imacken Posted August 27, 2018 Author Posted August 27, 2018 This sounds like a bug, providing you did set the wingspann correctly and approached the target from its 12 or 6 o'clock. I set it to 50m. Give it a go yourself and let me know if you think it's an issue or not. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
imacken Posted August 27, 2018 Author Posted August 27, 2018 Just tried the mission again, and, unless I am totally missing the fundamentals of this, there is something seriously wrong. Now, various things happen (or don't happen): 1) I can't change out of HUD #2 most of the time. Occasionally, a press of T1 will take me back, but hardly ever 2) I fire, hit a plane, and then cannot get a high pitched tone on any other target., and yes, that is with putting trigger back into SAFE immediately. 3) I'm not convinced the all-aspect aspect (!) of the 74 is working. Only get a change in growl one when behind. (In that mission briefing, it says the missiles are 24s, but the labels say differently.) 4) Don't know what the radar is doing. Sometimes it's off and sometimes on. Not even sure how this radar mode works as I've said before, nothing in the manual about the symbology. All in all something is not right here! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
RagnarDa Posted August 27, 2018 Posted August 27, 2018 (edited) Can someone explain the RB 24/74 procedure Oh I see that the visual range markers was showing double the distance it should. Good catch! Im changing it so the radar is un-locked when setting T0 even this is not described in the documentation but I think it would lessen yours and maybe others confusion. I also looked into the DCS manual and see that there are missing information. Very briefly described there are two ranges that is considered: recommended firing range (visible before lock, 1000m for Rb24 and 1500m for Rb24J/74) and a dymaically calculated max range depending on altitude (this is displayed after radar lock). The symbols also changes ranging from 8 km to 4km depending on what range your have. There is also a minimum firing range, 900m for Rb24 and 500m for the rest. I'll have to notify JediTeo about the missing pieces in the manual. Edited August 27, 2018 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
imacken Posted August 27, 2018 Author Posted August 27, 2018 Oh I see that the visual range markers was showing double the distance it should. Good catch! Im changing it so the radar is un-locked when setting T0 even this is not described in the documentation but I think it would lessen yours and maybe others confusion. I also looked into the DCS manual and see that there are missing information. Very briefly described there are two ranges that is considered: recommended firing range (visible before lock, 1000m for Rb24 and 1500m for Rb24J/74) and a dymaically calculated max range depending on altitude (this is displayed after radar lock). The symbols also changes ranging from 8 km to 4km depending on what range your have. There is also a minimum firing range, 900m for Rb24 and 500m for the rest. I'll have to notify JediTeo about the missing pieces in the manual. Thanks for that. I would say the visual range markers are showing HALF the distance, not double, as they show in range at 400m, with the radar ranging showing 1400m. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
RagnarDa Posted August 28, 2018 Posted August 28, 2018 Yes what I meant they each showed the full wingspan from the center of the HUD which doubles the total wingspan. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
imacken Posted August 28, 2018 Author Posted August 28, 2018 Here are 2 screenshots. As I said earlier, I may be misunderstanding this whole thing, but there is no explanation in the manual for the HUD #2. I am assuming that shows the aircraft to be in range in both cases. 400m in one (I know it's a little too close there!), and 1.4 miles in the other. Now, 400m is supposed to be below the minimum range, is it not? Yet, still, if I fire, it hits OK. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
RagnarDa Posted August 28, 2018 Posted August 28, 2018 Yes firing within mimimum range doesn’t guarantee that you miss the target. The documentation doesn’t mention why there is a minimum range but one guess is because of safety from resulting explosion/debris. The second one shows that you are slightly outside of max launch distance which is 2500m below 2000m altitude. As long as the horizontal lines don’t stretch outside the small vertical line you are within max firing range. The missile might hit even though you are outside launch parameters depending on luck, target maneuvers etc. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
imacken Posted August 28, 2018 Author Posted August 28, 2018 Thanks again. I guess I was just posting these to show the difference between the 2 HUDs. If a plane can be in range at 1400m (in HUD #2), I can't see the point in setting a wingspan in visual ranging that shows it in range at 400m. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Holton181 Posted August 29, 2018 Posted August 29, 2018 If a plane can be in range at 1400m (in HUD #2), I can't see the point in setting a wingspan in visual ranging that shows it in range at 400m. If I'm not misunderstanding things here, Ragnar actually acknowledged a bugg for the visual range, and credited you for the find: Oh I see that the visual range markers was showing double the distance it should. Good catch! By the way, 0.4nm is 741m, 1.4nm is 2593m. Now, if the visual range markers are showing double the distance, that means you need to gett much closer for the wing tips to reach the markers. I guess you can simply enter half the wingspan (25m in this case) and get the correct distance until this bugg is smashed. Also, I believe the visual markers gives you the RECOMMENDED launch distance (0.4nm/741m is about half the one for Rb24J/74, logical in respect to this bug). The radar markers gives you the MAXIMUM distance. But I might be wrong. If so I hope Ragnar will correct me. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
RagnarDa Posted August 29, 2018 Posted August 29, 2018 No you are exactly right Holton, thanks for clarifying DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
imacken Posted August 30, 2018 Author Posted August 30, 2018 I can see no difference in this week’s update except that Tv has changed to T1 for bringing up the radar ranging HUD. Still can’t see how to get rid of that HUD once it’s activated, and go back to visual ranging. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
RagnarDa Posted August 31, 2018 Posted August 31, 2018 The lock will time-out after 3 seconds. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Rudel_chw Posted September 9, 2018 Posted September 9, 2018 Thanks to @Imacken and @RagnarDa for an enlightening thread, I've learned a lot, since most of my flying hours on the Viggen have been on the interdiction role and very little on air-air. I've noticed that in a recent patch a new keybind has appeared. There used to be these two: IR-missile_fast_select = LALT + LCTL + s IR-missile_uncage = LALT + LCTL + c But now there is also: Missile_Select_Button = with no default keys ... my question is: What is the function of this control? Best regards For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
some1 Posted September 10, 2018 Posted September 10, 2018 (edited) I guess the first two are hotas controls located on the throttle, while the last one is a button on the left console for cycling between IR stations. Edited September 10, 2018 by some1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Rudel_chw Posted September 10, 2018 Posted September 10, 2018 Thanks, I will try it out and find out. While checking this I realized that the developer has added a lot of new commands on the control page, so i will revise my Hotas assignments to make better use of them :) Best regards For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Skyracer Posted September 10, 2018 Posted September 10, 2018 Thanks, I will try it out and find out. While checking this I realized that the developer has added a lot of new commands on the control page, so i will revise my Hotas assignments to make better use of them :) Best regards I dont think that the missile select button dont have any function.. Yet MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView
hideki2 Posted September 12, 2018 Posted September 12, 2018 My experience is that if you put weapon mode in to RB IR and lock your radar on to the bandit with T1 you will be able to release a missile without the growl and it will still hit the target. I have tried this 6 times now and it has worked every time. I am using beach intrediction mission for testing, where you need to down two Hips. They are really hard to lock on with growl. But with Radar lock and no growl I hit every time.
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