QuiGon Posted December 17, 2018 Posted December 17, 2018 (edited) As the title says: In 2.5 it's not possible to create a solid overcast with the dynamic weather system anymore. This worked in 1.5, but with the new cloud system we have now it is not possible anymore in 2.5. It is only possible to create small single clouds. This makes rainy weather look pretty ridiculous. :( See also this thread: https://forums.eagle.ru/showthread.php?t=225673 Edited December 18, 2018 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
SpecterDC13 Posted December 18, 2018 Posted December 18, 2018 Yeah I really wish the team assigned to this task would at least come out with some kind of update to enhance the weather in the game. It really is lacking. My PC: GPU-AMD 6800XT OC / CPU- AMD RYZEN 5800X OC / 32 GB RAM 3200Mhz / 1TB SSD / 2TB HDD / 500GB M.2 / Monitor: 34" Ultrawide Samsung 1000R Curve / WinWing F16EX HOTAS / TM Cougar MFDs / TM TPR Rudder Pedals / TrackIR5 / ICP
River Posted January 7, 2019 Posted January 7, 2019 We need a new weather engine ! This is a flight sim and the weather as of now is not good enough. In MP everybody gets different clouds which sucks big time. This sim needs it so much ...
Mr_sukebe Posted January 7, 2019 Posted January 7, 2019 Use heavy rain, that worked for me 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Opalias Posted February 3, 2019 Posted February 3, 2019 Having weather with a little more variability within the map without the kinda random dice roll type editing of either the weather lua files or pressure within the editor would be really nice
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