Capn kamikaze Posted November 19, 2018 Share Posted November 19, 2018 If a group is set to either start at a later time than mission start or set to "late activation" and activated based on a logical flag or event, then DCS pauses momentarily while this occurs. It would be better to have all units loaded into the sim at start up, but not "activated" until needed, at the moment it seems that they don't actually exist until activated, causing a stutter/pause. Link to comment Share on other sites More sharing options...
toutenglisse Posted November 19, 2018 Share Posted November 19, 2018 Yep. With "infinite CAS/CAP" missions from user's download, when you ask a ground task you have a big pause when these units appear. On the opposite with "through the infierno" missions nothing happens when the units of your ground task appear. And it don't seem to have any disadvantage this way. Link to comment Share on other sites More sharing options...
BaD CrC Posted November 19, 2018 Share Posted November 19, 2018 Always been like this. Funny how those small stutters are immediately felt by the experiences MP players as a "watch out, something's coming". :) Then the stress levels are up one notch. Better than any early warning radar. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Capn kamikaze Posted November 19, 2018 Author Share Posted November 19, 2018 I've never really noticed it until recently, maybe with the recent reports of performance issues it's just more apparent, either way, it's not good. Link to comment Share on other sites More sharing options...
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