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Posted

Hi,

Is there a way you can increase the “world” sound to be heard loud inside the cockpit, i.e hear other planes fly by me, while not going DEAF if I press F2 button...?

 

In-cockpit sound just increases my aircrafts sound, not the surroundings.

Kind of different sound slider for external views...

The “External View” sound slider... :smilewink:

Thanks

Callsign   SETUP

Posted

Uncheck 'hear like in helmet'. It muffles exterior sounds, as if you were wearing a helmet. Uncheck that and everything plays at the same level

 

-edit

Why is this under bugs and problems? It's neither

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted

True, not a bug but when going deaf after pressing F2 - It’s more of a problem :) . design problem.

So I think it’s a good mitigation to seperate the external sound when on external view, and not link it to the internal sounds.

Hear like in helmet does not do that job. I wont hear better external sounds if world sound is on zero for example.

F2 views audio and such should be differentiated from “in cockpit” audio, imho.

Callsign   SETUP

Posted

Most games have exactly two sliders, 'sound' and 'music', some games add 'voices'.

 

You are getting awful picky wanting to adjust individual sound effects and their conditions.

 

Uncheck hear like in helmet, turn your volume knob in a clockwise direction, adjust comms and other volumes as necessary. There are some other audio options, too if you poke around.

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted
Most games have exactly two sliders, 'sound' and 'music', some games add 'voices'.

 

You are getting awful picky wanting to adjust individual sound effects and their conditions.

 

Uncheck hear like in helmet, turn your volume knob in a clockwise direction, adjust comms and other volumes as necessary. There are some other audio options, too if you poke around.

 

mmm....

Well, DCS is certainly not “most games”...

Have you noticed how many graphics/misc/gameplay/controls options are available in DCS?...

A complex simulation such as DCS must have complex options to adjust and control all the “picky” details it brings to us.

I believe you see it now... :)

 

So no, I don’t think I’m picky or have to manipulate so much to get the result needed here, and which is not supported anyway.

As explained before, none of the audio combinations you suggested or that exist in game - can produce the expected result,

Which in this case is hearing the outside world noise loud enough, not own aircraft noise - and not get deaf when switching to external view. i.e. seperate world sound outside the cockpit, from world sound when inside the cockpit.

 

This is a simple design feature that is necessary , which I hope is simple to implement as well...

(Maybe “50% mute” option whenever pressing F2/other external view...)

 

This thread is for bugs and problems, and this is a problem, maybe not for you, but it is for most people I fly with.

Unless we discard the “External view” option all together....

 

Would love to hear from ED folks here about it...

Cheers :smilewink:

Callsign   SETUP

  • 8 months later...
Posted

It is a bug and a problem, going back to spectator slot with hear like in helmet on kills our ears. It is not only nerve wracking, it is just plane dangerous.

  • ED Team
Posted

In the near future, a volume fade-in will be made when switching from the cockpit to the external view. The volume outside will remain the same. But the expense of a smooth increase in volume during the transition will not stun so much. And also you can quickly roll the camera away from the plane to an acceptable volume level for you.

Best regards,

Kanstantsin Kuzniatsou (btd)

Posted
In the near future, a volume fade-in will be made when switching from the cockpit to the external view. The volume outside will remain the same. But the expense of a smooth increase in volume during the transition will not stun so much. And also you can quickly roll the camera away from the plane to an acceptable volume level for you.

Thank you for replying here! :thumbup:

 

Is there a software design issue that prevents a seperate volume control for outside world?

imho, I believe that “In cockpit” volume should include how the outside world is heard in the cockpit, instead of the “world” volume does now.

And “World” should control only the outside view.

 

Today, if I want to hear a loud outside environment/sound inside the cockpit, I need to increase “world”.... very non intuitive, And if and when I accidentally switch to outside view - I go deaf :cry:.

Your new feature to ‘fade in’, forces me to be quick with my fingers there, and zoom out every time I switch to outside view... very problematic and annoying imho.

I want to be able to see outside objects from up close and not get deaf, while still hear them loud in cockpit.

Can I get both? Or I’m just greedy and asking to much??....:wallbash:

 

Thank you again, and I truly appreciate your work!!

Cheers

Ron.

Callsign   SETUP

  • ED Team
Posted
imho, I believe that “In cockpit” volume should include how the outside world is heard in the cockpit, instead of the “world” volume does now.

And “World” should control only the outside view.

Thanks, I will convey your thoughts to our sound engine programmer. It might work.

Best regards,

Kanstantsin Kuzniatsou (btd)

Posted
Thanks, I will convey your thoughts to our sound engine programmer. It might work.

 

Great!! Hope it works out!

Thank you :thumbup:

Callsign   SETUP

  • ED Team
Posted

Sorry it didn't work out.

We can't make a separate control for the volume of the outside world in the cockpit. Otherwise, we will get a new bug with zero volume slider of the outside world: when the cockpit is closed, we hear the sound from the "world", and when open - we will not hear it.

Moreover, if you think about it, the volume control of the outside world in the cockpit - can be attributed to the cheat in the game.

Best regards,

Kanstantsin Kuzniatsou (btd)

Posted
Sorry it didn't work out.

We can't make a separate control for the volume of the outside world in the cockpit. Otherwise, we will get a new bug with zero volume slider of the outside world: when the cockpit is closed, we hear the sound from the "world", and when open - we will not hear it.

Moreover, if you think about it, the volume control of the outside world in the cockpit - can be attributed to the cheat in the game.

Thank you for trying that idea! I appreciate it!

Too bad it didn't work out.

 

Regarding the 'cheating' thing - I rather 'cheat' than get deaf... :smilewink:

At least the 'fade-in' feature should help somewhat I hope.

Maybe it's also possible to let the "fade-in" time be configurable? (0/3/5/10 seconds...or a slider...)

 

Another optional workaround for the possible bug with "zero volume slider" you mentioned,

is an "Auto-Mute" option when on external view, and sound back on / Auto Un-Mute when back in cockpit view.

This way we can choose if the default external view = Mute or not . but it cancels anyway when in cockpit view.

 

While we're on muted external view selected previously - you can select to un-mute, if you like, with the LCtrl-S button used for sound on/off today, and let the sound fade-in like you planned.

 

I hope I'm not getting confused, and this time this setting can be done without the bug you mentioned.

 

And by the way, currently the "sound off" (which is my rescue for now...) is not working consistently (LCtrl+S),

i.e. not on all planes. In F-15C and FA-18C it does work (there is a keybinding for it) , and in A-10C and others - it does not. there is no option for sound on/off key at all... which is another bug/problem...

(I can mute my entire PC volume for that, but then I cant hear other players on Teamspeak for example).

 

I hope it can be done, and again I really appreciate your patience and cooperation with the community here!

Cheers,

Ron

Callsign   SETUP

  • ED Team
Posted

Fade-In implemented. Please wait for the nearest updates.

When you get it, you can configure Fade-in time in ...LockOnExe\Config\sound.lua

For now, there is a default value: "sound.world_fadein_time = 4". Change it as you wish.

 

"Auto-mute" - I dont think it's a good idea. But I'll made a request to add "sound on/off" to all our planes.

Best regards,

Kanstantsin Kuzniatsou (btd)

Posted
Fade-In implemented. Please wait for the nearest updates.

When you get it, you can configure Fade-in time in ...LockOnExe\Config\sound.lua

For now, there is a default value: "sound.world_fadein_time = 4". Change it as you wish.

 

"Auto-mute" - I dont think it's a good idea. But I'll made a request to add "sound on/off" to all our planes.

 

Awesome!

[sIGPIC][/sIGPIC]

  • ED Team
Posted
Fade-In implemented. Please wait for the nearest updates.

When you get it, you can configure Fade-in time in ...LockOnExe\Config\sound.lua

 

Please, if you want to change the default, use Saved Games/DCS.openbeta/Config/autoexec.cfg file. Add a line:

sound.world_fadein_time = 4

or whatever value you wish.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted
Fade-In implemented. Please wait for the nearest updates.

When you get it, you can configure Fade-in time in ...LockOnExe\Config\sound.lua

For now, there is a default value: "sound.world_fadein_time = 4". Change it as you wish.

 

"Auto-mute" - I dont think it's a good idea. But I'll made a request to add "sound on/off" to all our planes.

Thank you! :thumbup:

I believe it will get much better now.

Will implement as c0ff suggested via autoexec.cfg.

 

Maybe the optional Auto-mute is an overkill, but if all planes can be globally have their sound off, I guess it’s enough for now :)

(Could be nice if you do put it ‘hidden’ in the lua to configure for ‘testing purposes’ only...maybe ...:smilewink:)

 

How does the fade in routine work when i.e p. switching to external view, then the fade-in kicks in, and I zoom out to keep the noise down, then I keep switching to another plane in external view not getting back into the cockpit, only cycling through external views -

Would it re run the fade-in logic again per plane/F2 press, or the sound will keep staying high after the first fade-in??

 

Again many thanks and appreciation!!

Ron

Callsign   SETUP

  • 2 weeks later...
  • ED Team
Posted

"sound on/off" keybinding added to all our planes.

By default it's LCtrl+S, but BF109 - LShift+LCtrl+S, and P51 and TF51 - LCtrl+LAlt+S

Please wait for update

Best regards,

Kanstantsin Kuzniatsou (btd)

Posted
"sound on/off" keybinding added to all our planes.

By default it's LCtrl+S, but BF109 - LShift+LCtrl+S, and P51 and TF51 - LCtrl+LAlt+S

Please wait for update

Thanks for the update!

Is the fade in feature planned to be introduced as well at the same time?

Callsign   SETUP

Posted
It should be earlier or at the same time. But I can not say exactly.

 

Thanks,

will be waiting for it :thumbup:

Callsign   SETUP

  • ED Team
Posted
"sound on/off" keybinding added to all our planes.

By default it's LCtrl+S, but BF109 - LShift+LCtrl+S, and P51 and TF51 - LCtrl+LAlt+S

Please wait for update

 

Changes: by default Ctrl+S. If this combination is used - then LWin+S

Best regards,

Kanstantsin Kuzniatsou (btd)

  • 1 month later...
Posted
Changes: by default Ctrl+S. If this combination is used - then LWin+S

 

Just checked the changes and it's much better now to not get deaf right away :megalol:

and the CTRL+S as well!!

Thank you and your team Kanstantsin!

 

(I use the autoexec parameter increased to 16 to make it very slow fade in

sound.world_fadein_time = 16)

 

Cheers!! :thumbup:

Ron

Callsign   SETUP

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