Reflected Posted July 11, 2018 Posted July 11, 2018 For the last 2 months there's been more and more bugs popping up related to AI and ME. They've been reported on the forums, but haven't been fixed. Instead, new ones came. Currently, mission making is pointless, and existing missions don't work as they should. 1) checkboxes missing from Search then engage/ search then engage in zone for various AI tasks, such as CAS: https://forums.eagle.ru/showthread.php?t=207771 2) Late activated units just go dumb and ignore everything they were told in ME: https://forums.eagle.ru/showthread.php?t=214166 These 2 alone are enough to ruin every half-complex mission, but: 3) lately I've noticed that sometimes ground and air units just don't spawn even though they have to be there from the beginning of the mission. These happen randomly, so when I hit refly, they're there. Or not. Hard to reproduce. 4) Unit inside zone/ moving zone seems to be broken too. Actions are triggered sometimes randomly well before an unit is near the trigger zone. Or not. Again, these 2 seem random,so I'm not going to attach any missions. I don't want to share them yet. I can send it privately to ED members if needed. All this makes mission making pointless, and the lack of attention for the last months is very, very disappointing. It doesn't only prevent the creation of new content, but makes payware campaigns unplayable, which is a shame, considering the amount of work invested in them. Please, ED, Please...make mission making possible again. :( Facebook Instagram YouTube Discord
Grimes Posted July 14, 2018 Posted July 14, 2018 Issue 1 should be addressed soon. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted July 16, 2018 Author Posted July 16, 2018 Thank you Grimes, that's great news. fingers crossed for a quick fix for No.2 to follow, as that is the more damaging one. Facebook Instagram YouTube Discord
Reflected Posted July 19, 2018 Author Posted July 19, 2018 Confirmed, the search then engage bug has been fixed. Thanks! Unfortunately late activated units still ignore everything :( Facebook Instagram YouTube Discord
Reflected Posted August 1, 2018 Author Posted August 1, 2018 I checked again after the update, and late activated units still ignore everything. I'm flabbergasted. This is not just a nice to have feature that's not working. This renders all payware DLC campaigns, and basically anything more complex than a 4v4 airstart quick mission unplayable. That's like a dozen payware products that don't work at all. How can such a massive bug be ignored for so long? :( Facebook Instagram YouTube Discord
Grimes Posted August 2, 2018 Posted August 2, 2018 Can you attach the mission of that? I'm unable to replicate the late activation bug. I grabbed the mission of the BF-109 given tasking to orbit from the other thread but its working as it should. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted August 2, 2018 Author Posted August 2, 2018 (edited) Can you attach the mission of that? I'm unable to replicate the late activation bug. I grabbed the mission of the BF-109 given tasking to orbit from the other thread but its working as it should. The spawned 109 orbits right away? That's weird. It flies straight for me. I can send you some missions but only privately for undisclosed reasons. It happens to every single mission I made. Is it possible that only my ME is bugged? If that is so, what is the solution? Should I reinstall DCS from scratch? Are you using the latest OpenBeta or some more advanced testers' version? Thanks! Edited August 2, 2018 by Reflected Facebook Instagram YouTube Discord
Grimes Posted August 2, 2018 Posted August 2, 2018 Well it doesn't turn immediately because its been given a racetrack orbit instead of a circle. So it is just going to fly to the next waypoint, do a left turn and fly back to start, do a left turn fly to the first waypoint, and repeat. I changed it to a circle and it starts turning immediately. I tested it on the release branch. Didn't even update to openbeta or anything yet. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted August 2, 2018 Author Posted August 2, 2018 Thanks, I'll definitely test when I get home. If for some reason it's only bugged for me, what do you suggest I do? Should I reinstall DCS from scratch? I get the problem with late activated bomber formations too. The leader follows its waypoints, but the rest, who don't have waypoints just a task to fly in a WW2 bomber formation simply turn away. Facebook Instagram YouTube Discord
Grimes Posted August 2, 2018 Posted August 2, 2018 Formations might be a little different for behavior. I haven't used it with late activation before, so I don't know if there might be issues there. I don't know how an error like that can occur on one PC and not another. If you'd want to reinstall, that is your call. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted August 2, 2018 Author Posted August 2, 2018 Grimes, if you have some time I'd appreciate if you could check this one out: https://www.digitalcombatsimulator.com/en/files/3251234/ When the bombers are spawned only the leader follows the mission, the rest plus the escort fighters turn for the nearest base. Do you experience the same behavior? A few updates ago it worked fine for me. Thanks! Facebook Instagram YouTube Discord
Reflected Posted August 2, 2018 Author Posted August 2, 2018 It circles! :) So the late activation bug is gone it seems. The behavior of bomber formations changed, though. Now they only work if all units have all the waypoints, unlike before, when only the leader needed to. Will do some further testing. Facebook Instagram YouTube Discord
Grimes Posted August 3, 2018 Posted August 3, 2018 Well I know AI given no waypoints will just RTB, but the big formation tasking is a "Perform Task" which should force them to join the formation before they reach the end of their tasks at WP1. Perhaps just enough time passes to make it a problem, or there is enough AI. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted August 3, 2018 Author Posted August 3, 2018 Well I know AI given no waypoints will just RTB, but the big formation tasking is a "Perform Task" which should force them to join the formation before they reach the end of their tasks at WP1. Perhaps just enough time passes to make it a problem, or there is enough AI. It should, but it's not the case anymore. As soon as I give them a WP1, without any additional tasks, regardless where it is, it works again. Too bad I have to revise many of my missions now, but at least there IS a solution. :thumbup: Facebook Instagram YouTube Discord
Alpenwolf Posted August 3, 2018 Posted August 3, 2018 +1 And that's a big 1 as you can see ;) HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Alpenwolf Posted August 25, 2018 Posted August 25, 2018 Just wanted to bring this thread back to life to emphasise how important it is fixing these bugs, especially the first two. Please, keep us updated. The late activation issue was reported exactly two months ago, and it's still causing big problems in dynamic missions. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Reflected Posted August 26, 2018 Author Posted August 26, 2018 Does it? To me it appears to be gone. What is your issue specifically? Facebook Instagram YouTube Discord
Alpenwolf Posted August 27, 2018 Posted August 27, 2018 Does it? To me it appears to be gone. What is your issue specifically? The late activation issue. Check out the post on the front page, where a link directs you to the issue in detail. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Andrew8604 Posted September 2, 2018 Posted September 2, 2018 (edited) Well it doesn't turn immediately because its been given a racetrack orbit instead of a circle. So it is just going to fly to the next waypoint, do a left turn and fly back to start, do a left turn fly to the first waypoint, and repeat. I changed it to a circle and it starts turning immediately.. I may have just learned something here! :) Grimes, your link to Mission Editor Wiki in your 'signature' seems to be broken. Is there such a wiki or user manual that explains the purpose and usage of all the Advanced Waypoint Options/functions? Such as Orbit: You mean the racetrack pattern will stretch between current waypoint and next waypoint? And scripting: there's another whole world I know nothing about. :) I'll try to look around the ME Forum as well. Thanks. Edited September 2, 2018 by Andrew8604 I picked the wrong quote.
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