FistofZen Posted August 21, 2018 Posted August 21, 2018 A group of us (4 people) decided to test how the ship will launch each catapult if we all throttle up at the same time. The ship launched all 4 catapults at the same time, causing 3 of us to crash (was funny), while the guy who throttled up a few milliseconds earlier, managed to get away. Does it work like this in real life? Am I special?
Grimes Posted August 22, 2018 Posted August 22, 2018 No. It is monitored and controlled by the "Shooter" that pushes a button to launch the aircraft when everything is ready. I'd imagine there is some time required between launches for the steam catapult to condense the steam required to launch it. Not sure how the new LSM works, but considering it takes a ton of power to launch, I wouldn't be shocked if it takes at least a little bit of time to recharge. It is a pretty involved process. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
sobek Posted August 22, 2018 Posted August 22, 2018 Not sure how the new LSM works, but considering it takes a ton of power to launch, I wouldn't be shocked if it takes at least a little bit of time to recharge. EMALS uses kinetic energy buffers (flywheels). According to Wikipedia, it takes ~45 seconds to recharge the buffers after a shot. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Emmy Posted August 22, 2018 Posted August 22, 2018 You would have collisions in real life with four simultaneous launches because of the angles of the catapults... But the crew would never shoot two / four at once. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
FistofZen Posted August 22, 2018 Author Posted August 22, 2018 You would have collisions in real life with four simultaneous launches because of the angles of the catapults... But the crew would never shoot two / four at once. Yeah, of course, its dangerous. So, its up to us to have a throttling up sequence or ED does something about carrier logic. Or is it gonna be the Carrier Module? Am I special?
yycvor Posted August 22, 2018 Posted August 22, 2018 You would have collisions in real life with four simultaneous launches because of the angles of the catapults... But the crew would never shoot two / four at once. Never 4 but 2 is common. Smithsonian channel just released a new documentary "Carriers at War" and it showed several scenes of two ship FA-18D's simultaneously being shot off the deck of the USS Bush at the same time during last years mission against ISIL in the Persian gulf. No delay, no offset. :thumbup:
Mars Exulte Posted August 22, 2018 Posted August 22, 2018 As others observed, largely solved in RL because the pilots don't control the catapults, the ship's crew do. A Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
TonyG Posted August 23, 2018 Posted August 23, 2018 Not all three at once, but two at virtually the same time plus another one right after. miR-BiyXIvE 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
Emmy Posted August 23, 2018 Posted August 23, 2018 Waist + Bow works... Bow + Bow or Waist + Waist doesn't not work... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Svend_Dellepude Posted August 23, 2018 Posted August 23, 2018 Not all three at once, but two at virtually the same time plus another one right after. miR-BiyXIvE Nice, but noisy! :) [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
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