and gals, I have been trying to get as much practice as I can doing my around the carrier slow flight, and I am just having the worst time with the plane diving and pitching up in an oscillation. I watched the videos by jabber, Lex and A.E.W, and feel very comfortable with the actual pattern and procedure, but cannot get the aircraft to onto a steady VSI state no matter what I do, it seems like it will stay at a nice fixed rate of decent but then just accelerate down or up depending on the slightest throttle movement. I am using trim for my on-speed and am not using my stick for pitch at all, but no matter how perfect the throttle is set it just starts sliding off up or down, then becomes just a big roller coaster. I am trying to stay ahead of the aircraft in terms giving it throttle ahead of time so I do not chase it, but just cant get it right. Also it seems like even when I level out after the break onto the downwind the plane wants to go swimming :) Anyone have any advice on how to cope with this, or is this a current flight model issue that maybe is causing this? Thanks in advance. Used to fly a plane once in a while, now I fly a chair every day! (7800K 5Ghz OC, EVGA 1080, 16Gigs, SSD, AIO)
HawkDCS Posted June 29, 2018 Posted June 29, 2018 This has been complained about quite a bit. Its Early days so sure FM will be tuned more and more. On final you are going to be moving throttle alot its like that in real life aswell. My feeling is the plane could use some more inertia. But you still will be working the throttles on final regardless. Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
David OC Posted June 29, 2018 Posted June 29, 2018 Like HawkDCS said, you will be moving the throttles constantly and you need to find a good sea sawing balance with the throttle to stay around where you need to be. Don't get so caught up in flying the pattern perfectly, think of each position as markers to hit and aim for. A little low (570 feet) turning from the 180 abeam? Then have a smaller descent rate, 480 at the 90? little high now, so bit more descent rate coming into the 45 etc. It's all a dance setting you up for the groove. With practice you get better a judging where you should be, it's why they train so much, even when on land. i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
HawkDCS Posted June 29, 2018 Posted June 29, 2018 (edited) David is right. I was watching a carrier aviation documentary and said they practice 300-400+ landings on land with arresting cables before even trying to land on carrier. So if you are having trouble practice more. I have been flying sims since 1992 and getting in the grove is taking me time and practice. Edited June 29, 2018 by HawkDCS Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
dugite57 Posted June 29, 2018 Posted June 29, 2018 You're no orphan russhin. the seasawing is driving me nuts. can have it flying straight and level, trimmed to perfect AoA in the middle of the E and as soon as I bank it goes haywire. I';m using X-55 hotas, and have worked out that the slightest, imperceptible movement on the throttle will increase/decrease RPM by a mere 1-2% and that's enough for a 400-600' variation in vertical climb rate. I've somehow caught the wire twice after about 8 hours trying, but it's messwy, very messy :) But yeah, the ossilation's doing my head in. I've seen all the youtubes where they are able to keep it all smooth throughout the banking and final approach, but I can't. Wondering if it's a Siatech issue?
HawkDCS Posted June 29, 2018 Posted June 29, 2018 (edited) Dug if you are banking you are changing the center of lift. The wings don't generate the same vertical lift in a bank so you will need to add power to maintain vertical speed in a bank. Always add power when banking to maintain rate of decent etc. Edited June 29, 2018 by HawkDCS Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
Pikey Posted June 29, 2018 Posted June 29, 2018 I put some curves on the last third of the throttle before the AB detent. Even a little helps. At the top third there's the most work done. I feel a bit sorry for those without dedicated throttles. You should try to find your rough area which holds you at a steady speed, much like you do when flying formation or Air refuelling. My left hand/arm has woken up from a long sleep. Once you have that roughly found, to add or take away power you don't so much set a new power setting but take it off and put it back on almost immediately. Back...forward. Check. Back ... forward. Check. Your hand needs to know where on the throttle the start point is, and return to that point. In time the movements are proportionate to the power change you want and finer adjustments less of a change. Having said all that, I never taught my hand to do this. In fact when it started doing this (I think AAR which I didn't bother much with in DCS until Harrier time) I wondered if it was something others did and checked a couple of videos. You do actually see pilots doing this, but less often, since I guess they know the right power setting position a lot easier from time spent. If you do it flat, then do it either side of a 30 degree bank and you see how much lift you lose and gain and then realise you can anticipate that loss and gain of lift and should add or deduct power before you make the roll change. I don't think anyone here really says any of this is easy, genuinely practice is the best answer in every case. There's no silver bullet that get's you there faster. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
russhin Posted June 30, 2018 Author Posted June 30, 2018 Thank you for all the tips and comments, I have been doing some laps and with a tad of stick input have been able to keep the oscillation down to minimum, allowing me to actually get to the groove, I am still very high most passes, but have been able to manage a couple touch and go on the deck... and then realized my hook has been up the whole time... yep, just some good old fashioned stupidity. Used to fly a plane once in a while, now I fly a chair every day! (7800K 5Ghz OC, EVGA 1080, 16Gigs, SSD, AIO)
russhin Posted June 30, 2018 Author Posted June 30, 2018 Something magical happened, and after the successful (questionably so) trap, something clicked and it became a little easier to not only regulate the throttle but to also start seeing the ball and actually using it, before it was non existent, now I can sort start judging my approach with the ball. Again thank you everyone, were slowly getting there. Used to fly a plane once in a while, now I fly a chair every day! (7800K 5Ghz OC, EVGA 1080, 16Gigs, SSD, AIO)
xWARGOx Posted June 30, 2018 Posted June 30, 2018 soon as i get to full flaps it goes down hill so bad for me
russhin Posted June 30, 2018 Author Posted June 30, 2018 It helps if you get your flaps and gear out early and get trimmed up before the break, even though thats not the right thing to do, because I cnt trim to AoA fast enough on downwind, that may help Used to fly a plane once in a while, now I fly a chair every day! (7800K 5Ghz OC, EVGA 1080, 16Gigs, SSD, AIO)
David OC Posted July 1, 2018 Posted July 1, 2018 It helps if you get your flaps and gear out early and get trimmed up before the break, even though thats not the right thing to do, because I cnt trim to AoA fast enough on downwind, that may help If your having trouble on the down wind setup, then extend the break further from the bow of the carrier, the lead pilot (Most experienced) in the formation will break at the bow, the others each in turn will do a 10 second count then break. Try waiting till at least 1 mile from the bow using TACAN for the distance. Practice hitting the first 90 degrees with 250 kts of speed to drop flaps and gear (Make sure you are HOLDING the speed brake to deploy completely in this G turn) This 1% of speed in G's is very important so you hit this 1st mark point. Once there at the 1st 90 at 250 kts, I soften the bank back to 30 degrees and hold this until on the downwind, this 30 degree bank is more controllable while trimming for on speed once the E bracket appears. i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
Fakum Posted July 1, 2018 Posted July 1, 2018 I am still struggling with this myself. Forget about trying to control my break turns etc, I am just dropping my gear and running full flaps and trimming out my ONSPEED just fine, at which point i am trying to keep a level altitude. I am fighting the vertical speed + or -. I find with just a touch of the throttle either way, the beast goes wild on me. I tried masking some curves to make it so I get some manageable travel on the throttle, but to no avail. If any of you have been successful in creating a manageable curve ( I realize the physical characteristics will likely be different), I would be very interested in what you have set. thank you. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Sparky1b09 Posted July 1, 2018 Posted July 1, 2018 It helps if you get your flaps and gear out early and get trimmed up before the break, even though thats not the right thing to do, because I cnt trim to AoA fast enough on downwind, that may help Russhin, there’s nothing wrong with the way you’re doing it. I did the same thing, dropping gear and flaps before the break, and trimming out. It does lower your work load in the downwind. After I became comfortable with flying and landing that way I started doing it by the book and knowing how the aircraft was going to behave was a huge help. So just keep doing what you’re doing now and when your skills improve, and they will, you can start doing it more by the book. Like the others have said, the more you practice the better you will become. Happy landings buddy.
Tinkickef Posted July 2, 2018 Posted July 2, 2018 Glad it's not just me having this problem. I do find the Hornet a real handful with full flaps. I recall Lex commenting that this behaviour is not correct. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
Flamin_Squirrel Posted July 2, 2018 Posted July 2, 2018 I think it was David_OC that posted a really interesting piece about how the plane handles in the approach configuration. The plane is supposed to hold trimmed AoA. The FCS plays a part in this, but apparently when onspeed, the plane's natural stability provides this on its own and FCS doesn't interfere. Currently though, the FCS does indeed interfere; this is observed by the velocity vector being tightly tied to the E bracket. This prevents fine control of flight path; because AoA cannot change on its own, it has to wait for pitch to change with it and this leads to the tendency to overcontrol. That said, even if this is corrected, I wouldn't expect huge differences. The underlying technique remains the same, and I can only see the benefit being those tiny corrections required when in close.
Fakum Posted July 2, 2018 Posted July 2, 2018 My AOA hold just fine once trimmed, with just a smidge of throttle change I would be hunting between say -1500 to + 1500. I spent alot of time last night working a curve on the throttle, I certainly made some manageable improvements. Much better now, I just hate to have a curve set on my throttle. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
danny875 Posted July 2, 2018 Posted July 2, 2018 (edited) They don't actually do a field arrestment, it would tear up the airplanes. They just ride the approach through a touch and go or roll out to a stop. Interesting, I would have thought that a less tensioned cable would be used to train for an arrested stop.... Edited July 2, 2018 by danny875 Grammatical
bradleyjs Posted July 2, 2018 Posted July 2, 2018 An excerpt from a RL F/A-18C Hornet driver (Kevin Miller) from his book Raven One: “Four-zero-six,” Sponge acknowledged as he slapped the gear handle down and moved the flap switch to half. The aircraft ballooned with the increased lift, and the landing gear caused a dull roar behind him as it extended into the airstream. He countered the increased lift with a nose down bunt and retrimmed the aircraft. He tried to concentrate on flying the airplane so he would not think about the barricade. Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64
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