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Posted

New to dcs and new to VR. can anyone tell me if any part of my current system is salvageable?

 

 

MSI 970 gaming mobo

 

amd phenom ii x4 970 running at 3.50

 

GTX 750ti

assume 32gb ddr3 2133

 

 

thx!

Posted

Pretty much a no go for Rift/Odyssey/Vive with that system and GPU in particular IMO.

Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30.  32" Asus 4K OLED 240hz, 49"MSI OLDED

Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2.  VR: Quest 3 for now.

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/Flankr/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil Pedals x2, Virpil T50+T50CM2+T50+T50CM3+VMAX Throttles/CH Fightersticksx2/CH Throttlesx2/CH peds, Quest 3.  Virpil Rotor TCS Plus.  All virpil grips, TM Grips, working on VKB  GF Grips.

 

Posted

Sorry, that GPU is too weak for VR .. a GTX-970 is the minimum. Also the Phenom is very old ... pity that the DDR3 ram cant be used on newer mainboards ... your minimum upgrade is mainboard+ram+processor+gpu .. you can keep your current peripherals, case, power supply and storage disks.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
You can run VR perfectly well on less than a 970.

 

 

This are the oficial recomended requirements for VR on DCS 2.5:

 

 

Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

 

 

My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR.

 

 

:(

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Thanks for the input guys. So I'll hold off on the rift for now. I've run dcs very quickly on this system and it runs and flys. Would it be ok for running on a monitor (large flat screen actually) playing multiplayer?

Posted (edited)
My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR.

 

 

:(

 

The options I've been testing with are similar to yours, 1.2 pixel density and medium preset. It must be the ASW (frame doubling) working it's magic. If I turn ASW off, I do get some stutter as I move my head around. Also, perhaps my 6GB VRAM and 16GB RAM are keeping things moving nicely. I can't say for sure but based on my experience with my friends Rift, I ordered a Vive, content that I can enjoy it with my current setup (at least short term until upgrading).

 

Yeah, it's strange... I've seen the Passmark benchmarks for 970 vs 970m. Note that I haven't tried multiplayer or heavy load server but for instant action and simple single player missions it's smooth enough. I can't get the in-game frame counter to work in VR despite remapping it -anyone know how to fix this?

Edited by martinistripes

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

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