HoneyBadger Posted December 22, 2018 Posted December 22, 2018 As the title says, would any Rift (or Vive) owners recommend the switch? I don't use VR for anything else other than DCS so stuff like controllers don't matter to me.
TWC_Alamo Posted December 22, 2018 Posted December 22, 2018 I guess that depends on a lot of factors. I've been a pretty die hard Vive user since launch and bought the Odyssey + on kind of a whim, thinking it would be cool to have another VR setup available when friends come over so, we could fly together. Received the O+ on December 1st and haven't put on the Vive since. With the clarity tweak mentioned elsewhere on this forum, the gauges and MFDs in the cockpit are clearly readable and there is no screen door effect. Head tracking may not be as precise as the Vive and the fit might not be as comfortable, but it is good enough for the much better view. I'll keep the Vive for my guests, but the O+ is now my primary HMD. But as they say, your mileage may vary. [sIGPIC][/sIGPIC] TWC_Alamo Denver, CO Military Flight Sim I7-7700K, 4.9 GHz, Z270-Gaming MB, 16GB, 512GB EVO-960 NVMe M.2, 512GB WD Black NVMe M.2, 1 TB SSD Raid, EVGA RTX 2080ti, Samsung Odyssey Plus, TM HOTAS/MFDs, MFG Crosswinds, Gametrix 908 JetSeat GA Flight Sim I7-5820K, 4.2Ghz, Godlike Carbon MB, 16GB, 512 GB EVO 960 NVME M.2, 2 X SSD, EVGA 1080ti, HTC Vive, 3 X 4K 55" TVs, 4 X 27" Monitors, CH: Flight Yoke, Throttle Quadrant, Rudder Pedals
Nodak Posted December 22, 2018 Posted December 22, 2018 Permanently switched from a rift, but, do check one out for fit first, there's not much chance for you to adjust much of anything if it doesn't fit. Already used to the feel of it on my head, took a while, for me a none issue, fits me well. I'm unable to crank any clicks to tighten it one bit, heads already too big, size 7.5", but eyes are exactly where they need to be. Pure luck. If you are a good fit, it's a sweet upgrade, the visuals are a treat in comparison with a blurry screen door.
HoneyBadger Posted December 23, 2018 Author Posted December 23, 2018 Head tracking may not be as precise as the Vive Would the less precise tracking be noticeable in DCS? I assume it would in a room scale game like Onward where your moving your head a lot more but what about a sit down, cockpit experience like DCS?
hansangb Posted December 23, 2018 Posted December 23, 2018 Would the less precise tracking be noticeable in DCS? I assume it would in a room scale game like Onward where your moving your head a lot more but what about a sit down, cockpit experience like DCS? If you've never used Vive or Rift, I don't know that you'll notice it too much. If you started out with Vive (best tracking) or Rift (good tracking), then you'd notice the OK tracking on Odyssey. But IMO, it's perfectly usable for DCS. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
gordon200 Posted December 23, 2018 Posted December 23, 2018 After only 10 mins with the Odyssey+ I listed my Rift on ebay. There is that much difference between the two systems. With the Odyssey you put your face in the headset then tighten the headband for a secure fit. The other HMDs you adjust the headset with the straps to fit your face. Different approach and seems odd to long time users but actually makes for a better fit and less outside light seeping in. I have experienced no head tracking problems. The Odyssey is 1:1 same as Rift. Asus ROG Maximus Hero Z690-E, i9-13900KF, RTX 4090, Trident Z Neo 64Gb (4x16) DDR5 6600 C32, EVO 980 Pro 2Tb M.2 Nvme SSD, HP Reverb G2, VKB Gunfighter Modern Combat Pro, MFG Crosswind pedals, Virpil MongoosT-50 throttle, Corsair 7000D Airflow Case, 1200W Asus Platinum G+ PSU, Win10 Pro 64 bit
TWC_Alamo Posted December 23, 2018 Posted December 23, 2018 HoneyBadger, I am in complete agreement with Hansangb assessment. I have yet to try the O+ in room scale as almost all my VR is in flight simulators. Would the less precise tracking be noticeable in DCS? I assume it would in a room scale game like Onward where your moving your head a lot more but what about a sit down, cockpit experience like DCS? If you've never used Vive or Rift, I don't know that you'll notice it too much. If you started out with Vive (best tracking) or Rift (good tracking), then you'd notice the OK tracking on Odyssey. But IMO, it's perfectly usable for DCS. [sIGPIC][/sIGPIC] TWC_Alamo Denver, CO Military Flight Sim I7-7700K, 4.9 GHz, Z270-Gaming MB, 16GB, 512GB EVO-960 NVMe M.2, 512GB WD Black NVMe M.2, 1 TB SSD Raid, EVGA RTX 2080ti, Samsung Odyssey Plus, TM HOTAS/MFDs, MFG Crosswinds, Gametrix 908 JetSeat GA Flight Sim I7-5820K, 4.2Ghz, Godlike Carbon MB, 16GB, 512 GB EVO 960 NVME M.2, 2 X SSD, EVGA 1080ti, HTC Vive, 3 X 4K 55" TVs, 4 X 27" Monitors, CH: Flight Yoke, Throttle Quadrant, Rudder Pedals
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