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Posted (edited)

This is one of many airfields on the Normandy Map where the AI is unable to affect a landing due to the placement of trees shortly before the threshold, WITHIN the perimeter fence!

 

The particular airfield is Maupertus (near Cherbourg), approaching on Runway 10

 

Furthermore, this airfield only has 6 spawn points... very much sub-standard for DCS maps.

 

I understood that that ED/ UGRA Media will do no more work will be done on this map.. but the map doesn't work (this is only one of many such issues), and therefore should not be sold as a complete product IMO.

This issue was reported to ED in early August: https://forums.eagle.ru/showthread.php?t=217798

 

Edited by philstyle

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted

Whether trees were cleared from the approaches to airfields in Normandy, I can't really say.

 

What is certain, is that the AI aircraft are flying a fixed flight path blindly, not taking any obstacles into account, which is just wrong.

 

Also, the operations in general need to be overhauled. WWII fighters did not line up with the runway 5 miles out and fly a 5° glide slope into landing. That's just silly.

When you hit the wrong button on take-off

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  • 1 year later...
Posted

Came to report this issue, but found this thread.

 

AI aircraft cannot approach runway 10 without crashing straight into trees.

  • 4 weeks later...
Posted

I removed trees a while ago to watch AI aircraft actually land. and I'm pretty sure I remember they were landing short of the runway. Will go try that out now and screenshot.

Posted

No one from Ugra (or Yurga) Media appears to monitor this forum or the Russian language one either. At least they have never responded to a post on the English or Russian forums.

 

I think we can only continue reporting the errors here and hope that they address all of them when they publish the update to the map that ED announced would come after the Syrian map is released.

  • 1 month later...
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