madeiner Posted August 30, 2018 Posted August 30, 2018 I'm currently finding very hard (read: impossible) to align a ground target in front of me after the initial pass and doing a 180 degree turn, trying to drop gbus. The CCRP line wobbles left and right and is clunky (i know it's bugged). Is there any way to align against the target again without pitching down and losing altitude? I tried flying to center the TPOD dot but it's really hard. Tried looking for the hud cue, but again it's not roll stabilized and can't be used to guess where the target is. Is there any workaround? I can't use the jet for its main intended role at the moment. How are you guys doing multiple runs on a target area? How far do you have to leave the target behind before coming back for another pass?
mojomonkey Posted August 30, 2018 Posted August 30, 2018 I use the TPOD to identify the target. I'll then extend away for circa 10nm before turning in. I'll visually approach the target, and then use the TPOD to give me an accurate 360 bearing to target, which I'll use the HUD to align to. I'll cross-check the two, and make sure I'm flying straight, and then minor tweaks to roll and/or rudder to maintain. That gets me close enough for a guided bomb drop.
Ramsay Posted August 30, 2018 Posted August 30, 2018 Is there any way to align against the target again without pitching down and losing altitude? Probably with practice, for now, I pitch down to align my initial attack bearing with the target, and then work the FPM up the CCRP fall line. I tried flying to center the TPOD dot but it's really hard. I'm not sure what you mean without a track, I fly the FPM to the fall line trying to get the 'correct' picture with FPM and Target diamond on the fall line Tried looking for the hud cue, but again it's not roll stabilized and can't be used to guess where the target is. With wings level, you get a true representation of your FPM deviation from the fall line. so if the line is left, roll a little left to correct (line might go right ?) and then wings level to check if correct or too much/little and re-adjust. As you near the target, fall line deviation becomes sensitive, remember it's there to 'fine tune' your initial attack bearing and don't 'chase the needle', as long as the GBU-12 is released in the correct area - it should detect the laser spot and guide to the target. How are you guys doing multiple runs on a target area? How far do you have to leave the target behind before coming back for another pass? It depends on altitude and how much time you need to get setup i.e. • 5000 ft AGL, turn to target at 5-6 nm - weapon release is at ~2 nm slant (+45 sec), impact +20 sec later but it's a relatively low altitude (vulnerable to AAA/SAMs) and easy to miss align and waste a GBU-12, etc. • 10,000 ft AGL, turn to target at 10 nm - weapon release is at ~3 nm slant (+60 sec), impact +25 sec later I self lase after weapon release, acquire my next target on egress using TPOD TDC slews, ready to re-attack. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
amalahama Posted August 30, 2018 Posted August 30, 2018 CCRP is heavily bugged at the moment, the whole mechanics are wrong. Use ccip instead
Vfa-81 Fix Posted August 31, 2018 Posted August 31, 2018 Dropping GBU´s I never pitch down, just slave the TGP down. As for your problem: - get enough altitude, 18000+ - get enough distance, start with 20nm and with practice shorten it to whatever you feel comfortable with - use the AP to aid you - make only small corrections once lined up - for GBU´s you must not be perfectly centered That should do the trick. [sIGPIC][/sIGPIC]
Shrike88 Posted August 31, 2018 Posted August 31, 2018 As for situational awareness and finding targets I use the bearing and distance. In the bottom left of the TPOD to initially find a target using either Data or cities from the F10 or map on EHSD with DMT slaved and will draw a point on map where the Pod is looking. This will give me an initial bearing or area to search for the target without ever looking outside. You can zoom and sweeten once your closer. As for turns or if I accidentally NWS and center the Pod then a quick F10 on where I was looking and get a distance and bearing and move the Pod referencing the gimbal as needed on the screen. As for distance and run-in, that's altitude based for me. Usually always more than 8nm. 10-12 is good for fuel and enough time. If targets are very close, say two tanks at 30K I can pickle two atg least 20-30seconds apart and will give me enough time to require second target after first impact, giving GBU two time to correct and grab second target. As for the really buggy CCRP, as long as your close bomb will correct with enough altitude. CCRP on unguided with no wind is horribly inaccurate at higher altitudes and from other ABRS info and documentation should be much more accurate. Good luck happy hunting
defeatist99 Posted September 2, 2018 Posted September 2, 2018 Dropping GBU´s I never pitch down, just slave the TGP down. You mean slew the TGP down. Slaving the TGP means having it controlled by another sensor, in our case the DMT which can be slaved to the EHSD. There is a master sensor and a slave sensor. It's really easy to do that from miles out. Make target area a waypoint. Select correct waypoint. On your EHSD click Desg (bottom left osb). Slew TGP over the diamond on your hud. Until TGP slave is implemented that's the best we can do.
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