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Posted

Hello guys !

 

Today I flown a mission with a member of my squadron and for some reason our comm system went down during the flight. The situation didn't allowed us to Alt+Tab to reboot the soft and I thought at that moment that a basic hand signals system would have helped us to communicate.

 

The new Jester AI from Heatblur already demonstrated that a wheel comm' interface can be integrated into DCS. Why couldn't we adapt it to choose hand/head signals ?

 

I know this is a long shot, but who knows ? If many of us show an interest in this idea we could end up with a nice surprise someday.

There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC

Posted

Agreed with hand signals you can do almost everything visually.

 

Sent from my ONEPLUS A6013 using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

Posted

I support this. Nice Idea.

 

 

Amd one question that may fit here:

 

I miss to see the real head viewing direction of other players in multi player.

 

If I sit in a two seater, I'd love to see where the other guy (in front of me) looks at. (Heat Blur's F-14 should profit in the future, too)

 

And in close wingtip2wingtip formations it should be cool to see, where the other pilot looks, aswell.

 

Is there a way to turn this on(/off) or isn't this implemented (yet)?

Posted

Left Right works I can see when my lead looks at me just you can't see up down for a head nod for instance.

 

Sent from my ONEPLUS A6013 using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

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