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Posted

On the last mini update from Matt he says the CBU accuracy as been fixed but I can't hit anything with them, I alright with the rest but not with the CBU's any pointer?

 

I am doing it CCIP, MFUZ to VT and HT 300.

 

 

 

Quote from Matt

"In addition to the nice update this week, the team is working furiously on many other items to get the Hornet foundation solid by the end of the month. Here are some items already resolved internally that will be pushed soon to an update:

 

2- Canister munitions (MK-20 and CBU-99) are now much more accurate. Note that you’ll need to set the MFUZ to VT. You can then set a Height Of Burst (HOB) using the HT function on the SMS page."

Posted

or ....on the 4th July, which would be quite appropriate :D

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Posted

Good news ! I thought I was missing something in the profile or did wrong because bombs were always falling very short distance.

L'important n'est pas de tuer, mais de survivre.

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if you read this you are too curious

 

 

Posted

Looking forward to get that fix. Anyway I'd pretty much appreciate if ED could tell us the difference between the Mk-20 (which is CBU-100) and the CBU-99.

dcsdashie-hb-ed.jpg

 

Posted
Looking forward to get that fix. Anyway I'd pretty much appreciate if ED could tell us the difference between the Mk-20 (which is CBU-100) and the CBU-99.

 

xfv2L3a.jpg

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Posted

Seen that already on

description, thanks for posting it here anyway. Basically that information just extends the question to what the difference is between those dispensers.

 

I'd somehow guess it's similar to the LAU-68 and -131 launchers where one of them is USAF and the other USN/USMC with a special paint for offshore duty, but no technical differences regarding the weapon system itself.

dcsdashie-hb-ed.jpg

 

Posted
Looking forward to get that fix. Anyway I'd pretty much appreciate if ED could tell us the difference between the Mk-20 (which is CBU-100) and the CBU-99.

 

This very same question has popped up on the A-10 subforum as well, the answer I saw listed there was that the CBU-99 would have more anti-tank focussed charges, whilst the MK-20 would have more anti-material (little less penetration, but still HEAT) charges.

 

However, just did some digging HERE and it seems like they're essentially the same, except for the dispenser.

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Posted
After yesterday update I still can't hit anything with those, I don't know what I do wrong

 

 

Looking back to your first post, your buttonology is correct, but it's hard to tell what you're doing wrong without a trackfile. I can offer some tips that helped me, though:

 

 

After you roll in on the target, hold your dive angle (-15 degrees will work, as the previous poster said, and so will -25 degrees) and keep the VV above the pull up cue. Line up the bomb fall line (BFL) on your target and wait until the CCIP cross appears at the bottom of the HUD. Don't try to move the CCIP onto the target, just keep the BFL on the target and let the CCIP cross move up onto the target as you descend. Press the pickle when the CCIP cross is on target, hold the pickle until all bombs are away and start your egress maneuver.

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

Posted

That's pretty much what I do, well at least what I think I do lol.

 

I see them exploding in the air then on the ground but doesn't hit anything. This is with the instant action mission. I'll try to make one on the ME to see if the result are different

Posted

Works pretty accurate in CCIP for me now after the update, even though I only tried the Mk20s yesterday, not the CBU-99s.

 

I attacked an SA-6 site (1 STR and 2 LNs) two times yesterday. In both runs I popped up about 4-5 NM from tree-top level to about 4500ish feet and then dived to the target.

 

First run: 2x Mk20, burst height 500, INT 300ft. Got a good kill on the STR between the two launchers. The launchers were still intact though.

 

Second run: 2x Mk20, burst height 800, no interval (both released at the same time): Again a good kill on the STR and one LN damaged.

 

So for me they work really well now. I guess the fact that not all units inside the effect radius are killed is probably a realistic representation for (lightly) armoured vehicles and CBU effectiveness.

Posted
So for me they work really well now. I guess the fact that not all units inside the effect radius are killed is probably a realistic representation for (lightly) armoured vehicles and CBU effectiveness.

 

They're meant to be anti-tank bomblets capable of penetrating 150mm of armour (which should be easily enough to penetrate a T72 roof, possibly up to the T90) - it's also meant to spread 247 bomblets over 2,750 square meters (roughly half a US football field). It doesn't *feel* like it's meeting that level of potency / effectiveness.

 

If it behaved in reality like it does in-game, you've got to wonder why the US dropped so many of them during the Gulf Wars - a single Mk 83 does a better job most of the time and I imagine that's a lot cheaper to make.

Posted

I am trying everything that I think off and it always hit short.

 

I am doing it CCIP, MFUZ to VT and HT 300, 600, all the way to 3000 and no luck.

 

Here's the question. Should I pickle it any different then any Mk dump bomb? I mean I am spot on on a CCIP delivery on a MK 83 or 84 and if i use the same technique with the canister it fall short

Posted

Decibel_dB,

 

 

Have you updated to the latest version? After the latest update, I've been getting spot-on accuracy with CBUs.

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

Posted

[...]

Here's the question. Should I pickle it any different then any Mk dump bomb? I mean I am spot on on a CCIP delivery on a MK 83 or 84 and if i use the same technique with the canister it fall short

 

What you observe is how it was for me before the update, they always fell short.

After the update, I figure you release just like a Mk83 when the CCIP cross is over the target. For me they fall exactly where the CCIP cross was upon pickle (with a very light wind of only 1kt).

Posted

So for me they work really well now. I guess the fact that not all units inside the effect radius are killed is probably a realistic representation for (lightly) armoured vehicles and CBU effectiveness.

If it behaved in reality like it does in-game, you've got to wonder why the US dropped so many of them during the Gulf Wars - a single Mk 83 does a better job most of the time and I imagine that's a lot cheaper to make.

 

You guys are both missing the fact that even slightly damaging a missile or radar renders it unusable IRL. This is just a shortcoming on the current DCS damage model. Fragmentation does less to damage tanks and APC's than a nice spread of cluster bombs. Pressing pickle and getting your MK-83 on exactly that point is a complete fantasy and just a limitation of what can be accurately simulated, or a shortcoming of mission design: no wind settings? No multi-layered wind directions?

 

I just tested it against some tanks: a lower separtion altitude does more to damage a tank since more bomblets are hurting it, but it was quite difficult for me to actually kill it. But then I realised that IRL, that would've knocked out the gun, engine, maybe a track or the vision slits, or maybe even a crew member or ammo cookoff. They would just bail out or have to call in the engineers to get fixed up.

 

Just because things don't go boom doesn't mean you haven't achieved the objective you were dropping that ordnance for.

 

As a finishing note, Heatblur and ED have been working on improving the cluster (sub)munitions damage model, and some improved BK-90 footage is out there on the forum/youtube.

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Posted
That's pretty much what I do, well at least what I think I do lol.

 

I see them exploding in the air then on the ground but doesn't hit anything. This is with the instant action mission. I'll try to make one on the ME to see if the result are different

 

I've been trying them out just now, and I've made a couple of ground rules for myself:

 

-Don't chase the pipper, meaning, don't try and push Neg-G to get your CCIP on the target. Do a proper run-in.

-Release altitude should be a factor of 4-5 to your separation altitude (example: HT 1200: release altititude is about 6000ft) This helps with giving the ordnance proper ballistics before separation.

-Learn to account for wind dispersion. Check the briefing for the current conditions and adjust your aiming for this. Lighter submunitions get pushed around more than a heavy 1000lb MK-83.

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Posted (edited)

Thank you all for helping me with that. To answer the questions yes it's the latest update.

 

I did a few more run and I like to believe I don't chase the pipper and I have steady hands, I manage to hit them only when more then 30ich degrees anything shallower it fall before.

 

Is it better HT a low or higher altitude?

 

The altitude separation 4 or 5 is a good pointer :thumbup:

Edited by Decibel dB
Posted (edited)

Is it better HT a low or higher altitude?

 

It depends on the desired effect really, and for this answer it's important to know what lower/higher altitude does.

 

If you're going for a lower HT altitude, the submunitions have less time to disperse. In a nutshell more bomblets will hit the same targets in a smaller area.

 

If you're going for a higher HT altitude, the submunitions disperse more. So in this case, the same number of bomblets will cover a wider area.

 

If you need to hit a tank, you need multiple bomblets: low HT altitude.

If you need to hit multiple (lightly skinned) in a wider area (AA emplacements, convoys): higher HT altitude

Edited by Lithion
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Posted

anti armor? CBU-99 can't kill anything! (did some testing yesterday)

 

I put 8 (yes.. all 8 of them i was carrying) of them into a T-80, no damage. (500 ft burst height) I could clearly see them exploding with the target right in the middle of the burst...

 

I put 8 of them into a BMP... no damage...

 

I put 8 of them into a shilka... no damage...

 

what the heck are they good for?

Posted
You guys are both missing the fact that even slightly damaging a missile or radar renders it unusable IRL.

[...]

 

I always appreciate when someone recognizes a misunderstanding. But how you come to this conclusion from what I wrote really puzzles me. I was not all complaining that not all units were killed. Also, doing ground pounding for 10+ years in the Hog, I absolutely understand the limitations of DCS when it comes to fragmentation damage.

 

The OP reported issues with the delivery accuracy, not issues with the effect that the ammunition has or has not.

 

By the way, you may have noticed I reported killing the SA-6 radar. So even though the Mk20 did not kill the launchers my attack rendered them useless without the radar. Mission accomplished.

Posted
anti armor? CBU-99 can't kill anything! (did some testing yesterday)

 

I put 8 (yes.. all 8 of them i was carrying) of them into a T-80, no damage. (500 ft burst height) I could clearly see them exploding with the target right in the middle of the burst...

 

I put 8 of them into a BMP... no damage...

 

I put 8 of them into a shilka... no damage...

 

what the heck are they good for?

 

 

Same tests, same results. However BTR-80 and other APCs are killed without problem.

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