Jump to content

Advanced SAMs  

14 members have voted

  1. 1. Advanced SAMs

    • S-300PS with 48N6 missile.
    • S-300PMU-1
    • S-400
    • Patriot PAC-2
    • Other-Post in comment.
    • None-I like things the way they are.


Recommended Posts

Posted

I would like to see longer-ranged, more capable SAM systems in DCS, like the Patriot PAC-2 and the S-300PMU (SA-20). Even if those are unrealistic, I think updating the missiles for the current Patriot and S-300PS (SA-10B) systems would be good; as in, making it so that the MIM-104 missile can actually go the 90km the encyclopedia says it can. And, we already have the 48N6 missile on the Pyotr Velikiy, so it shouldn't be so hard to upgrade the land-based version, right?

Posted

The missile FMs are being overhauled, that said, the SAMs we have already lock down like 20%+ of the flyable are, or more. Ultra long range ones are just going to cause problems, imo. Maps aren't big enough

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted

Zhukov nailed it . Different versions of S-300 have 2-300 km range . Even your home base would likely be within WEZ .

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Posted

Well, I suppose the ultra-long-range SAMs are mostly not an option, but it still would be nice to have the existing MIM-104, 48N6, and 5V55 missiles updated so that they could at least fire at targets that are at the borders of the static engagement range circles of the Patriot, Pyotr Velikiy, and SA-10. It might also be nice to have the 48N6 available to the land-based SA-10.

Posted

I noticed two things in the game:

 

1-The 48N6 missile of the Pyotr Velikiy isn't nearly as long-ranged as it should be, even though it both meets (and sometimes slightly exceeds) the encyclopedia's stated range, and is the longest-ranged SAM missile in the game.

 

2-The game calls the Pyotr Velikiy's 48N6 a part of the S-300F (SA-N-6 "Grumble") system, but I think that the S-300F is actually just the ship-based S-300PS, like on the Moskva (the Pyotr Velikiy also has the S-300PS onboard), and the 48N6 missile is part of the S-300FM (SA-N-20). Just sayin'.

Posted (edited)

You know, to make the S-300PMU-1 (SA-20A "Gargoyle") in DCS, all that would have to be done is the 48N6 missile would be used with a land-based system. In fact, ED wouldn't even have to make new external models for the S-300PMU-1's units. They could just have, in the "Ammo" tab of the S-300PS launchers, and an option to switch between the 5V55 and 48N6 missiles. Additionally, the 48N6 wouldn't need to be improved and have the ~150km range it has in the real world. It could still have the ~80-90km range it currently has. I think it's a good and feasible idea, anyhow.

Edited by FlankerMan
Posted

Isn't the "300km" thing the best-case scenario maximum?

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

First, it's more like 100-150km, depending on the unit. Second, it may be the best-case scenario, but I don't think it's possible in DCS to have that kind of range.

Posted

i don't know if they would do anything more than the SA-10 already does. with DCS bty AI they would probably empty their rails at targets 3/4 of the map away, who would promptly duck, rendering the radar unable to track them through a hill and the missile useless.

 

 

 

what are you hoping to achieve by adding them i guess? if all you want is for them to exist in the game because they exist in real life that's fine i guess- i'm not AGAINST there being more assets in the game, but i'd rather they work on older SAMs actually. REDEYE/SA-7/SA-4/5 would be more tactically interesting and allow us to fill in older eras whereas everything in the game is SUPER modern. most of the MANPADS/ATGMs in the game are incredibly lethal and significantly crowd out half the CAS/attack aircraft in the game imo.

 

 

what we really need are ISIS-tier vehicles- makeshift rocket trucks, technicals, .50 cal tripods, ATGM launchers, more mortars and older shoulder-fired stuff rather than newer stuff that will 1. not be used because it's too lethal or 2. be easily circumvented because the AI won't handle it well.

Posted

Buk-M2E...Ah yes, the SA-17 "Grizzly", whose launch vehicle looks sort of like the SA-8. I wasn't really thinking medium-range SAMs, but I should have been, and this would also be a great addition.

 

Cik-1-The one I'm really thinking of (S-300PMU-1) isn't able to fire at targets THAT far away. 2-I guess it wouldn't be all that useful to have them, but I think it'd be cool. Plus, if aircraft like the Su-30SM, Su-35S, F/A-18E, and Eurofighter got added (presumably just for AI), they'd be realistic.

Posted

it's fine to have them, but in a world of finite development resources i'd rather have older stuff, because we have piles of older planes but very little to fill in campaigns for them.

 

 

i'd rather have gear from korea, vietnam, desert storm than real modern stuff just IMO.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...