terminator363 Posted August 6, 2018 Posted August 6, 2018 Can our current weather model allow us to simulate thunder clouds without rain? Just wondering because this does occur in reality. Thanks! Happy Bug Hunting!
terminator363 Posted August 7, 2018 Author Posted August 7, 2018 ah the thread move suggests no dice Happy Bug Hunting!
MikeMikeJuliet Posted August 8, 2018 Posted August 8, 2018 I hope they start with having CumuloNimbus clouds in the first place. The current system just adds a ridiculous amount and area of thunder on the same generic clouds. which vaguely represent small Cumulus clouds when the cloud layer is not set to overcast, and Stratus cloud when set to overcast... We need clearly distinguishable basic cloud types first. Regards, MikeMikeJuliet DCS Finland | SF squadron
terminator363 Posted August 9, 2018 Author Posted August 9, 2018 Yup cumulous clouds are in very in need at the moment Happy Bug Hunting!
mytai01 Posted September 5, 2018 Posted September 5, 2018 Real TS occur where serious cloud buildup occurs...TCU...towering cumulus... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
shimasteama Posted December 27, 2018 Posted December 27, 2018 (edited) In the 2018 Trailer we can see a sequence with a dry thunderstorm. But corrently I Ground also mir ging to configure. I tried thunderstorm with high athmospheric pressure and Temperatures but still you get Rain. We have to wait .... Edited December 27, 2018 by shimasteama
Northstar98 Posted December 27, 2018 Posted December 27, 2018 I hope they start with having CumuloNimbus clouds in the first place. The current system just adds a ridiculous amount and area of thunder on the same generic clouds. which vaguely represent small Cumulus clouds when the cloud layer is not set to overcast, and Stratus cloud when set to overcast... We need clearly distinguishable basic cloud types first. Regards, MikeMikeJuliet Absolutely this, the weather system needs quite the overhaul to facilitate things such as dry thunderstorms. Personally I think it would be a good start if we were able to define specific cloud types first. Taking it a step further, implement cloud layers that you can customize (e.g change altitude range, cloud type and cloud density within that layer - obviously adding constraints for realism - so clouds only present at high altitudes (such as cirrus) should only be present at high altitudes). Add the ability to add/edit/remove layers to a maximum of say 5(?) individual layers. Going even further define localized weather - define a grid (maybe the current geographic grid present in the ME) and allow the user to define weather (winds, temperatures, pressures, cloud layers etc) for individual grid squares. The best way I can think of to do this is to define a grid (such as the current geographic grid we have in the ME) then have a weather editor (like what we have now, but more advanced - to facilitate cloud layers/types, maybe more features like precipitation type and density etc) and then whilst the weather editor is up allow the user to click on multiple grid squares which will apply the defined weather to the selected grid squares. Here it would also be useful to have an 'apply to all' setting - to just have the same weather across the map (like what we currently have). Obviously there would need to be controls in place so that there can't be vastly different weather conditions in grid-squares that are immediately adjacent to one or other - so maybe slight increases/decreases in densities, temperatures, wind speeds etc are allowed but not massive ones. And then finally add a weather timeline that you can alter, say at mission start the weather is xxxx then after time aaaa, the weather is yyyy and after time bbbb, the weather is zzzz and so on. Allowing the user to add weather 'events' where the weather is something else with a defined time interval between them. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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