davevegas901 Posted October 17, 2018 Share Posted October 17, 2018 New to dcs and new to VR. can anyone tell me if any part of my current system is salvageable? MSI 970 gaming mobo amd phenom ii x4 970 running at 3.50 GTX 750ti assume 32gb ddr3 2133 thx! Link to comment Share on other sites More sharing options...
Gman109 Posted October 17, 2018 Share Posted October 17, 2018 Pretty much a no go for Rift/Odyssey/Vive with that system and GPU in particular IMO. Systems Primay DCS System : i9 10900k/Zotac 3090/970Pro SSD/Asus PG27uq 4k@144hz/AlienWare 34" 2k@120hz. Gaming Laptop MSI GT76 Titan DT. Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil T50+T50CM Throttle/CH Fightersticks/CH Throttles/CH peds, Index x1, Reverb x1 Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 17, 2018 Share Posted October 17, 2018 Sorry, that GPU is too weak for VR .. a GTX-970 is the minimum. Also the Phenom is very old ... pity that the DDR3 ram cant be used on newer mainboards ... your minimum upgrade is mainboard+ram+processor+gpu .. you can keep your current peripherals, case, power supply and storage disks. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
martinistripes Posted October 17, 2018 Share Posted October 17, 2018 You can run VR perfectly well on less than a 970. Your card is slightly slower than mine, so can't say for sure. This might give you some hope. https://forums.eagle.ru/showthread.php?t=222525 Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 17, 2018 Share Posted October 17, 2018 You can run VR perfectly well on less than a 970. This are the oficial recomended requirements for VR on DCS 2.5: Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation. My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR. :( For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
davevegas901 Posted October 18, 2018 Author Share Posted October 18, 2018 Thanks for the input guys. So I'll hold off on the rift for now. I've run dcs very quickly on this system and it runs and flys. Would it be ok for running on a monitor (large flat screen actually) playing multiplayer? Link to comment Share on other sites More sharing options...
martinistripes Posted October 18, 2018 Share Posted October 18, 2018 (edited) My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR. :( The options I've been testing with are similar to yours, 1.2 pixel density and medium preset. It must be the ASW (frame doubling) working it's magic. If I turn ASW off, I do get some stutter as I move my head around. Also, perhaps my 6GB VRAM and 16GB RAM are keeping things moving nicely. I can't say for sure but based on my experience with my friends Rift, I ordered a Vive, content that I can enjoy it with my current setup (at least short term until upgrading). Yeah, it's strange... I've seen the Passmark benchmarks for 970 vs 970m. Note that I haven't tried multiplayer or heavy load server but for instant action and simple single player missions it's smooth enough. I can't get the in-game frame counter to work in VR despite remapping it -anyone know how to fix this? Edited October 18, 2018 by martinistripes Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
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